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Your max capacity is the size of the bar.
When you use augs, there's an activation cost. It shows up as a little line. Capacity past the little line can't be regenerated - you have a current capacity of whatever is left after the line.
Different augs have different activation costs.
Once you've activated an aug, unless it's an instant, it drains energy.
When you turn off your augs, energy drained will slowly regenerate up to current capacity, as denoted by the little line on the big bar.
Max capacity can be upgrade twice, giving 150 units total.
Energy regen delay can be upgraded, going from 3~ seconds of wait time before it starts regenerating, to instantly regenerating when you turn off your augs.
Energy regen rate can be upgraded twice, greatly boosting how quickly you recover it.
Certain very powerful abilities (takedown, titan, remote hack) give you no energy cap regen. They simply drain your meter outright. If you keep activating stuff constantly, you'll ruin your capacity.
What it all means is you're supposed to gauge when you want to use an aug, not flip it on and off every 2 seconds like in the previous games, and you actually need to maintain it with biocells if you're relying heavily on augs.
No matter what you do, you'll always be able to fill the last third of the base bar. This part also regenerates twice as fast as the rest, so with all the regen upgrades, you can do consecutive takedowns with a second or two between them.
At least i finally found the stun gun, so it fixes a good part of the problem
Many thanks for the explainations, i wish the game was clearer about that, i'd gladly take my 4 Praxis back
An ability that lets you erase any enemy in the game, regardless of any factors, needs to be very costly, or there's no reason to use anything else. You know, like how you've discovered that having the stun gun is pretty useful for your playstyle.
People don't walk around in pairs because that was a stupid thing in HR. NPCs make fun of that fact a lot. The reflex booster is an offensive aug. You'll use it in actual combat, against actual enemies who are trying to kill you, not against random guards standing motionless in a hallway.
And there's often guards standing next to each others because they're discussing or having a drink, playing poker or whatever else, and each time, there's no way i can throw a double takedown like i was able to at the very start of the game
So i just shoot one with the stun gun and immediately take down the 2nd
Try playing the first Splinter Cell game. You really have no idea what extremely close means.
More than 90% of the cases the guards split up(after having their little talk) when you get close to them.
Or you could just throw a gas grenade? There are so many options...
And i would run out of gas grenades pretty quickly, where i have dozen and dozen of stun gun ammo
Well, i feel stupid for not noticing this, and the issue makes a lot more sense now
You're not stupid - it's misleading because the game introduces you to double-takedowns in the tutorial level, but after that you get reset so you no longer have the reflex aug.