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Sorry about you characters death though. <takes hat off, and bows head>
Yes, but sometimes you just want to take risky experimentation and then load if it all goes bad. I already beat it on perma death, I played it like a racoon and killed Marchenko with the kill switch just in case. If you die the game tries to race you to lock the file. One silly mine you forgot about and it's start over, kind of lame way to "increase" the difficulty. How about a more intellgient and ruthless A.I. please.
At least until the AI becomes self aware, rewrites it's programming and decides to Kill All Humans.
Seriously though, better game AI is a never ending quest.
It's why I still play F.E.A.R in 2016. Squad based mash A.I. was brilliant, this walking back and forth node to node a.i. in stealth games needs to seriously end.
Well, see, that was my point all along. Perma-death prevents any combat and lethal experimentation. It's insta F9 when spotted. It's why I didn't like playing it. I can now ghost the entire game in like 8 hours , but that's no fun.
(may as well do the joke to death)
Again, that is the point of ironman mode. The only requirement for a ironman mode game is that the game be sufficiently robust (e.g. it would be bad if a dash move sometimes caused Adam to randomly fall), which arguably isn't the case here (you have probably seen enemies fly off in random directions after a non-lethal takedown, resulting in a death) but that's not the point here
You do know that a lot of games have iron man modes, right? But no, ♥♥♥♥ everyone who likes to play that way because you think that better AI is the only way.
Or you could just tweak detection to make the AI units not clinically blind, along maybe a small handful of tweaks (e.g. alert if the player activates cloak in plain sight)
I already went through Ironman mode once in full stealth, you don't have to be a ♥♥♥♥ about it. The game is easy on all modes, but after you get the achievement most people want to experiment is what I am saying. Give me Deus Ex is the same difficulty, just no iron man and lets you take more risks.
Yea, but it's not harder though, it's just pernadeath added to Give Me Deus Ex. That's about it.
Yes, but that's what the discussion came down to here. The thing is, that once you beat the game and are fairly good at Deus Ex and know how to get passed all the enemies unseen, all perma death modes adds is the higher reluctance to try anything lethal. It's fine, I did it once, but I just don't see it as a multi play through thing, better of playing Give me Deus Ex.