Deus Ex: Mankind Divided™

Deus Ex: Mankind Divided™

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The energy bar won't refill further even with upgrades?
Hi! I've upgraded my energy bar, and the part that will regenerate itself is the same as without any upgrade
So i got the regeneration upgrades as well, to see if it would fix this
And i can still regenerate only that tiny, thicker part of the bar
I bought the upgrade to be able to do several takedowns in a row, but if i can't passively stack enough energy for more than one, those upgrades seem overly useless to me
Is it intended to work this way or is that some kind of bug?
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Showing 1-15 of 16 comments
Vassago Rain Sep 23, 2018 @ 10:51am 
It's intended to work that way. Use biocells to refill it.
Michou à la crème Sep 23, 2018 @ 11:21am 
But... It does refill further on the small videos you get when you're in the upgrades menu?
Rubitron 5001 Sep 23, 2018 @ 12:20pm 
It's a bit more complicated than that. When you have fully charged and maxed out energy bar, every time you use a power it reduces that max capacity a small bit. It will keep reducing the max charge until it hits that lowest reserve amount and it won't increase until you use a biocell.
So basically the max regeneration will lower overtime until reaching the original one?
Vassago Rain Sep 23, 2018 @ 5:42pm 
Originally posted by Michou à la crème:
So basically the max regeneration will lower overtime until reaching the original one?

Your max capacity is the size of the bar.
When you use augs, there's an activation cost. It shows up as a little line. Capacity past the little line can't be regenerated - you have a current capacity of whatever is left after the line.
Different augs have different activation costs.
Once you've activated an aug, unless it's an instant, it drains energy.
When you turn off your augs, energy drained will slowly regenerate up to current capacity, as denoted by the little line on the big bar.

Max capacity can be upgrade twice, giving 150 units total.
Energy regen delay can be upgraded, going from 3~ seconds of wait time before it starts regenerating, to instantly regenerating when you turn off your augs.
Energy regen rate can be upgraded twice, greatly boosting how quickly you recover it.

Certain very powerful abilities (takedown, titan, remote hack) give you no energy cap regen. They simply drain your meter outright. If you keep activating stuff constantly, you'll ruin your capacity.

What it all means is you're supposed to gauge when you want to use an aug, not flip it on and off every 2 seconds like in the previous games, and you actually need to maintain it with biocells if you're relying heavily on augs.

No matter what you do, you'll always be able to fill the last third of the base bar. This part also regenerates twice as fast as the rest, so with all the regen upgrades, you can do consecutive takedowns with a second or two between them.
Last edited by Vassago Rain; Sep 23, 2018 @ 5:52pm
Michou à la crème Sep 24, 2018 @ 11:42am 
Well, the fact takedowns destroy the bar regeneration is a massive letdown since my pacifist playstyle heavily relies on them, and it's somehow almost never impossible to take two people down in a single activation for reasons i don't understand
At least i finally found the stun gun, so it fixes a good part of the problem
Many thanks for the explainations, i wish the game was clearer about that, i'd gladly take my 4 Praxis back
Vassago Rain Sep 24, 2018 @ 1:12pm 
Originally posted by Michou à la crème:
Well, the fact takedowns destroy the bar regeneration is a massive letdown since my pacifist playstyle heavily relies on them, and it's somehow almost never impossible to take two people down in a single activation for reasons i don't understand
At least i finally found the stun gun, so it fixes a good part of the problem
Many thanks for the explainations, i wish the game was clearer about that, i'd gladly take my 4 Praxis back

An ability that lets you erase any enemy in the game, regardless of any factors, needs to be very costly, or there's no reason to use anything else. You know, like how you've discovered that having the stun gun is pretty useful for your playstyle.

People don't walk around in pairs because that was a stupid thing in HR. NPCs make fun of that fact a lot. The reflex booster is an offensive aug. You'll use it in actual combat, against actual enemies who are trying to kill you, not against random guards standing motionless in a hallway.
Yes it's a one-shot ability, but i still need to get extremely close to the threat
And there's often guards standing next to each others because they're discussing or having a drink, playing poker or whatever else, and each time, there's no way i can throw a double takedown like i was able to at the very start of the game
So i just shoot one with the stun gun and immediately take down the 2nd
chimera201 Sep 25, 2018 @ 8:01am 
Originally posted by Michou à la crème:
Yes it's a one-shot ability, but i still need to get extremely close to the threat

Try playing the first Splinter Cell game. You really have no idea what extremely close means.


Originally posted by Michou à la crème:
And there's often guards standing next to each others because they're discussing or having a drink, playing poker or whatever else, and each time, there's no way i can throw a double takedown like i was able to at the very start of the game

More than 90% of the cases the guards split up(after having their little talk) when you get close to them.


Originally posted by Michou à la crème:
So i just shoot one with the stun gun and immediately take down the 2nd

Or you could just throw a gas grenade? There are so many options...
Oh didn't say i don't come up to them before they're done talking ahah
And i would run out of gas grenades pretty quickly, where i have dozen and dozen of stun gun ammo
MDX Sep 25, 2018 @ 11:46am 
froggie speak english? since when
Explore Sep 25, 2018 @ 1:23pm 
As mentioned, stun gun is useful for getting 2 (1+takedown) people without having to spend 2 praxis on the reflex aug. Other than looking cool when you get the rare situation to do double-takedowns, it's really a waste of praxis. Arguably you could do 3 with stun gun and double-takedown, but when you're getting to those numbers, you could spend it all on tesla to give you up to 4 takedowns at once (that does cost more, but then you don't need to think about spending 2 for double-takedowns for reflex aug).
Last edited by Explore; Sep 25, 2018 @ 2:17pm
Oh... I need the reflex augmentation for the double takedowns...
Well, i feel stupid for not noticing this, and the issue makes a lot more sense now
Explore Sep 26, 2018 @ 6:38am 
Originally posted by Michou à la crème:
Oh... I need the reflex augmentation for the double takedowns...
Well, i feel stupid for not noticing this, and the issue makes a lot more sense now

You're not stupid - it's misleading because the game introduces you to double-takedowns in the tutorial level, but after that you get reset so you no longer have the reflex aug.
Yeah, i knew i lost my augmentations, but when i quickly looked at what was available, the reflex one looked like it was only that slow motion thingy, so i just overlooked it
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Date Posted: Sep 23, 2018 @ 10:14am
Posts: 16