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Turn off volumetric lighting, subsurface scattering, and contact hardening shadows.
If you have 4 gigs of VRAM, textures should not be set to ultra. If you have less than 4, play on high. If you have 6+, you can play on ultra.
If the issue is that your CPU is weaksauce, turning off tessellations and cloth physics greatly improve performance, but dramatically hurt the game's fidelity. Only do this if you're dying to play the game.
You can cover up poor performance with motion blur and sharpen.
MSAA is an ultra-top tier setting that does very bad things to your performance, but overall outputs far superior visuals. TXAA is a faster, orders of magnitude lighter AA method that provides good results at fairly low cost. Due to it being the modern day, basic AA like FXAA and MFAA are controlled by nvidia/AMD's control panels, and can be run parallel to the game's own TXAA, with mixed results.
Exclusive fullscreen is the oldtimey way to grant full ownership of the graphics horsepower of your machine to the game. It increases performance, but makes things like tabbing out of the game unreliable.
I find it funny that my laptop (i7 6700HQ/ GTX1060 6GB) can run this game better and at higher settings than a Trifire 290X rig that maxes Shadow of Mordor at 4k (native) and pulls 100+ fps. Another thing to consider is that Rise of the Tomb Raider also runs better on my laptop. All other non-Gameworks games have no problem reaching for 4k Max at 60fps or greater, and alot of them have more aesthetically pleasing shader effects/ eye candy.
No, but it is indicative of worst case scenario. The sad part is the actual game runs worse on the AMD rig, but runs the same (very smooth) on the laptop.