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^^This is the actual chronological order of the series.
The older games (original Deus Ex game and Invisible War) can both be enhanced with graphical mods.
Chronological it's the most logical way, but you would miss all the cameo and references from DE1 and IW in HR and MD, who is who and why.
I might suggest to play them in the release order.
The Fall it's essentially a spin-off, and it can be played whenever you want, minding that it end with a cliffanger and won't probably see an end at all.
I know that wasn't intended but when you consider where the franchise was intending to go there was a real risk of stumbling into political controversy and even getting swapt up in out-dated sci-fi concepts when you consider that human augmentation is actually a thing now. Prosthetics have gone from clunky mechanical things to being controlled by a persons nervous system and cutting-edge tech is allowing for people to get tactile sensation from touching things with their cybernetics. In the UK alone the NHS is fitting ocular implants into people to allow them to see a very basic visual feed from glasses fitted with a camera.
Give it another 10yrs and the notion of voluntary augmentation in order to take advantage of the progression of prosthetic technology isn't all that unlikely. No doubt the military is already investing heavily in the area of human augmentation and not just for former soliders with critical injuries.
From a creative angle, it would be wise to step back and see where things are in the real world before deciding where to take the Deus Ex franchise. As I see things, in order to keep interesting they need to either reboot or take things further than where Invisible War left things.