Deus Ex: Mankind Divided™

Deus Ex: Mankind Divided™

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[07-10-2016] PC Patch notes for Deus Ex: Mankind Divided Patch build 582.1
We have just released another PC patch for Deus Ex: Mankind Divided, v1.9 build 582.1_P9. This patch adds support for DirectX 12, fixes for a couple of issues raised by the community and adds a separate preview branch for DirectX 12 Multi-GPU.

This patch will be applied by Steam automatically when you next start the game. If your game does not update, please restart the Steam client.

The following gameplay fixes are in this patch:
  • Players can now also close their in-game menus using the keys to open it: TAB / I / M / O / P / L.
  • Fixed an issue where the diagonal walk speed was too fast, causing Jensen to make noise.
  • Fixed a crash at the shooting range.
  • Fixed an issue where Rucker would not spawn in certain situations.
  • Fixed an issue where the tranquilizer rifle would no longer shoot in certain situations.
  • Fixed an issue in System Rift where the “Heat Sensor” strategy page would not trigger after loading a savegame.
  • 'Hold E' to open Mission Objectives/Pocket Secretaries/Strategy Pages/Etc. are mapped to the TAB key by default. This removes the interference with 'Hold E' to drag bodies.
Official release of DirectX 12 support in Deus Ex: Mankind Divided:
  • Added support for DirectX 12.
  • You can toggle DirectX 12 from either the launcher window or from the Display options within the game.
  • Note that DirectX 12 requires a restart of the game if (de-)activated from within a running game session. (WARNING: Using the DirectX 12 API can offer better performance on some systems, however, it will not be beneficial on all. If you encounter problems with DirectX 12, we recommend turning it off again. There are no visual or gameplay differences between the two DirectX versions.)
  • Multi-GPU Note: Currently we only support Single GPU on DirectX 12, see below for more details about Multi-GPU.
As always, make sure that your drivers are up to date:
AMD driver:
http://support.amd.com/en-us/kb-articles/Pages/Radeon-Software-Crimson-Edition-16-10-1-Release-Notes.aspx
NVIDIA driver:
http://www.nvidia.com/Download/index.aspx?lang=en-us

DirectX 12 Multi-GPU support in Deus Ex: Mankind Divided:
DirectX 12 Multi-GPU support is being released as a preview through the dx12_mgpu_preview branch on steam.
We feel that it is in a state where we can release it to you, but we are aware that some systems might still experience issues.
Please let us know when you are experiencing issues.

To activate Multi-GPU DirectX 12 you are required to do the following:
  • Within your Steam Library, right-click on Deus Ex: Mankind Divided.
  • Select ‘properties’ from the context menu and navigate to the Beta tab.
  • From the dropdown menu, select dx12_mgpu_preview then close the window.
Known Multi-GPU DirectX 12 issue:
  • Some systems may experience some graphical corruption.

Third party software interference with DirectX 12
If you are experiencing problems using DirectX 12, please try disabling any 3rd party applications that might interfere with the game.

Such as:
  • Steam Overlay
  • AMD Gaming Evolved
  • NVIDIA GeForce Experience
  • Fraps
  • MSI Afterburner
  • Any other game recording or streaming application.
  • Any other application that displays an overlay on top of the game.

Note about using Stereoscopic 3D on DirectX 12
Stereoscopic 3D requires different settings for DirectX 11 and DirectX 12:
  • DirectX 11 requires Exclusive Fullscreen to be active.
  • DirectX 12 requires Exclusive Fullscreen to be inactive.

While we expect this patch to be an improvement for everyone, if you do have trouble with this patch and prefer to stay on older versions, we have made a Beta for build V1.8_565.4 available on Steam that can be used to switch back to previous versions.

We will keep monitoring for feedback and will release further patches as it seems required. We always welcome your feedback!

PC Patch Notes Archive:
Patch 1 (524.7):
http://steamcommunity.com/app/337000/discussions/0/355043117529200552/
Patch 2 (524.10):
http://steamcommunity.com/app/337000/discussions/0/352792037314382689/
Patch 3 (524.15):
http://steamcommunity.com/app/337000/discussions/0/352792037329870248/
Patch 4 (524.17):
http://steamcommunity.com/app/337000/discussions/0/343785574513206403/
Patch 5 (545.4):
http://steamcommunity.com/app/337000/discussions/0/343785574535318768/
Patch 6 (545.5):
http://steamcommunity.com/app/337000/discussions/0/343786745996931222/
Patch 7 (551.7):
http://steamcommunity.com/app/337000/discussions/0/343787283752172067/
Patch 8 (565.4):
http://steamcommunity.com/app/337000/discussions/0/343787920137211929/
Patch 9 (582.1):
http://steamcommunity.com/app/337000/discussions/0/343788552537105000/
Patch 10 (592.1):
http://steamcommunity.com/app/337000/discussions/0/341537671996065340/
Patch 11 (616.0):
http://steamcommunity.com/app/337000/discussions/0/276237094310982343/
Patch 12 (667.0):
http://steamcommunity.com/app/337000/discussions/0/152390648099939303/
Patch 13 (724.2):
http://steamcommunity.com/app/337000/discussions/0/141136086932045274/
Last edited by Nixxes_Official; Jan 23, 2017 @ 7:45am
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Showing 31-45 of 246 comments
te47 Oct 7, 2016 @ 6:16am 
Thanks so much for this patch, especially for the diagonal walk speed fix. Except that now, walking is so slow that it's basically completely useless... I was so excited until I tested it out. Please increase the walk speed to a reasonable speed, like the original walking forward speed. Barely being able to move really eliminates the point.
Originally posted by te47:
walking is so slow that it's basically completely useless... I was so excited until I tested it out. Please increase the walk speed to a reasonable speed, like the original walking forward speed.
WUT!? They didn't just fix the beginner's mistake of diagonal speed being faster, but the normal walk speed is different, too?

D:
Last edited by God, owner of the Universe; Oct 7, 2016 @ 6:21am
MeanJim Oct 7, 2016 @ 6:22am 
Originally posted by BlackRazor:
Why does this update takes so much hd space even if it's 126mb. stupid that i can't install this on my sdd because updates takes so much hd space.
You can move the patch files to a larger drive if you move the downloading and temp directories in steamapps to a drive with more space. You'll have to make new directories somewhere else and use the "mklink" command line to create a directory junction to the new directories, otherwise Steam will re-create new ones. If you already have a Steam library on another, larger HDD, then just link them there.
Vassago Rain Oct 7, 2016 @ 6:23am 
Originally posted by Nixxes_Official:
Originally posted by Fluks:
Thanks for listening to the community Nixxes,

I just hope you guys take care of the

Move Body
Objective Update
Crafting Parts update

being all 3 activated by holding E, its constantly misused. Leaving the notifications but deactivating everything except Move Body would be great.

We are informed that we actually come bearing more gifts:

- As of V 1.9 build 582.1, 'Hold E' to open Mission Objectives/Pocket Secretaries/Strategy Pages/Etc. are mapped to the TAB key by default. This removes the interference with 'Hold E' to drag bodies.

We've added this to the patch notes.

Thanks a million.
Came home to play but I had been forced onto this new build and every time I load my save within the first minute I get the DirectX DXGI No enough resources error. I had finally got it working on the previous dx12 build and before that the 1.3 patch. Now it doesn't work at all and I have to download 1gig to go back to 1.3. 1gig takes a long time in Australia. Not particularly pleased.
Misc Oct 7, 2016 @ 6:29am 
Awesome, thanks guys! Gj! :Cyberboost:
lin Oct 7, 2016 @ 6:29am 
When the DXGI_DEVICE_HUNG 0x887a0006 crash in Prague (when i go to Koller) will be fixed?!
Game crashes in DX12 only at this moment...
I sincerely want to make clear that Nixxes got all my respect for fixing the game. I really can't believe that they listened to the community SPECIALLY for the diagonal walk speed issus which had only like 2 report comments lol.

You guys have my respect Along with Eidos Montreal for developing such a great game. You guys should absolutely DUMP Square Enix for publishing your products next time!
rednas Oct 7, 2016 @ 6:41am 
After the update, my game crashed in the first mission. It is the first time I'm running DX12. My graphics settings were optimized by geforce experience. The error message (in Dutch) said something along the lines of:

"Your settings may be too high for your gpu to handle. Check if you're running the latest driver."

Beside this message, I did not see an error code.

Here's the contents of the folder in Documents, plus the DXdiagfile: http://www.filedropper.com/deusex-mankinddivided
te47 Oct 7, 2016 @ 6:42am 
I was extremely excited about the diagonal walk speed fix when I saw it in the patch notes, but now walk mode is so incredibly slow that you can barely move at all. Instead of half of walking being messed up, now all of it is.
Last edited by te47; Oct 7, 2016 @ 6:43am
Klown Killer Oct 7, 2016 @ 6:43am 
"Players can now also close their in-game menus using the keys to open it: TAB / I / M / O / P / L. "

Hoooo, you discovered toggle... just now... Idiots...
Nixxes_Official Oct 7, 2016 @ 6:51am 
Originally posted by I__Am__Dave:
Originally posted by Nixxes_Official:

You will need to keep crossfire enabled.

Thanks for the confirmation. I guess this means it is not an explicit multi adapter implementation, and thus does not take advantage of the potential benefits of SFR and memory pooling across both cards?

We are using Explicit Linked Display Adapter (LDA) instead of Multi Display Adapter (MDA) for our Multi-GPU implementation.
We are not using Memory Pooling.

Alternate Frame Rendering(AFR) allows us to better balance the load and create potentially the highest performance gain when using 2 identical GPUs, which will be the case for most players.
Split Frame Rendering(SFR) is indeed interesting when using MDA, allowing you to balance the load better across 2 different of GPUs.

However we would like to note that SFR and Memory Pooling are not actually limited to MDA, but can be implemented in all cases.
Originally posted by te47:
I was extremely excited about the diagonal walk speed fix when I saw it in the patch notes, but now walk mode is so incredibly slow that you can barely move at all. Instead of half of walking being messed up, now all of it is.

Lol. I spoke too soon. You're absolutely right, walking is so SLOW now that it is ruined. 1 step forward, 2 steps back i think. But i'm confident that Nixxes will return to the correct speed.

In the meantime i'll revert to the previous build.
Last edited by Crusta Pipocondria; Oct 7, 2016 @ 6:56am
General Jedai™ Oct 7, 2016 @ 6:59am 
Looks good on paper,can't wait to test it out .
ofcthatwaslag Oct 7, 2016 @ 7:02am 
Originally posted by ⚕ RED ⚕:
Originally posted by te47:
I was extremely excited about the diagonal walk speed fix when I saw it in the patch notes, but now walk mode is so incredibly slow that you can barely move at all. Instead of half of walking being messed up, now all of it is.

Lol. I spoke too soon. You're absolutely right, walking is so SLOW now that it is ruined. 1 step forward, 2 steps back i think. But i'm confident that Nixxes will return to the correct speed.

In the meantime i'll revert to the previous build.

Christ almighty...
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Date Posted: Oct 7, 2016 @ 4:02am
Posts: 246