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i guess it really only matters in that you get slightly more xp for non-lethal, and your ememies could be revived.
so either murder everyone or knock them out for a agro approach, and dont touch anyone at all for the truly non-violent approach (much harder without the camo).
i feel like this mattered more in the last game than this one.
It's all unnecessary frustrations, and partially to blame for the mediocre score.
Taking a full on violent approach to Drahomir stopping you, will make all other related characters in that mission respond very differently to you.
so yeah, it changes the cutszenes a bit, gives different dialogue options etc. for example, one side mission had me fighting someone, and i knocked him out. later on someone else accused me of murdering the miniboss, whereafter i immediately answered "he's not dead, sut unconcious. you can check on him".
so in some side missions it changes the mission endings, it also plays a slightly bigger role in the game ending cutscene. but to really be sure, i'd have to play the game once again on ultra killing mode.
if you also got that social aug that lets you talk with NPC's during certain cutscenes better, you can even go without fighting entirely sometimes.
Killing is killing. Hurting is hurting. The game doesn't care how you want to justify things. If you solve a problem without doing any damage, there's a different outcome to it than if you responded to it with 'just violence,' or 'self-defense.'
Do the Samizdat quest on the first day, without making any fuss at the bank. When you get back from Golem, the bank is still in 'laid back' form, and only the new turret is deployed. If you got alarms and made a lot of noise, they'll have stepped up the guard and procedure. If you shot your way through all of it, there'll be a new person at the counter, twice as many guards, and everything that's not the lobby will be a red area.