Beyond Citadel

Beyond Citadel

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5-3 proposal
just get rid of it! Delete it! THROW it AWAY!!
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Showing 1-15 of 21 comments
5-4 too just ♥♥♥♥ it wipe the whole chapter and start over <3
Hariwulf Jan 18 @ 3:08pm 
I am here myself and gotta say I share the sentiment. Words cannot express the frustration...
All the people who never played Doom...
FujiY Jan 19 @ 7:19am 
Do you remember that the difficulty can be changed?. after all, that stage is not too difficult just an average doom type map
Honestly, one of my favorite maps. There's something about the chaos and needing to chip away at the enemy. Like mentioned, very reminiscent of classic doom.
okey Jan 21 @ 11:29am 
I just got done with this level what was so bad about it?
Hate to the guy who has to say it, but if you cant get past this level... That's a skill issue. :B1:
I just jumped up on the rooftops and reigned hellfire down. I don't see what the big deal was. :Owlcat_suspecting:
I actually really like the tight urban design, feels more like a real place than most of the levels.

I did spend 15 minutes combing the level for a key I missed though.
I really enjoyed 5-3 for the first 20 minutes, then the additional 50 minutes of walking around in circles was less fun...
What was the issue with it? I cleared it on Hard on my first try.
there are 2 levels with roofs that are very difficult because the player has no shelter.

the game is annoying for two reasons:
1-it is very easy because of effective pumping.
2-it is very difficult because of ineffective pumping.

I advise - pump the maximum amount of health and lust which makes the armor infinite
Originally posted by HURT AND HATE:
there are 2 levels with roofs that are very difficult because the player has no shelter.

the game is annoying for two reasons:
1-it is very easy because of effective pumping.
2-it is very difficult because of ineffective pumping.

I advise - pump the maximum amount of health and lust which makes the armor infinite
I found the wide open levels amongst some of the best with the good use of verticality.
HARD in this game just feels like Ultra-Violence. 🤔
Tortus Mar 21 @ 3:01am 
This level is probably the peak of the game actually feeling hostile and dangerous. All the corners with nasty surprises, the blood red sky and darkness. I feel like doekuramori may have been channelling 'Blood' here.

But you're The Martyr. An fps protagonist almost totally unbound by old conventions, in a series of worlds inspired by those conventions. Walls and mazes and jump-challenges you can just leap and climb over and observe from above. Lines of waiting enemies you can dismantle with an anti-material rifle from outside their effective range.

This game can be trivialised by a free perspective. No rules. Lots of options. The enemy base is down. I know what you are.
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