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While I don't really see OP's complaint as an important, nor even relevant, issue but I do agree that having optional routes for keeping the angels alive would be a fun little detail that would engourage repeat playthroughs: Probably just different monologues when you talk to them, no big difference. I mean in the end Xenon will still wipe them all out
Also removing a choice because you don't like one of the outcome demonstrates a frightening level of immaturity.
Although I do hope better for the in-game characters but I'm totally fine with a linear story.
In fact I do believe that for an indie dev it's better to polish a linear story to its best than adding underdeveloped options.
Then there's basically only one way left. Patch the game so that conventional weapons we've collected do too little damage to kill the Demons so that players are forced to use Angelic rifles.
But in the later boss fights you also have to fight the boss with your conventional weapons, so it really is kinda complicated.
Limiting normal weapons in bossfights would be super lame, that's like the only way to make them actually interesting to fight
It would give the player at least something for doing things the hard way, or even push them to do it.