Beyond Citadel

Beyond Citadel

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(Spoiler Alert) Should at least make angelic rifles mandatory for boss fights.
Before Act3 if you talk to Galatea she ask you to consume her life if you have to, so I went on fighting anyway without talking to her.

I spent everything I had. I won.

But back to the sanctuary Galatea is gone, leaving me a budget deficit of thousands, worn guns, and broken heart.

I strongly suggest that the game should award the hard-fighting players for trying to protect their comrades, or at least make it impossible to beat the bosses with conventional weapons.

Either way is better than what we have right now.
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Showing 1-12 of 12 comments
meowmers Jan 26 @ 11:35am 
good thing they put labels on poison, eh?
Missed opportunity at a new game plus good end really :iansigh:
Rochelle Jan 28 @ 8:46am 
Wait wee tee eff, you can sell guns to the vendor angels?

While I don't really see OP's complaint as an important, nor even relevant, issue but I do agree that having optional routes for keeping the angels alive would be a fun little detail that would engourage repeat playthroughs: Probably just different monologues when you talk to them, no big difference. I mean in the end Xenon will still wipe them all out :sad_creep:
Originally posted by Rochelle:
Wait wee tee eff, you can sell guns to the vendor angels?

While I don't really see OP's complaint as an important, nor even relevant, issue but I do agree that having optional routes for keeping the angels alive would be a fun little detail that would engourage repeat playthroughs: Probably just different monologues when you talk to them, no big difference. I mean in the end Xenon will still wipe them all out :sad_creep:
I was thinking something like by having the angels still there they can at least die holding Xenon off so that the members of Organa survive.
Kabob004 Jan 28 @ 5:37pm 
Originally posted by alexeidinoia:
Originally posted by Rochelle:
Wait wee tee eff, you can sell guns to the vendor angels?

While I don't really see OP's complaint as an important, nor even relevant, issue but I do agree that having optional routes for keeping the angels alive would be a fun little detail that would engourage repeat playthroughs: Probably just different monologues when you talk to them, no big difference. I mean in the end Xenon will still wipe them all out :sad_creep:
I was thinking something like by having the angels still there they can at least die holding Xenon off so that the members of Organa survive.
Another idea could be that, depending on who is still there and who has been spent only certain members die while others live. However at the end after beating Xenon you still need to rely on Esqa because the Shipboy (wait is Esqa the first documented example of an actual Shipboy? Or is Esqa a Girl? I don't remember...) is the only one who can actually GET to where you're going in the final act.
meowmers Jan 29 @ 1:46pm 
3
These ideas are cool but that's not the story of the game. It'd be cool if Mario could decide to go back to Brooklyn and open a pizza parlor and the game would turn into a retaurant sim but that's not what happens. It's better that you come to terms with stories existing and not being exactly what you want.
Also removing a choice because you don't like one of the outcome demonstrates a frightening level of immaturity.
Originally posted by meowmers:
These ideas are cool but that's not the story of the game. It'd be cool if Mario could decide to go back to Brooklyn and open a pizza parlor and the game would turn into a retaurant sim but that's not what happens. It's better that you come to terms with stories existing and not being exactly what you want.
Also removing a choice because you don't like one of the outcome demonstrates a frightening level of immaturity.
Bro no one here is up in arms about anything it's just a normal discussion. You're overreacting.
Originally posted by meowmers:
These ideas are cool but that's not the story of the game. It'd be cool if Mario could decide to go back to Brooklyn and open a pizza parlor and the game would turn into a retaurant sim but that's not what happens. It's better that you come to terms with stories existing and not being exactly what you want.
Also removing a choice because you don't like one of the outcome demonstrates a frightening level of immaturity.
There's a difference between random ♥♥♥♥ happening unrelated to the game, and the obvious choice of "not using the angel guns" being ignored by the game.
Last edited by Witch Hunter Siegfried; Jan 31 @ 12:56am
Daiemio Feb 1 @ 2:23am 
As much as I like the idea, trying to save the angels, they are artificial , they need to die for the story to continue as it was intended, its more somber that way.
Had finished the game and I see why keeping the angels alive makes no sense to the story.
Although I do hope better for the in-game characters but I'm totally fine with a linear story.
In fact I do believe that for an indie dev it's better to polish a linear story to its best than adding underdeveloped options.
Then there's basically only one way left. Patch the game so that conventional weapons we've collected do too little damage to kill the Demons so that players are forced to use Angelic rifles.
But in the later boss fights you also have to fight the boss with your conventional weapons, so it really is kinda complicated.
metaboy Feb 2 @ 10:25am 
Originally posted by KoakumaDAZE:
Had finished the game and I see why keeping the angels alive makes no sense to the story.
Although I do hope better for the in-game characters but I'm totally fine with a linear story.
In fact I do believe that for an indie dev it's better to polish a linear story to its best than adding underdeveloped options.
Then there's basically only one way left. Patch the game so that conventional weapons we've collected do too little damage to kill the Demons so that players are forced to use Angelic rifles.
But in the later boss fights you also have to fight the boss with your conventional weapons, so it really is kinda complicated.

Limiting normal weapons in bossfights would be super lame, that's like the only way to make them actually interesting to fight
Originally posted by Daiemio:
As much as I like the idea, trying to save the angels, they are artificial , they need to die for the story to continue as it was intended, its more somber that way.
They're all like that, and saving them wouldn't affect the story because all the angels are useless anyways, especially these ones. It would be cool to show them at least having some use by letting them potentially drive away or briefly contain Xenon at the cost of themselves to save what few humans remain if you decide to preserve them. They'd still die, but the Organa—likely despairing at the sudden loss of humanity's last hope. Again.—would remain to help in whatever limited way they can.
It would give the player at least something for doing things the hard way, or even push them to do it.
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