Deus Ex: Mankind Divided™

Deus Ex: Mankind Divided™

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kionashi Apr 16, 2018 @ 7:31pm
Does killing affect the game in any way?
I mean.. Im usually a stealthy guy so I try to go trough all the stages without being seen,I even try to go without stunning anyone for a little bit of extra challenge, and that´s cool and all, but that said....I feel like Im missing half of the game by doing that...I mean I literally have +999 crafting parts in my inventory because I never had the need to upgrade my weapons since Im a ghost. So I was thinking on goin trough a mission guns blazing just for the sake of it...but Im afraid It might ♥♥♥♥ up an ending or something like that since I want to reach the "good" ending if such thing exist.

have you guys faced the same problem?
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Tsar Bomba Apr 16, 2018 @ 8:22pm 
A few missions get you a different dialogue if you go the guns blazing route, mostly the ones involving the Prague police. Other than that, if you start shooting near the police without a suppressed weapon, the police will usually come after you when they hear the gunshots.
KromeHWI Apr 16, 2018 @ 10:38pm 
i was annoyed to discover that even if you knock out the cops (such as the ones at the train station) it counts them as having been killed for the story. i get it that upon returning to the city they claim you made a bloodbath (false media and whatnot) but i was annoyed that im my mission briefing i was given ♥♥♥♥ as though i had murdered everyone there, when in fact there was not a single death or even an alarm raised. i was never given the opportunity to point this out either.

i guess it really only matters in that you get slightly more xp for non-lethal, and your ememies could be revived.

so either murder everyone or knock them out for a agro approach, and dont touch anyone at all for the truly non-violent approach (much harder without the camo).

i feel like this mattered more in the last game than this one.
CursedPanther Apr 16, 2018 @ 11:26pm 
Originally posted by KromeHWI:
i was annoyed to discover that even if you knock out the cops (such as the ones at the train station) it counts them as having been killed for the story. i get it that upon returning to the city they claim you made a bloodbath (false media and whatnot) but i was annoyed that im my mission briefing i was given ♥♥♥♥ as though i had murdered everyone there, when in fact there was not a single death or even an alarm raised. i was never given the opportunity to point this out either.

i guess it really only matters in that you get slightly more xp for non-lethal, and your ememies could be revived.

so either murder everyone or knock them out for a agro approach, and dont touch anyone at all for the truly non-violent approach (much harder without the camo).

i feel like this mattered more in the last game than this one.
The status checker of this game can be over sensitive at times. I'm fairly sure that if you knock out an enemy but he falls to his unexpected death like from top of a staircase, the game counts it as a kill by you. The same goes for hacking a turret I think.

It's all unnecessary frustrations, and partially to blame for the mediocre score.
Vassago Rain Apr 16, 2018 @ 11:59pm 
It changes a lot of things, including, but not limited to, the social battle with Rucker, Harmony, Milena, most encounters you have with your boss, the emails on peoples' computers, the things they talk about, and so on.

Taking a full on violent approach to Drahomir stopping you, will make all other related characters in that mission respond very differently to you.
Serendipity Apr 17, 2018 @ 3:24am 
What about knocking them out to get xp etc and then if they are particularly vile and you want them out of the way kill them then. would that work?
gabgab01 Apr 17, 2018 @ 4:41am 
i've just completed the game completely non-deadly, just occasionally stunning people and always making sure that they're just unconcious. (it gave me the pacifist-achievement.)

so yeah, it changes the cutszenes a bit, gives different dialogue options etc. for example, one side mission had me fighting someone, and i knocked him out. later on someone else accused me of murdering the miniboss, whereafter i immediately answered "he's not dead, sut unconcious. you can check on him".
so in some side missions it changes the mission endings, it also plays a slightly bigger role in the game ending cutscene. but to really be sure, i'd have to play the game once again on ultra killing mode.

if you also got that social aug that lets you talk with NPC's during certain cutscenes better, you can even go without fighting entirely sometimes.
Vassago Rain Apr 18, 2018 @ 3:29am 
Originally posted by susanmel:
What about knocking them out to get xp etc and then if they are particularly vile and you want them out of the way kill them then. would that work?

Killing is killing. Hurting is hurting. The game doesn't care how you want to justify things. If you solve a problem without doing any damage, there's a different outcome to it than if you responded to it with 'just violence,' or 'self-defense.'

Do the Samizdat quest on the first day, without making any fuss at the bank. When you get back from Golem, the bank is still in 'laid back' form, and only the new turret is deployed. If you got alarms and made a lot of noise, they'll have stepped up the guard and procedure. If you shot your way through all of it, there'll be a new person at the counter, twice as many guards, and everything that's not the lobby will be a red area.
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Date Posted: Apr 16, 2018 @ 7:31pm
Posts: 7