Deus Ex: Mankind Divided™

Deus Ex: Mankind Divided™

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Scarjowich Aug 29, 2016 @ 3:39am
Those who finished the game, let's talk about it? [SPOILERS]
I finished the Mankind Divided today and while the game itself is pretty steller, many things felt that they took two steps back.

The gunplay felt way better in Mankind Divided than Human Revolution, like 100 times better. The weapons themselves felt more responsive in the shooting and aiming. At least to me it did. The different ammo was a great new edition as well. Being able to upgrade your weapons with crafting parts was nice too. The one thing that sticks out to is that the sniper rifle can't use a silencer?

But to me I felt that the game itself felt small but big at the same time, make any sense? The city Prague felt huge and alive a definite over Detroit. The vertically of the city was amazing to explore and also the sewer area. But at the same time we only to around 3 different areas. And Prague was the only hub area in the game. Those were my biggest dissapointments to me really. I really did love the game, it's great. Even though that ending, which I really didn't expect, really made it feel that they made put it there on purpose to make a sequel. Possibly to finish the story that didn't make it in this game?

Would love to talk about it with others, if any of you like.
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Showing 106-120 of 135 comments
Devil Tiger X Sep 2, 2016 @ 11:03am 
Really mixed bag for me. I liked so much of it, but I feel like I only got 2 acts of a 3 act play.
I feel like the characters needed exploring more, especially Chicane and Marchinko. I need more locales outside of Prague - the ones we got felt too. small. Loved Golem City though.
Voice acting was a really mixed bag too. Miller and McCready had really bad delivery (though as a Brit I've heard worse accents than McCready's...)

Janus is looking good to be Daedalus - In Roman mytholgy the god Janus had to faces to see fowards and backwards in time. We know from Deus Ex that Everret built Daedalus to gather worldwide data and predict big events so the Illuminati could stay one step ahead of the global game.
We also know that that it "escaped" and went underground as an anonymous hacker after deciding that both the Illuminati and MJ12 were terrorists as far as it was concerned. Tallys with Daedalus so far.
Rax Savvage Sep 2, 2016 @ 11:23am 
whats wrong with mccreadys accent?
hes a british guy doing an austrulian accent, seemed pretty convincing.
Devil Tiger X Sep 3, 2016 @ 4:27am 
No man, you're thinking of Miller - he's the Aussie. And yeah the accent was good, but felt wooden in delivery. McCready is the Brit with the scar.
And there's this thing that American and Canadian producers do with British accents - even when they've got British actors- where they get to them sound how they think the audience thinks a British accent sounds rather than the crazy variety of accents we adtually have.
Originally posted by Devil Tiger X:
No man, you're thinking of Miller - he's the Aussie. And yeah the accent was good, but felt wooden in delivery. McCready is the Brit with the scar.
And there's this thing that American and Canadian producers do with British accents - even when they've got British actors- where they get to them sound how they think the audience thinks a British accent sounds rather than the crazy variety of accents we adtually have.

Miller was voiced by Vernon Wells, best known as one of the villains in Mad Max 2: The Road Warrior. He's a real Aussie. I think he did well as Miller, I don't think he does much voice-acting, that's why.
Rax Savvage Sep 3, 2016 @ 1:18pm 
Originally posted by Devil Tiger X:
No man, you're thinking of Miller - he's the Aussie. And yeah the accent was good, but felt wooden in delivery. McCready is the Brit with the scar.
And there's this thing that American and Canadian producers do with British accents - even when they've got British actors- where they get to them sound how they think the audience thinks a British accent sounds rather than the crazy variety of accents we adtually have.

aye, cant much see an americas (continent) studio hiring a gerodie for anything and let us speak our normal way.
Frank Castle Sep 3, 2016 @ 1:24pm 
Can anyone tell what happens if I kill the Store owner in Future-Last during Eliza/Helle's side mission?

He is supposed to activate the traps and later follow me to my apartment but what if I kill him the first time I meet?
Rax Savvage Sep 3, 2016 @ 1:28pm 
he doesn't follow you.
and you can deactivate the traps with the remote aug thing.
Spotty Dog Sep 3, 2016 @ 1:30pm 
Gunplay was better, atmosphere was there but there were too many frustrations for me. Too many places where you couldn't get cover, cover too sticky, etc. Also there were parts where it's just easier to shoot everything therefore taking tension out of game. Not the worst Deus Ex but just ended up gettinng killed due to frustration more than anything. Sometimes I genuinely hated it (too many e-peens in business these days).
Last edited by Spotty Dog; Sep 3, 2016 @ 1:34pm
Zeem Sep 3, 2016 @ 3:35pm 
Originally posted by ebod1974:
Also there were parts where it's just easier to shoot everything

I would have thought it's pretty normal for the 'shoot everything' route to be the easiest option. Stealth is inherently a challenge.
Rax Savvage Sep 3, 2016 @ 3:50pm 
stealth is just slower its not a challenge
Rieverre Sep 3, 2016 @ 4:03pm 
It felt distinctly unpolished when compared to Human Revolution. Oh, combat was slicker, there's no question about that, and augs meshed with gameplay in an improved way, but off the top of my head?

Weapon customization - hey, remember that time in HR when your assault rifle could have homing bullets?

Or the fact that there was a clear theme to the appearance throughout, and CASIE didn't decide to look like one thing at one time and then something else entirely another time.

Golem had the chance to be an awesome take on Hengsha and secondary hub ... it failed ...

There just wasn't as much variety.

Do you miss conversation hexagons too?

Aaaaaaand so on.

A good game, but one that could have used a bit more time in the oven.

Pardon me, I think I'll go reinstall Human Revolution now.
Awaken Sep 3, 2016 @ 4:09pm 
Originally posted by =T$ETag=Rax Savvage:
he doesn't follow you.
and you can deactivate the traps with the remote aug thing.

Correction, he does follow you. In my playthrough of the Helle sidequest, I did not kill him. I bypassed his traps and quickly disabled the bomb, and on my way out I knocked him out.

He later comes to my apartment with another thug whilst I'm talking to Helle.

@puppet74, learning that Megan works for Versalife is found out at the end of HR during the credits.
Last edited by Awaken; Sep 3, 2016 @ 4:12pm
Uppy Sep 3, 2016 @ 5:00pm 
I think we're seeing the birth of the Denton project here. Everything points to Adam not being Adam.

Also, Eidos, if you're going to do what i suspect you're doing, please don't ♥♥♥♥ it up by giving your publisher too much leverage. UNATCO awaits.
Scarjowich Sep 3, 2016 @ 8:06pm 
Originally posted by Negative_Xtrm:
Can anyone tell what happens if I kill the Store owner in Future-Last during Eliza/Helle's side mission?

He is supposed to activate the traps and later follow me to my apartment but what if I kill him the first time I meet?

That was a mission? I must've completly missed it.
Rax Savvage Sep 3, 2016 @ 9:09pm 
only noticed on my first play by accident, thought an advert window this had been shot and damage and had an interact option, figured it was to watch the adverts.

helle contacts you with it.
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Date Posted: Aug 29, 2016 @ 3:39am
Posts: 135