Deus Ex: Mankind Divided™

Deus Ex: Mankind Divided™

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Χάρης Jan 2, 2021 @ 10:20am
Why is tesselation so bad in this game?
I mean look at this

https://steamcommunity.com/sharedfiles/filedetails/?id=2345965866

Why are the textures and lighting so messed up? I remember watching videos from Unigine Heaven like a decade ago and the tesselation there looked much better ... and they would run that on a GTX 580, come on. Why hasn't this been fixed?
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Showing 1-15 of 24 comments
I agree about the textures, even at Ultra the textures can still look very muddy and compresessed. As for the tesselation and lighting, I can't complain, they look pretty good imo. At what settings are you playing?
Originally posted by negativezero:
Weird... that's my settings
https://i.ibb.co/rcYPvyd/Clipboard01a.jpg
https://i.ibb.co/X4kn894/Clipboard01.jpg
for this image quality:
https://steamcommunity.com/sharedfiles/filedetails/?id=2349916510

I hope that helps.
Well first of all set your anisotropical filtering to 16x instead of 4x.
And turn tesselation on.
Originally posted by negativezero:
My laptop can't handle teselation and anisotropic more than 4x while maintaining at least 25FPS
https://steamcommunity.com/sharedfiles/filedetails/?id=2352252702

Hmm try these settings:
-Enable exclusive fullscreen
-Texture quality: Medium
-Aniso: 16x
-Shadow: Medium
-Ambient: High or On
-Paralax: Medium or On
-LoD: Medium
-Disable 'Temporal-Anti Aliasing'
-Enable Tesselation
Χάρης Jan 6, 2021 @ 12:15pm 
I turned it off as well as some other things to get a flat looking ground. Much better

https://steamcommunity.com/sharedfiles/filedetails/?id=2350521520

TIP : When you are in the graphics options and change stuff from the in-game settings, look on the upper right side of your screen. You can see how certain things look like when you experiment with settings. So basically when I wanted to see how the ground will look with different combinations I pointed the camera down and changed the settings to see how it will look like instead of changing them from the autorun and then launching the game again. I also disabled contact hardening shadows because even when I chose very high shadow quality they still looked choppy.


edit : here is a close-up screenshot with everything set on Ultra

https://steamcommunity.com/sharedfiles/filedetails/?id=2352467441

Another issue I noticed is that the game has reflections almost everywhere. I understand that a lot of games do that because it has become a trend at this point but guys cmon, did you really have to put water everywhere? Look at this

https://steamcommunity.com/sharedfiles/filedetails/?id=2350267565

Even the walls have reflections ..

https://steamcommunity.com/sharedfiles/filedetails/?id=2352467482

I am not making these posts to talk trash about the game, I like it so far but Deus Ex : Human Revolution looked so damn beautiful without too many lens flares, tesselation and reflections. That game had effects where they were necessary, not everywhere. And it still holds up in my opinion.
Last edited by Χάρης; Jan 6, 2021 @ 12:26pm
ChopperGunner[NL] Jan 6, 2021 @ 12:54pm 
Originally posted by Χάρης:
I turned it off as well as some other things to get a flat looking ground. Much better

https://steamcommunity.com/sharedfiles/filedetails/?id=2350521520

TIP : When you are in the graphics options and change stuff from the in-game settings, look on the upper right side of your screen. You can see how certain things look like when you experiment with settings. So basically when I wanted to see how the ground will look with different combinations I pointed the camera down and changed the settings to see how it will look like instead of changing them from the autorun and then launching the game again. I also disabled contact hardening shadows because even when I chose very high shadow quality they still looked choppy.


edit : here is a close-up screenshot with everything set on Ultra

https://steamcommunity.com/sharedfiles/filedetails/?id=2352467441

Another issue I noticed is that the game has reflections almost everywhere. I understand that a lot of games do that because it has become a trend at this point but guys cmon, did you really have to put water everywhere? Look at this

https://steamcommunity.com/sharedfiles/filedetails/?id=2350267565

Even the walls have reflections ..

https://steamcommunity.com/sharedfiles/filedetails/?id=2352467482

I am not making these posts to talk trash about the game, I like it so far but Deus Ex : Human Revolution looked so damn beautiful without too many lens flares, tesselation and reflections. That game had effects where they were necessary, not everywhere. And it still holds up in my opinion.

I think a game like this would've actually profited from raytracing to make the reflections look realistic instead of just using the ugly cubemaps. As for the tesselation, I never really noticed how bad it actually is, but seeing the screenshots now makes me think what went wrong with the graphics team.
Χάρης Jan 6, 2021 @ 1:03pm 
Originally posted by ChopperGunnerNL:
I think a game like this would've actually profited from raytracing to make the reflections look realistic instead of just using the ugly cubemaps. As for the tesselation, I never really noticed how bad it actually is, but seeing the screenshots now makes me think what went wrong with the graphics team.

To be honest I don't think it would profit from ray tracing, it would probably make the game's optimization even worse. But the point I was trying to make was not the quality of the reflections, but the fact that some surfaces don't need them. You can obviously see that it isn't raining in Prague, yet there is water on the streets. Why?
Originally posted by Χάρης:
Originally posted by ChopperGunnerNL:
I think a game like this would've actually profited from raytracing to make the reflections look realistic instead of just using the ugly cubemaps. As for the tesselation, I never really noticed how bad it actually is, but seeing the screenshots now makes me think what went wrong with the graphics team.

To be honest I don't think it would profit from ray tracing, it would probably make the game's optimization even worse. But the point I was trying to make was not the quality of the reflections, but the fact that some surfaces don't need them. You can obviously see that it isn't raining in Prague, yet there is water on the streets. Why?
Those reflections on the street look like puddles to me. If you look closely you'll see that not the entire asphalt is covered in reflections.
Χάρης Jan 6, 2021 @ 1:24pm 
Originally posted by ChopperGunnerNL:
Originally posted by Χάρης:

To be honest I don't think it would profit from ray tracing, it would probably make the game's optimization even worse. But the point I was trying to make was not the quality of the reflections, but the fact that some surfaces don't need them. You can obviously see that it isn't raining in Prague, yet there is water on the streets. Why?
Those reflections on the street look like puddles to me. If you look closely you'll see that not the entire asphalt is covered in reflections.
Yes, it's because of the angle. If you move there is more water, maybe it came from the explosion at Panchaea? Who knows ... how about Panchaea puddles? How about Panchaea punch? How about PANCHAEA FLOOD? jk, take a look

https://steamcommunity.com/sharedfiles/filedetails/?id=2352535151
https://steamcommunity.com/sharedfiles/filedetails/?id=2352535196
https://steamcommunity.com/sharedfiles/filedetails/?id=2352535252
https://steamcommunity.com/sharedfiles/filedetails/?id=2352535308
Originally posted by Χάρης:
Originally posted by ChopperGunnerNL:
Those reflections on the street look like puddles to me. If you look closely you'll see that not the entire asphalt is covered in reflections.
Yes, it's because of the angle. If you move there is more water, maybe it came from the explosion at Panchaea? Who knows ... how about Panchaea puddles? How about Panchaea punch? How about PANCHAEA FLOOD? jk, take a look

https://steamcommunity.com/sharedfiles/filedetails/?id=2352535151
https://steamcommunity.com/sharedfiles/filedetails/?id=2352535196
https://steamcommunity.com/sharedfiles/filedetails/?id=2352535252
https://steamcommunity.com/sharedfiles/filedetails/?id=2352535308
Looks like puddles-ish. Weird thing is, that only the asphalt has it, the rest of the street seems dry. Game is set 2 years after the events of Panchea so I doubt the explosion took that long to reach Prague hahah
MILKElikeCAT Jan 7, 2021 @ 2:23am 
But this game is a 2016 game...

You can use "Geforce experience" to adjust, although it can’t be fully satisfied but it’s already pretty good
https://steamcommunity.com/sharedfiles/filedetails/?id=2353088911
Last edited by MILKElikeCAT; Jan 7, 2021 @ 2:35am
Originally posted by MILKElikeCAT:
But this game is a 2016 game...

You can use "Geforce experience" to adjust, although it can’t be fully satisfied but it’s already pretty good
https://steamcommunity.com/sharedfiles/filedetails/?id=2353088911
There are tons of games from that same year and earlier that have better looking graphics, not saying that the Dawn Engine used by Deus Ex: MD is bad, but it's not the best out there.

Frostbite titles like Battlefield 1, Battlefield Hardline, Battlefield 4 heck even Battlefield 3 look better, but also Mirror's Edge Catalyst, Star Wars Battlefront 2015, Batman Arkham Knight etc. Well i've made my point..

Only difference is that the Dawn Engine is an in-house made engine specifically for Deus Ex: MD
MILKElikeCAT Jan 7, 2021 @ 4:27am 
I don't deny that the effect is not very good. Basically, the game engine is not good, but the game itself has good details, but the light and shadow effect is not good enough, just like letting the texture shine by itself.

The ground is like water, probably because the driver has updated the reflection intensity (you can play an old game at this point, and you will find that the reflection quality of the car and the water surface has improved).

But I didn’t play it before, so I don’t know how the game was originally intended.

Seeing this game company's other game "Tomb Raider", you know that the game engine is not good.

If the comparison is really good, you can use "METAL GEAR SOLID V: THE PHANTOM PAIN" to compare.

Of course I also know that you want the game to be better, and I also hope that the game engine can be improved in the next game.:CatPeep:
Last edited by MILKElikeCAT; Jan 7, 2021 @ 4:31am
Exotics Jan 7, 2021 @ 4:34am 
Graphics have come very far in the last couple of years, let's not forget it's 2021 one now. 2016 wasn't a couple of years ago. it was 5.
ChopperGunner[NL] Jan 7, 2021 @ 4:37am 
Originally posted by MILKElikeCAT:
I don't deny that the effect is not very good. Basically, the game engine is not good, but the game itself has good details, but the light and shadow effect is not good enough, just like letting the texture shine by itself.

The ground is like water, probably because the driver has updated the reflection intensity (you can play an old game at this point, and you will find that the reflection quality of the car and the water surface has improved).

But I didn’t play it before, so I don’t know how the game was originally intended.

Seeing this game company's other game "Tomb Raider", you know that the game engine is not good.

If the comparison is really good, you can use "METAL GEAR SOLID V: THE PHANTOM PAIN" to compare.

Of course I also know that you want the game to be better, and I also hope that the game engine can be improved in the next game.:CatPeep:
I hope that in the future they decide to release a Director's Cut to Mankind Divided just like they did with Human Revolution, and hope they will also make some technical improvements.
Simon Jan 10, 2021 @ 11:42am 
I think OP is a bit too critical. In general the game looks fantastic for its age, save for some of the NPCs (though the main ones look good). The game has a huge variety of high quality textures. Take this scene for instance, there are so many textures going on. I don't see so much realism even in Cyberpunk. On my settings with Ultra textures, the game pushes nearly 8 GB of VRAM usage and that's below 1440p resolution.

https://steamcommunity.com/sharedfiles/filedetails/?id=2353788942

I guess tesselation isn't perfect at times, but I don't think you have to focus on it so much. Turning ambient occlusion up to max really helps the look of this game.
Last edited by Simon; Jan 10, 2021 @ 11:51am
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Date Posted: Jan 2, 2021 @ 10:20am
Posts: 24