Deus Ex: Mankind Divided™

Deus Ex: Mankind Divided™

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Klim Aug 24, 2016 @ 5:21am
Deus Ex: Mankind Divided vs. Deus Ex: Human Revolution
Let me know what you think.
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Showing 1-15 of 27 comments
cyberwiz97 Aug 24, 2016 @ 7:33am 
I have over 800 hours in DX:HR. But, with only 9 hours so far in MD, I can see enough differences to be very disappointed in this very buggy release.

First, the similarities - Early on, I noticed the devs didn't listen to the players, following HR. Boss fights in a stealth game? If that fiasco in the Atrium is any indication of their mind set, I'm not really looking forward to what the devs have in store for us, as the game progresses. Then, there's that brain fart with tranq-darting enemies. Evidently, the devs actually feel it's natural for every hostile to carry an antidote for the tranquilizer. That's simply not plausible ... not to mention, frustrating.

Now, the differences. I prefer stealth as opposed to a "run n gun" shooter style of play. HR was great in the fact that I had that option throughout the game (with the exception of those ridiculous boss fights). During my entire 9 hours of MD gameplay, I felt forced to use lethal means in several areas. Perhaps it's due to my inexperience but, more often than not, I could find no way to avoid enemies by employing stealth. It appears DX:MD has slipped to the ranks of being just another First Person Shooter, like all the rest. My hopes of playing a great stealth game are dashed.

And, what's with all those lengthy cutscenes that I can't skip? Am I gonna have to live with the game playing half my game for me? DX:MD seems more like an interactive movie than a video game.

Ok. Now we get to the part that is brought to light by all the posts in this discussion group. Post after post ... page after page of technical and gameplay issues from "can't pick something up" to "repetitive game crashes". It seems quality control is a thing of the past. How could testers miss the myriad of problems I'm reading about (and experiencing myself). EM has raised the bar on releasing unfinished games.

I'll continue to play,ever hopeful that I'll find some enjoyment later on but for now, I can only give this game a 5/10. And, I'm being generous, at that.
Klim Aug 24, 2016 @ 8:41am 
Up.
kbmdean Aug 24, 2016 @ 8:51am 
Couldn't unconscious enemies be revived in Human Revolution as well?
ImSexyAndiNOED Aug 24, 2016 @ 8:54am 
Originally posted by kbmdean:
Couldn't unconscious enemies be revived in Human Revolution as well?
Yep ,they could.
How does that guy have 800 hours in HR and didn't notice.lol
Last edited by ImSexyAndiNOED; Aug 24, 2016 @ 8:55am
Coldhands Aug 24, 2016 @ 9:01am 
Originally posted by Klim:
Deus Ex: Mankind Divided vs. Deus Ex: Human Revolution
Let me know what you think.
I can only comment on the first couple hours, but so far I like Mankind Divided a little better. Partly because the shooting feels so much smoother (and actually pretty decent for the first time in the series' history) and also because the developers have refined the cover system so that it's actually really useful (for both combat and sneaking). Otherwise, Mankind Divided is just a better looking Human Revolution so far. Which is fine, because HR was great, but it does make it hard to compare the two games when they're pretty much the same thing.

My only complaints so far is that the performance and the mouse controls are a little rough. I need to tweak graphics settings, but this game doesn't look good enough to not run smoothly on a 970, and the mouse feels like it needs smoothing or acceleration adjustment options.
Last edited by Coldhands; Aug 24, 2016 @ 9:01am
Coldhands Aug 24, 2016 @ 9:29am 
Originally posted by cyberwiz97:
It appears DX:MD has slipped to the ranks of being just another First Person Shooter, like all the rest.
That's not even remotely true. -__-
cyberwiz97 Aug 24, 2016 @ 10:38am 
Originally posted by skywalkr_00:
Originally posted by kbmdean:
Couldn't unconscious enemies be revived in Human Revolution as well?
Yep ,they could.
How does that guy have 800 hours in HR and didn't notice.lol
If you'll look at that paragraph again, you'll see I was noting the "similarities". Of course, I noticed it in HR. That's what I was pointing out. It's something I didn't like then, nor do I like it now, in MD.
cyberwiz97 Aug 24, 2016 @ 10:44am 
Originally posted by Coldhands:
Originally posted by cyberwiz97:
It appears DX:MD has slipped to the ranks of being just another First Person Shooter, like all the rest.
That's not even remotely true. -__-
Can you articulate further? Is there a stealthy way to get to Adam's contact in the dungeon under the bookstore? As I said, my lack of experience in MD may be the problem but that's one of the places I felt forced to kill hostiles. Perhaps, when (if) I have 800 hours in this game, I might feel differently. This is just my early take on it. My first impression, as it were.
Fang Aug 24, 2016 @ 10:47am 
MD is better in most departments (imo) except for how the game is structured. HR gradually built itself up from scratch, keeping things simple at first.

MD, it immediately throws you into the deep end with little support (the tutorials are... atrocious), and the sidequests you get at the beginning of the free-roam game are horrible. You instantly need almost every aug. in order to do it the non-combat/stealthy way, and if you put any points in the "experimental" tiers you'll miss essential augs that you need to be able to traverse the map.

The objectives aren't properly displayed in the menu, there were times I had to google to know what the ♥♥♥♥ the game wants from me. It's not the searching that I hate, the game just needs to be more specific in what it wants you to do.
Last edited by Fang; Aug 24, 2016 @ 10:48am
ABitWhippet Aug 24, 2016 @ 10:47am 
I find the hacking minigame in the new game to be very unclear in comparison.
Kommissar K Aug 24, 2016 @ 10:48am 
Originally posted by cyberwiz97:
Originally posted by Coldhands:
That's not even remotely true. -__-
Can you articulate further? Is there a stealthy way to get to Adam's contact in the dungeon under the bookstore? As I said, my lack of experience in MD may be the problem but that's one of the places I felt forced to kill hostiles. Perhaps, when (if) I have 800 hours in this game, I might feel differently. This is just my early take on it. My first impression, as it were.
There are a couple vents that lead directly into the building as well into Kollers office. Yes, if you explore enough there is a way. And its certainly possible to non-lethally take-down/stealth into the building.
ABitWhippet Aug 24, 2016 @ 10:51am 
Originally posted by Kommissar Klose:
Originally posted by cyberwiz97:
Can you articulate further? Is there a stealthy way to get to Adam's contact in the dungeon under the bookstore? As I said, my lack of experience in MD may be the problem but that's one of the places I felt forced to kill hostiles. Perhaps, when (if) I have 800 hours in this game, I might feel differently. This is just my early take on it. My first impression, as it were.
There are a couple vents that lead directly into the building as well into Kollers office. Yes, if you explore enough there is a way. And its certainly possible to non-lethally take-down/stealth into the building.

I snuck around the outside of the building on the ledge, jumped in a window and only had to dodge around two, easy guards to ghost it. Noticed the vents on the way out, so there were at least two ways to stealth in.
Coldhands Aug 24, 2016 @ 10:51am 
Originally posted by cyberwiz97:
Originally posted by Coldhands:
That's not even remotely true. -__-
Can you articulate further? Is there a stealthy way to get to Adam's contact in the dungeon under the bookstore?
Yeah, there totally is; I did it last night. Outside the ally where the guy is guarding the door and wont let you through is a utility lift that you can put a power cell in and use to get up onto the roof/second story of that cluster of buildings. Then you can make your way into the area where the book store is from above, and there's a pretty obvious path of rooves and window ledges that will take you unseen to the front of the store itself. Down the street from the store is a scafold you can use to get up to a window ledge that runs to an open window on the second story of the book store. There are three enemies on the second floor, but plenty of cover, so you can either take them out quietly, or sneak past to the dungeon entrance.

While I was on the second floor, I noticed there was a vent that lead pretty much right to the dungeon entrance, and it looked like it came from the ground floor. I didn't investigate it, but I imagine there's more than one stealthy way to get to Koller.

I get the feeling that Mankind Divided is one of those games where the alternate paths aren't obvious until you've figured out what to look for.
Last edited by Coldhands; Aug 24, 2016 @ 10:53am
Yes? Aug 24, 2016 @ 10:54am 
Coversystem, hacking and the interface/UI is slightly less good imo, simply because they´ve prettified and complicated things a bit. (Might be a question of habit)
+ Be prepared to spend some time tweaking your settings though.

Otherwise it generally seems better, looks good, lots of more details, stronger vertical aspect, they really want you to explore - it pays to nose around and even more choices as to handle things.
Last edited by Yes?; Aug 24, 2016 @ 11:02am
Rohke Aug 24, 2016 @ 11:46am 
Yeah I stealthed that part. Went through window like you but instead of taking on guards i went downstairs. And eventually found a vent leading to his office.
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Date Posted: Aug 24, 2016 @ 5:21am
Posts: 27