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Tessellation requires any level anisotropic filtering.
Nvidia's control panel/geforce experience may be overriding the game's actual settings.
https://steamcommunity.com/sharedfiles/filedetails/?id=2352467441
https://steamcommunity.com/sharedfiles/filedetails/?id=2345965908
https://steamcommunity.com/sharedfiles/filedetails/?id=2345966139
What you see in the first screenshot can be fixed by lowering some settings. The depth will decrease and the ground will look more flat, but it won't look ugly anymore. That being said, when you come back to Prague during night, you can barely see this issue. The second screenie is horrible considering I put the texture quality on Ultra. Same goes for 3rd. But again, small unimportant details. There are so many areas with so much more detail that these are nothing compared. However the fact that some hidden areas are more detailed than the ones which you get to see more is confusing. I would rather have bad graphics in a secret room or passage, than in an open area that I am gonna be spending more time. That is what pissed me off the most, not the little bugs.