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Een vertaalprobleem melden
If this is an unreal engine game like the first one was try the following:
In the folder where the engine.ini Is saved, (usually in the Appdata Folder)
Add this to the bottom of the Engine.ini:
[/script/engine.localplayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
Thank you it worked
I've tried this on my 32.9 monitor and the models expand out far to much. I've also tried adding the FOV command to the GameUserSettings.ini to no avail.
Had the same issue with the models expanding too much.
What helps is increasing the value of "Player's Arm Sprite Scale" under Graphic Preferences.
Playing on a 21:9 Ultrawide monitor 1.5 seems to do the trick.
A value of 1.6 or 1.7 would probably get rid of most of the model clipping but those can't be chosen since the maximum value is 1.5 right now unfortunately.
Have not changed "Pip Scope Scale" yet, but I assume this will also negate some potential issues in regards to that
I can't seem to find the file in either the Appdata folder and the game folder. Do I need a full reinstall or verifying my game files?