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Lethal does what it says on the tin, but doesn't come with the bonus experience points. It typically displaces dead enemies into more favorable positions. For instance, the 'grab guy across the table and stab him in the face' takedown is quiet, fast, and puts the corpse at Adam's feet, hiding it from view instantly.
All actual combat lethal takedowns are very loud. This can be used to force whole squads to attack at once, which saves time compared to luring people in through doorways with thrown crates one guy at a time.
Maintaining perfect stealth through a mission typically awards a bonus experience points 'ghost' reward. It's not always available.
Not triggering alarms has its own bonus reward.
Typically, the more effort you have to put into something, the more you're rewarded. Shooting a guy with a gun gives a very small reward. Delivering the finishing blow with a headshot results in more experience, and lots of specialist weapons have unique bonuses associated with them. A headshot with the nanoblade aug is worth 30 points, a double non-lethal takedown gives 125, blowing up a robot with a single grenade launcher frag grenade can generate up to 280...so on.
Deus ex is a super spy game. Adam is somewhat fragile, and enemies can blow you away just as easily as you do them, so discretion and avoidance is always an option.
But there are two other discrete ways you can play the game: hacker and stealth. And you have to adjust all aspects in these modes as well. And these yield more xp, since its even more difficulty to either use hacking or going stealth throughout the entire game.
Ofcourse, as soon as you finish the game a couple of times, a NG+ renders the above issues a moot point, since you can max out every aug and play almost all types simultaneously.
The stun gun and the tranq are both one-hit KO, regardless of where you hit then. On the other hand, lethal weapons require headshots to take them out and reveal your position right away.
Dang. I really liked this response, thanks
I've played way to much Dishonored that I became to anal for Deus Ex. Bodies detected, alarms, detections, ect. All very important in Dishonred, and it was very important for me in Deus Ex. But I found a even more fun solution. A bad ass who is hard to get. I'll headshot a guy and watch two guards watch in fear as I sneak up behind them and take them both down. Leave the bodies and watch reinformencts roll in with a mine ready at there feat. While they all blow up and Die I'm already to my objective. Brilliant. And I get rewarded for it? Long live Deus Ex.
I prefer lethal, in both games. In HR, because going non-lethal would net you max Praxis points well before the end of the game, from sheer amount of XP you earn. Loses the challenge. In MD, it is just the safer way, since I rarely play non Ironman, in any game. If I die, I restart. And going non-lethal in MD, you could be dying a lot. Cops are immune to gas, for example (from those helmets, obviously they got air-filters), something I learned the hard way when I used a non-lethal Typhoon mod on them... didn't end well.
the real difference however is that non-lethal takedowns give you more exp, which is stupid since they are also easier because if you have the right weapon it takes 1 stun gun shot to a random part of their body to put them to sleep.
no exp for combat should have been a much wiser design choice.