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Mule Mar 21 @ 12:54pm
How do you save?
Sorry for the noob question, but is there a certain item or something that we need to save like the old resident evil games? Or is it like a timed thing and it saves at the end of the day?
Originally posted by Sippy:
Hello, the save option depends on the difficulty. If you chose the easier one then you have a save option in the menu on the bottom. If you went with the harder difficulty then you can only save in your apartment by talking to your neighbor (the eye in the wall)
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Sippy  [developer] Mar 21 @ 1:02pm 
Hello, the save option depends on the difficulty. If you chose the easier one then you have a save option in the menu on the bottom. If you went with the harder difficulty then you can only save in your apartment by talking to your neighbor (the eye in the wall)
Mule Mar 21 @ 2:37pm 
Originally posted by Sippy:
Hello, the save option depends on the difficulty. If you chose the easier one then you have a save option in the menu on the bottom. If you went with the harder difficulty then you can only save in your apartment by talking to your neighbor (the eye in the wall)
Ah I see, I couldn't find her after the first conversation. I guess she shows up again later.
sarroyom Apr 28 @ 5:32pm 
Not being able to save in normal mode, except when the game wants, is hard difficulty level via bad quality of life…
Originally posted by sarroyom:
Not being able to save in normal mode, except when the game wants, is hard difficulty level via bad quality of life…
It adds tension to actions, otherwise >you< would just be saving before every door lmao
Originally posted by sarroyom:
Not being able to save in normal mode, except when the game wants, is hard difficulty level via bad quality of life…

Do you also feel this way about Fear & Hunger's save systems via books of enlightenment, beds that feature dice rolls if even one enemy is alive on the floor you're on, and sigils (Termina only)?
Last edited by Bagg Boy (formerly Smoke); Apr 29 @ 4:08am
sarroyom Apr 29 @ 6:36am 
Originally posted by FBI Informant:
It adds tension to actions, otherwise >you< would just be saving before every door lmao

There’s no reason there should only be two saving options: a) When the game decides, after completing some obscure test. b) At any time (as you mention).

Here the developer said that “in harder difficulty […] you can only save in your apartment by talking to your neighbor (the eye in the wall).” But the eye in the wall is not showing anymore after one hour of game play.

Not giving any hint about how to save after an hour of gameplay is clearly a design mistake. The same thing happened to the OP.
sarroyom Apr 29 @ 6:39am 
Originally posted by Bagg Boy (formerly Smoke):
Do you also feel this way about Fear & Hunger's save systems via books of enlightenment, beds that feature dice rolls if even one enemy is alive on the floor you're on, and sigils (Termina only)?

Totally, because absolutely everyone has to play *Fear & Hunger* in order to post a Steam comment.
Originally posted by sarroyom:
Originally posted by FBI Informant:
It adds tension to actions, otherwise >you< would just be saving before every door lmao

There’s no reason there should only be two saving options: a) When the game decides, after completing some obscure test. b) At any time (as you mention).

Here the developer said that “in harder difficulty […] you can only save in your apartment by talking to your neighbor (the eye in the wall).” But the eye in the wall is not showing anymore after one hour of game play.

Not giving any hint about how to save after an hour of gameplay is clearly a design mistake. The same thing happened to the OP.
You didn't read the message that came up when it first told you how to save. You have to make minimal progress forward to be able to come back and save. Sitting in the apartment playing games isn't considered progress. Its not an obscure test at all lmaooooo @u
sarroyom Apr 29 @ 7:06am 
Originally posted by FBI Informant:
Originally posted by sarroyom:
Sitting in the apartment playing games
Not my case…
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