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First, the similarities - Early on, I noticed the devs didn't listen to the players, following HR. Boss fights in a stealth game? If that fiasco in the Atrium is any indication of their mind set, I'm not really looking forward to what the devs have in store for us, as the game progresses. Then, there's that brain fart with tranq-darting enemies. Evidently, the devs actually feel it's natural for every hostile to carry an antidote for the tranquilizer. That's simply not plausible ... not to mention, frustrating.
Now, the differences. I prefer stealth as opposed to a "run n gun" shooter style of play. HR was great in the fact that I had that option throughout the game (with the exception of those ridiculous boss fights). During my entire 9 hours of MD gameplay, I felt forced to use lethal means in several areas. Perhaps it's due to my inexperience but, more often than not, I could find no way to avoid enemies by employing stealth. It appears DX:MD has slipped to the ranks of being just another First Person Shooter, like all the rest. My hopes of playing a great stealth game are dashed.
And, what's with all those lengthy cutscenes that I can't skip? Am I gonna have to live with the game playing half my game for me? DX:MD seems more like an interactive movie than a video game.
Ok. Now we get to the part that is brought to light by all the posts in this discussion group. Post after post ... page after page of technical and gameplay issues from "can't pick something up" to "repetitive game crashes". It seems quality control is a thing of the past. How could testers miss the myriad of problems I'm reading about (and experiencing myself). EM has raised the bar on releasing unfinished games.
I'll continue to play,ever hopeful that I'll find some enjoyment later on but for now, I can only give this game a 5/10. And, I'm being generous, at that.
How does that guy have 800 hours in HR and didn't notice.lol
My only complaints so far is that the performance and the mouse controls are a little rough. I need to tweak graphics settings, but this game doesn't look good enough to not run smoothly on a 970, and the mouse feels like it needs smoothing or acceleration adjustment options.
MD, it immediately throws you into the deep end with little support (the tutorials are... atrocious), and the sidequests you get at the beginning of the free-roam game are horrible. You instantly need almost every aug. in order to do it the non-combat/stealthy way, and if you put any points in the "experimental" tiers you'll miss essential augs that you need to be able to traverse the map.
The objectives aren't properly displayed in the menu, there were times I had to google to know what the ♥♥♥♥ the game wants from me. It's not the searching that I hate, the game just needs to be more specific in what it wants you to do.
I snuck around the outside of the building on the ledge, jumped in a window and only had to dodge around two, easy guards to ghost it. Noticed the vents on the way out, so there were at least two ways to stealth in.
While I was on the second floor, I noticed there was a vent that lead pretty much right to the dungeon entrance, and it looked like it came from the ground floor. I didn't investigate it, but I imagine there's more than one stealthy way to get to Koller.
I get the feeling that Mankind Divided is one of those games where the alternate paths aren't obvious until you've figured out what to look for.
+ Be prepared to spend some time tweaking your settings though.
Otherwise it generally seems better, looks good, lots of more details, stronger vertical aspect, they really want you to explore - it pays to nose around and even more choices as to handle things.