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Once you finish the game you'll know what I'm talking about mate.
The purpose of side missions is to make the game more diverse but in this game the side missions are there to make the game look big. Take the side missions and point of interests off you have game with a thin plot, weak villain and no huge consequences for your decisions.
It was a great game until boss fight and the following cutscene, where Adam and Vega discuss further plan of action. I thought that it is the beginning of chapter 2 or something but it turns out to be the end of the game. Really disappointed with this game especially after Human Revolution which was great eventhough the ending was a mess.
Like, you kill him/knock him out, say a few words, black, suddenly you are in his apartment.
It didn't feel cut up though. The story felt just long enough at 23 hours in a game that wants you to go through multiple times, but it certainly feels like the story took too long to set itself up is the problem. Like, by the time you get to anything interesting, like Golem City, you're practically half way through and THEN the story gets good.
So i'd say it's less about it being cut, and more about them having trouble setting the stage so the story can unfold and a conclusion that wasn't drawn out very well.
Take out side missions that people contact your infolink with (and even the ones you need to find), and it's a fairly short game unless you do Missing Link.
I am going to whole heartidly disagree as i just beat the game last night, with 43-50 hours in game, i explored everything i did all side quests i found, and jenson story today. I can safely say its got length, and story itself was pretty interesting over all.
Now if your talking about dat little bit of a cliff hanger at the end, with that clip during the credits? ok i'm going to refer to another game that did almost the same thing. A game is argueably one of edios's best games ever made, and still ranks in my top 10 games of all time. SOUL REAVER! at end of that game they outright said to be continued! and that's vibe i got at the end of this game. A to be continued vibe, is gonna be another game or an expansion that tells more of whats going on. I'm ok with a big expansion that continues the story, or even a new game picks up where this left off.
ONLY complaint i really had was lack of bosses in game, only really 2 and one's a side quest and both can be beaten with relitive ease. I mean i literally beat final boss in under a few seconds( 2-3 tries i had to figure out just what to do to take him down non-lethal ie what worked and what didn't). Basically is my biggest critque (bugs aside), and over all i enjoyed the experience.
If you beat the game in under 30 hours then you didn't do side quests skipped exploration, and cheated yourself out of a ton of exp and loot.
There is so much that wasn't explained, Jensens new implants being the big one that annoyed me the most. They built up the characters of the illuminati guys in that VR board room yet you barely see them as jensen.
I can't argue with the time take to finish it, but the game was padded out with side quests too much for sure and the fact that you are only in prague the whole time (as a hub area) was pretty disappointing. It felt like London was going to be the next hub area but the game just ended.
Overall, its a great game but that ending was really dissapointing, I dont mind cliff hangers in games but it just felt like the ending was cut short in terms of the story.
When I said it felt short and incomplete I didn't complaint about the game in terms of its length. I clearly said the game was too simple and plot wise it was very thin and never seemed to go nowhere and the game seemed incomplete in terms of story. Just take Human Revolution for example it is also a short game in terms of length if you exclude the director's cut but within its length we get a rich, complex and complete story with a sense of discovery and twists even though the ending didn't live up to the actual game itself. All I'm saying is MD didn't have both of these things, the story had great start and ended abruptly with a weak villain(whom I thought was just a first boss or not the main antagonist) defeated in just 10-15 secs in my first try. The game didn't feel like a standalone and was deliberately cut abruptly so it can be sold as a DLC. I hope this explains to everyone who keep on saying "u didn't play the game right" "I'm xx hrs in and I'm still at x mission only" or "you didn't do side missions or explore enough" etc.,
You're pretty much halfway through the game.