Deus Ex: Mankind Divided™

Deus Ex: Mankind Divided™

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TaxiVromVrom 2016 年 9 月 4 日 下午 1:26
Best weapons for non lethal playthrough? (question)
Which weapons do you think are the best for non lethal playthrough ?

ATM im using stun gun and tranquilizer rifle and also combat rifle for in case of robots or drones.
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正在显示第 16 - 23 条,共 23 条留言
Aircool 2016 年 9 月 4 日 下午 4:02 
Shotgun to the face!
Tibs27 2016 年 9 月 4 日 下午 4:09 
I just done a Pacifist run and all I really used were three weapons, two of which only at the end (no spoilers):
Stun Gun = I found this VERY useful, for me the best starting weapon. Sometimes I didn't want or couldn't use a takedown, this allowed me to take just about anyone at close range. To bridge the gap I mostly used cloak and flanking.
Tranq Rifle = Good gun, but it just had too many drawback to be a main gun. It's great as a last resort if I didn't have any ammo or enough power to use augs (very rare). The main reason I didn't have is as a main was because it was bolt action, meaning if I missed or if one hostile seen the takedown then I'd be detected and have everyone hunting me down.
EMP Grenade = This was useful for the odd camera and turret but most importantly at the end. I would've had a harder time finished the game without a few saved up.

I would mention Augs but you shouldn't have any trouble getting pretty much everything. My advice early on is only use your praxis kits when you actually need the aug for the situation you're in.
Teo 2016 年 9 月 5 日 上午 3:29 
If you are on minimum power then you cannot execute two takedowns in quick succession, so if you wanted to do that you would have to use a biocell (or wait, or use the stungun for one of the targets). Similarly, you cannot take down a target while cloaked on minimum power - you either have to wait, gain more energy by using a biocell, or use another way of disabling the target.

I also never claimed that it's necessary - just that it's more convenient to be able to do these things.

True you can not, but that is what stun gun is for. I always use it when I can not perform a takedown.

With the rest you are kinda right. Cloaking on minimum energy is a no go.
Sometimes I wish the energy system was like in crysis. I feel like you do not get to enjoy your abilities as much.
最后由 Teo 编辑于; 2016 年 9 月 5 日 上午 3:29
God, owner of the Universe 2016 年 9 月 5 日 上午 3:42 
引用自 D-Sec
Sometimes I wish the energy system was like in crysis. I feel like you do not get to enjoy your abilities as much.

Absolutely. I've done a play-through of DX:HR with a Cheat Engine script that triggers reload of the respective next battery, so they all recharge. (Btw., if someone's interested in this, they might also like the very popular DX:HR mod Burger Menu[forums.eidosgames.com] which allows to add/change stuff via a menu, so by default nothing is different.) I think the game could be balanced for this not being too overpowered. Having to use finite resources to refill one of the most central aspects of the game - namely the augmentations built into your body - is a questionable idea and should have been optional.

Actually, think about it: There's wide-spread criticism of augmented people, and the governments are going against them. But you hear nothing of Biocell regulations which would make augs a lot less potent. Maybe they didn't add this to the story because they think that the Biocell need is a hack-ish way to balance the game, so they kind-of-but-not-quite accept it as a part of the game reality.
最后由 God, owner of the Universe 编辑于; 2016 年 9 月 5 日 上午 3:45
them4pples 2016 年 9 月 5 日 上午 3:45 
引用自 icleus
The best is takedown. Saves all ammo and you can be fast with it. Even can silent an exo suit with a pistol takedown.

I rarely use tranq. Only for long shots or if I can't get to them quickly. Everyone else is knocked out.

I'm not really a fan of takedowns unless I have to since it eats so much of your energy. I'd rather just use my stun gun to accomplish the same thing, however the best is to just avoid all enemies and get to your objective completely unseen.
最后由 them4pples 编辑于; 2016 年 9 月 5 日 上午 3:46
Teo 2016 年 9 月 5 日 上午 3:56 

引用自 D-Sec
Sometimes I wish the energy system was like in crysis. I feel like you do not get to enjoy your abilities as much.

Absolutely. I've done a play-through of DX:HR with a Cheat Engine script that triggers reload of the respective next battery, so they all recharge. (Btw., if someone's interested in this, they might also like the very popular DX:HR mod Burger Menu[forums.eidosgames.com] which allows to add/change stuff via a menu, so by default nothing is different.) I think the game could be balanced for this not being too overpowered. Having to use finite resources to refill one of the most central aspects of the game - namely the augmentations built into your body - is a questionable idea and should have been optional.

Actually, think about it: There's wide-spread criticism of augmented people, and the governments are going against them. But you hear nothing of Biocell regulations which would make augs a lot less potent. Maybe they didn't add this to the story because they think that the Biocell need is a hack-ish way to balance the game, so they kind-of-but-not-quite accept it as a part of the game reality.

Exactly. Especially if you *SPOILER* Fight the final boss and see him shooting plasma from his cannon like arm. That thing must eat enormous amount of energy, yet I do not see him pluging in biocells after each shot

I say Give us a full recharge and add a few penalties that can be eliminated with praxis kits for each active augment. For instance, Titan Aug would offer an option to decrease the energy drained per damage absorbed. Or cloak would offer an augment which would decrease the energy drained per meters moved and so on.

It can be perfectly balanced without making it OP.
I do not have problems with biocells, since I always have above 40, but it feels like a chore using them each time I want to use anything other than PEPS, smart vision or takedowns.
TargetLost 2016 年 9 月 5 日 上午 4:15 
for the cameras take a pistol with silencer.
EMP shoot it once hold R to switch to standard and fire 2 standard round into it and its gone.
Silent quick and fast.

( and for the experienced then click R to reload and hold R to go back to Emp and R again to reload and its ready for the next one. )
Jamesworkshop 2016 年 9 月 5 日 上午 4:38 
There is basically two non-lethal guns
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发帖日期: 2016 年 9 月 4 日 下午 1:26
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