Deus Ex: Mankind Divided™

Deus Ex: Mankind Divided™

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So... What does DX 12 even do?
Is this only relevant for the API performance optimizations?? Or are there any DX 12 specific effects?
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Showing 1-9 of 9 comments
Vassago Rain Sep 9, 2016 @ 4:52pm 
It's a more efficient direct X, but you need to be on windows 10 and have hardware that actually supports it.

You might remember back when windows vista was gonna launch graphics and hardware into a new era with DX10, but nothing came of it.
Fr3d D18n3r Sep 9, 2016 @ 4:56pm 
im getting about 10fps extra @1440p with dx12 vs dx11 ... running an asus strix fury (non x)
Space Coward Sep 9, 2016 @ 5:10pm 
Originally posted by Vassago Rain:
It's a more efficient direct X, but you need to be on windows 10 and have hardware that actually supports it.

You might remember back when windows vista was gonna launch graphics and hardware into a new era with DX10, but nothing came of it.
Not really. DX10 didn't really do anything all that special, but DX12 has made a world of difference in games that use it effectively.

Unfortunately, Nixxes' two latest ports do not. I've seen a 5 FPS difference on an R7 360, I haven't tested my R9 280 yet. This was with an FX 8320.
Last edited by Space Coward; Sep 9, 2016 @ 5:10pm
DarkMatter Sep 9, 2016 @ 10:24pm 
DX12 makes a big difference on some AMD hardware so far. It will probably be a while before DX12 has noticeable gains on Nvidia hardware as it already quite efficient in many areas. It might be that fuiture Nvidia hardware will make gains in further DX revisions or as games begin to implement and better utilise more features of DX12.

Basically Direct X versions make improvements in games over a long time. Microsoft sells operating systems by marketing the new DirectX version, and this in turn encourages developers to support it and utilise the benifts that can be gained from the new version of the SDK, though it takes some time for many of the visual benfits to emerge. Many games still use DX9 well, yet it is quite old. It took a long time for DX11 to be utilised as much as it is today.

The primary feature highlight for the new release of DirectX was the introduction of advanced low-level programming APIs for Direct3D 12 which can reduce driver overhead. Developers are now able to implement their own command lists and buffers to the GPU, allowing for more efficient resource utilisation through parallel computation. Lead developer Max McMullen, stated that the main goal of Direct3D 12 is to achieve "console-level efficiency on phone, tablet and PC". The release of Direct3D 12 comes alongside other initiatives for low-overhead graphics APIs including AMD's Mantle for AMD graphics cards, Apple's Metal for iOS and OS X and Khronos Group's cross-platform Vulkan.
Last edited by DarkMatter; Sep 9, 2016 @ 10:36pm
[deleted] Sep 9, 2016 @ 10:30pm 
Originally posted by Moss:
Originally posted by Vassago Rain:
It's a more efficient direct X, but you need to be on windows 10 and have hardware that actually supports it.

You might remember back when windows vista was gonna launch graphics and hardware into a new era with DX10, but nothing came of it.
Not really. DX10 didn't really do anything all that special, but DX12 has made a world of difference in games that use it effectively.

Unfortunately, Nixxes' two latest ports do not. I've seen a 5 FPS difference on an R7 360, I haven't tested my R9 280 yet. This was with an FX 8320.
Where are all of you AMD guys coming from?
Vassago Rain Sep 9, 2016 @ 10:34pm 
Originally posted by Moss:
Originally posted by Vassago Rain:
It's a more efficient direct X, but you need to be on windows 10 and have hardware that actually supports it.

You might remember back when windows vista was gonna launch graphics and hardware into a new era with DX10, but nothing came of it.
Not really. DX10 didn't really do anything all that special, but DX12 has made a world of difference in games that use it effectively.

Unfortunately, Nixxes' two latest ports do not. I've seen a 5 FPS difference on an R7 360, I haven't tested my R9 280 yet. This was with an FX 8320.

DX10 also made a world of difference in games that used it effectively, but due to it being locked on one of the worst windows, and needing compatible hardware, it never caught on. DX12 will very likely be the exact same story.
Space Coward Sep 9, 2016 @ 10:35pm 
Originally posted by Frosty_Deity:
Originally posted by Moss:
Not really. DX10 didn't really do anything all that special, but DX12 has made a world of difference in games that use it effectively.

Unfortunately, Nixxes' two latest ports do not. I've seen a 5 FPS difference on an R7 360, I haven't tested my R9 280 yet. This was with an FX 8320.
Where are all of you AMD guys coming from?
Not sure what you mean by that, while Nvidia does make up the majority there's still plenty of us AMD hipsters around.

If you mean MD in specific, it's probably because a ton of us got free codes for this game. Mine came with my new FX 8320.
DEUS✠VULT Sep 10, 2016 @ 4:34am 
I'm running with a GTX 1080. I haven't tried this latest beta patch. From what I've seen on benchmarking sites, DX 12 actually has worse performance with the GTX 1080. So, that was mainly the reason I started this discussion, to see what I'm missing effect wise.

I wonder if the gains by AMD has anything to do with their proper ability to handle asynchrous compute. Mankind Divided is an AMD centric game after all. So, at least it seems like AMD users are seeing a nice performance increase.

Originally posted by Fr3d D18n3r:
im getting about 10fps extra @1440p with dx12 vs dx11 ... running an asus strix fury (non x)



Originally posted by Moss:
Originally posted by Vassago Rain:
It's a more efficient direct X, but you need to be on windows 10 and have hardware that actually supports it.

You might remember back when windows vista was gonna launch graphics and hardware into a new era with DX10, but nothing came of it.
Not really. DX10 didn't really do anything all that special, but DX12 has made a world of difference in games that use it effectively.

Unfortunately, Nixxes' two latest ports do not. I've seen a 5 FPS difference on an R7 360, I haven't tested my R9 280 yet. This was with an FX 8320.

Here's hoping the higher end Nvidia users get a bit of a boost... although, I don't have much to complain with the 1080's current performance in this game.
STARSBarry Sep 10, 2016 @ 4:40am 
I did fix my massive stuttering issue on my 2z980Ti's they also work in SLi now so I can run in 4K now, problem is the load times have gone from around 10-15 seconds to 1 minute + but it sure beats being unable to play the game
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Date Posted: Sep 9, 2016 @ 4:35pm
Posts: 9