Beyond Citadel

Beyond Citadel

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Any fixes for the screen being cropped on Ultrawide monitors?
I cant see anything in the .ini file or game settings to fix it. Maybe theres a way to change the vertical FOV, I just cant seem to figure it out.
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1-8 van 8 reacties weergegeven
I dont own the game (yet) since i was waiting for somebody else to confirm it.

If this is an unreal engine game like the first one was try the following:
In the folder where the engine.ini Is saved, (usually in the Appdata Folder)

Add this to the bottom of the Engine.ini:
[/script/engine.localplayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
Origineel geplaatst door Unprogress/Ambicatus:
I dont own the game (yet) since i was waiting for somebody else to confirm it.

If this is an unreal engine game like the first one was try the following:
In the folder where the engine.ini Is saved, (usually in the Appdata Folder)

Add this to the bottom of the Engine.ini:[/script/engine.localplayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV


Thank you it worked
Origineel geplaatst door Unprogress/Ambicatus:
I dont own the game (yet) since i was waiting for somebody else to confirm it.

If this is an unreal engine game like the first one was try the following:
In the folder where the engine.ini Is saved, (usually in the Appdata Folder)

Add this to the bottom of the Engine.ini:[/script/engine.localplayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

I've tried this on my 32.9 monitor and the models expand out far to much. I've also tried adding the FOV command to the GameUserSettings.ini to no avail.
This works for the vertical FOV but NOT for the menus. Things are still cut off to the side on my 16:10 monitor.
Origineel geplaatst door Cocanine:
Origineel geplaatst door Unprogress/Ambicatus:
I dont own the game (yet) since i was waiting for somebody else to confirm it.

If this is an unreal engine game like the first one was try the following:
In the folder where the engine.ini Is saved, (usually in the Appdata Folder)

Add this to the bottom of the Engine.ini:[/script/engine.localplayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

I've tried this on my 32.9 monitor and the models expand out far to much. I've also tried adding the FOV command to the GameUserSettings.ini to no avail.
only one that can fix that is the dev sadly :/
Origineel geplaatst door Cocanine:
Origineel geplaatst door Unprogress/Ambicatus:
I dont own the game (yet) since i was waiting for somebody else to confirm it.

If this is an unreal engine game like the first one was try the following:
In the folder where the engine.ini Is saved, (usually in the Appdata Folder)

Add this to the bottom of the Engine.ini:[/script/engine.localplayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

I've tried this on my 32.9 monitor and the models expand out far to much. I've also tried adding the FOV command to the GameUserSettings.ini to no avail.

Had the same issue with the models expanding too much.
What helps is increasing the value of "Player's Arm Sprite Scale" under Graphic Preferences.
Playing on a 21:9 Ultrawide monitor 1.5 seems to do the trick.
A value of 1.6 or 1.7 would probably get rid of most of the model clipping but those can't be chosen since the maximum value is 1.5 right now unfortunately.
Have not changed "Pip Scope Scale" yet, but I assume this will also negate some potential issues in regards to that :gordon:
Laatst bewerkt door Soulblade; 17 jan om 1:11
Origineel geplaatst door Unprogress/Ambicatus:
I dont own the game (yet) since i was waiting for somebody else to confirm it.

If this is an unreal engine game like the first one was try the following:
In the folder where the engine.ini Is saved, (usually in the Appdata Folder)

Add this to the bottom of the Engine.ini:[/script/engine.localplayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV


I can't seem to find the file in either the Appdata folder and the game folder. Do I need a full reinstall or verifying my game files?
look at this location:
AppData\Local\beyond_citadel\Saved\Config\WindowsNoEditor
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1-8 van 8 reacties weergegeven
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