Deus Ex: Mankind Divided™

Deus Ex: Mankind Divided™

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mookymook Jun 1, 2021 @ 11:05pm
tessellation- odd results (still?)
980Ti, no MSAA, TSAA and sharpening on.

seeing no diff tess on vs off, apart from garbage bag textures, which appear to have less detail with tess on. any thoughts? examples of tess on actually making a visual improvement?
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Showing 1-4 of 4 comments
CryoEngine Jun 2, 2021 @ 1:14am 
according to google : "The key point of tessellation is to generate smoother surfaces than would be produced directly by the original mesh" , so with those results i have no idea what went wrong or if thats whats supposed to happen, look around see if anything looks "smoother" or if you get more frames.
Vassago Rain Jun 2, 2021 @ 6:01am 
Sharpening and contemporary AA solutions (FXAA, etc.) directly clash and give you a lower quality image, so pick one or the other.
Tessellation requires any level anisotropic filtering.

Nvidia's control panel/geforce experience may be overriding the game's actual settings.
EternalGaia Jun 2, 2021 @ 1:23pm 
The titan shield uses tesselation and from this video: https://www.youtube.com/watch?v=-O8CvWUnGjY you can actually see that they use it for LOD control and mesh animation. Heads and other parts of the body also have more polygons with tesselation. Best seen with bald people in their heads or ears.
Last edited by EternalGaia; Jun 2, 2021 @ 1:24pm
Χάρης Jun 2, 2021 @ 2:21pm 
To be honest, it is not such a big issue. I was pretty pissed when I first saw some of the tesselation issues due to the game's requirements, but I just ignored those little details because they are not that important. Here is what I am talking about
https://steamcommunity.com/sharedfiles/filedetails/?id=2352467441
https://steamcommunity.com/sharedfiles/filedetails/?id=2345965908
https://steamcommunity.com/sharedfiles/filedetails/?id=2345966139

What you see in the first screenshot can be fixed by lowering some settings. The depth will decrease and the ground will look more flat, but it won't look ugly anymore. That being said, when you come back to Prague during night, you can barely see this issue. The second screenie is horrible considering I put the texture quality on Ultra. Same goes for 3rd. But again, small unimportant details. There are so many areas with so much more detail that these are nothing compared. However the fact that some hidden areas are more detailed than the ones which you get to see more is confusing. I would rather have bad graphics in a secret room or passage, than in an open area that I am gonna be spending more time. That is what pissed me off the most, not the little bugs.
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Showing 1-4 of 4 comments
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Date Posted: Jun 1, 2021 @ 11:05pm
Posts: 4