Deus Ex: Mankind Divided™

Deus Ex: Mankind Divided™

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Zelarion Aug 24, 2016 @ 8:23am
Energy keeps lowering?
There is a line on my Energy bar... Whenever i activate stealth it keeps getting lower and lower but doesnt go back up..........is this normal? how to fix?
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Showing 1-12 of 12 comments
matthew Aug 24, 2016 @ 8:25am 
noticed this too, using the eye augment, the energy just keeps dropping on it's own, really annoying.
Morgian Aug 24, 2016 @ 8:26am 
The sound buffer in the legs costs energy (all augs have an entry telling you about their energy usage like none, medium or high). While it is on, you won't recover to the minimum point.
Mr_Meanie Aug 24, 2016 @ 8:28am 
lmao go into your inventory and replenish your energy with the biocell. This must be your first Deus Ex game.
TheNilar Aug 24, 2016 @ 8:28am 
Originally posted by Zelarion:
There is a line on my Energy bar... Whenever i activate stealth it keeps getting lower and lower but doesnt go back up..........is this normal? how to fix?


Originally posted by matthew:
noticed this too, using the eye augment, the energy just keeps dropping on it's own, really annoying.
its implented in the game its not a bugg.
Jack Aug 24, 2016 @ 8:29am 
The solid bar is a minimum level it can reach.

If you activate an augment, the maximum is lowered until you use a biocell.
Geredis Aug 24, 2016 @ 8:32am 
Most augs have both a drain rate as well as an initialization rate.

When you use an aug, it activates and takes off a chunk of your energy. This portion is non-refundable. However, the drain rate is refunded.

Thus, if you have 100 energy, and you use an implant that has an activation cost of, say, 10, your new max energy (until you use a biocell) is 90. If you use it a second time, the max is 80, tehn 70, etc etc, all teh way down to (I believe) 20 or 25...at which point you will automatically regenerate up to that number but no further.
Zelarion Aug 24, 2016 @ 9:26am 
Originally posted by Aethle:
Most augs have both a drain rate as well as an initialization rate.

When you use an aug, it activates and takes off a chunk of your energy. This portion is non-refundable. However, the drain rate is refunded.

Thus, if you have 100 energy, and you use an implant that has an activation cost of, say, 10, your new max energy (until you use a biocell) is 90. If you use it a second time, the max is 80, tehn 70, etc etc, all teh way down to (I believe) 20 or 25...at which point you will automatically regenerate up to that number but no further.
So basically what the game is trying to say is that the Augments are overpowered, and to balance it out it treats combat similar to a "card game" ?? Where you save your powerful stuff for hairy situations, but it's nothing to be abused... Because essentially a person could sit in a corner until all their energy replenishes in which they could invisible stealth through the entire game...... sounds fair...my only gripe would be that the powers seem so cool... but i guess the main premise of the gameplay is making "choices"... dialogue choices and combative choices that's HARD to come out of.........i think the word Karma truly applies to this game...
Jarilo Aug 24, 2016 @ 9:29am 
Originally posted by Zelarion:
Originally posted by Aethle:
Most augs have both a drain rate as well as an initialization rate.

When you use an aug, it activates and takes off a chunk of your energy. This portion is non-refundable. However, the drain rate is refunded.

Thus, if you have 100 energy, and you use an implant that has an activation cost of, say, 10, your new max energy (until you use a biocell) is 90. If you use it a second time, the max is 80, tehn 70, etc etc, all teh way down to (I believe) 20 or 25...at which point you will automatically regenerate up to that number but no further.
So basically what the game is trying to say is that the Augments are overpowered, and to balance it out it treats combat similar to a "card game" ?? Where you save your powerful stuff for hairy situations, but it's nothing to be abused... Because essentially a person could sit in a corner until all their energy replenishes in which they could invisible stealth through the entire game...... sounds fair...my only gripe would be that the powers seem so cool... but i guess the main premise of the gameplay is making "choices"... dialogue choices and combative choices that's HARD to come out of.........i think the word Karma truly applies to this game...

Yea, it's good thing cause Human Revolution was stupid easy even on the hardest. Like cloak, run to destination, wait for free energy cheat mode to recharge, cloak, run to destination, repeat to credits roll...you beat HR on hardest setting woop woop.
BareNakedSlayer Aug 24, 2016 @ 9:32am 
When you use an augment that consumes energy, your energy levels drop. When they are recharging the blue bar and the line at the end move towards each other. Otherwise, you would have infinite energy essentially. Only the bit at the end where the bar is thick doesn't go away permanently and this is of course enhanced through augmentation. I honestly am not a huge fan of this mechanic, I just preferred the strait forward energy bar system in DXHR. You can refill this bar, just like in the last game, with consumable like bio batteries. Bio batteries are the new energy bar.

I personally think I'm going to stop using the XRay vision. It just feels cheap. I'm also hating using F for cover rather than the holding the right mouse button. You can change your controls, but you can't set iron sights for toggle. It makes the game feel janky to me so far as controls are concerneed. The other part of this is you can't change the activation button for that crappy xray vision, which is ♥♥♥♥♥♥♥♥.
Sentient_Toaster Aug 24, 2016 @ 9:33am 
It's pretty similar but slightly more generous compared to how it worked in DX:HR, where your energy bar was split into something like (up to) five bars, most augs either cost a full bar (and takedowns did as well) or continuously drained, and you never automatically recharged a completely drained bar unless it was your final one.

Augs are fairly strong. You're not supposed to be able to run around near-continuously cloaked and quiet, and while there are probably ways to cheat that in (or effectively so, like if you had a ridiculous number of biocells), the game probably wouldn't be very *fun* if you did as it's not balanced for that.
BareNakedSlayer Aug 24, 2016 @ 9:33am 
Originally posted by FreeLanceMC:
Originally posted by Zelarion:
So basically what the game is trying to say is that the Augments are overpowered, and to balance it out it treats combat similar to a "card game" ?? Where you save your powerful stuff for hairy situations, but it's nothing to be abused... Because essentially a person could sit in a corner until all their energy replenishes in which they could invisible stealth through the entire game...... sounds fair...my only gripe would be that the powers seem so cool... but i guess the main premise of the gameplay is making "choices"... dialogue choices and combative choices that's HARD to come out of.........i think the word Karma truly applies to this game...

Yea, it's good thing cause Human Revolution was stupid easy even on the hardest. Like cloak, run to destination, wait for free energy cheat mode to recharge, cloak, run to destination, repeat to credits roll...you beat HR on hardest setting woop woop.

You can still use this cheap method to get through this game, that hasn't changed. You still can set so many bars to automaticallly refill with Praxis.
justnova9720 Oct 16, 2020 @ 7:21am 
I could be wrong, but I believe when you save, log out, and reload the game, the energy refills. Now, whether or not you want to use this to cheat the game is fully up to you; it's not Deus Ex if you do this. I've just noticed that everytime I log on, I have full energy, and as I play, it gets lower overtime
I was actually looking for an explanation for this when finding this forum lol. It makes a whole lot of sense, and I actually approve of the system
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Date Posted: Aug 24, 2016 @ 8:23am
Posts: 12