Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
(also worth noting that dev is taking community feedback and actively working to address difficulty concerns so who knows, it might be hard like F&H in a week or two :p)
Its only similar as a survival horror turn based rpg, this game focus a lot more than FaH in resource management, in FaH you dont that so often bc u barely have items and u normally just reload ur savefile if things go south. Here you normally live with the consequences of your bad choices, not only the good ones, unless u wanna minmax your time and keep reloading.
The game has a lot of sim game features that makes it a lot different too, its like a stardew valley x fear and hunger weird but lovable mix
Fear and Hunger's horror meets Zombies ate My Neighbor's art style.