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D:
Thanks a million.
Game crashes in DX12 only at this moment...
You guys have my respect Along with Eidos Montreal for developing such a great game. You guys should absolutely DUMP Square Enix for publishing your products next time!
"Your settings may be too high for your gpu to handle. Check if you're running the latest driver."
Beside this message, I did not see an error code.
Here's the contents of the folder in Documents, plus the DXdiagfile: http://www.filedropper.com/deusex-mankinddivided
Hoooo, you discovered toggle... just now... Idiots...
We are using Explicit Linked Display Adapter (LDA) instead of Multi Display Adapter (MDA) for our Multi-GPU implementation.
We are not using Memory Pooling.
Alternate Frame Rendering(AFR) allows us to better balance the load and create potentially the highest performance gain when using 2 identical GPUs, which will be the case for most players.
Split Frame Rendering(SFR) is indeed interesting when using MDA, allowing you to balance the load better across 2 different of GPUs.
However we would like to note that SFR and Memory Pooling are not actually limited to MDA, but can be implemented in all cases.
Lol. I spoke too soon. You're absolutely right, walking is so SLOW now that it is ruined. 1 step forward, 2 steps back i think. But i'm confident that Nixxes will return to the correct speed.
In the meantime i'll revert to the previous build.
Christ almighty...