Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also, tried lowering settings to medium and low, both have the GPU locked at max. So I'd say there's definitely an issue there.
What's your actual model number, make, OEM, and refresh of GPU? Do you have a set PaT target? Any documented factory clock offsets? What's your reported core voltage, and does it differ from any documented (and undocumented, aka, things you did yourself, and/or had a friend do for you) estimations of voltage? Are you equipped with an SC, reference, or OEM card?
It's factory OC'd card (EVGA 1080 Ti SC Black Edition) and I just run it as is.
After driver version 384.94 it started, so it's probably either nvidia or windows.
Killing ApplicationFrameHost.exe in task manager used to fix it but now it doesn't.
I'm disappointed that you had absolutely no idea what half the things I wrote even are, although I probably shouldn't be. All the actual computer savy people who used to frequent disappeared forever ago.
Since you don't know what a PaT target is, and don't know how to check MCU, I'm gonna have to go with a default answer to your very default setup: any application run on any system built maxes out clocks, to the specified limits. These limits are defined by performance levels (P9 through 0), with 0 being the 'high performance, all systems to full power' state. If you were truly maxed out (which you're not, by the way), you'd theoretically (under water) be looking a speeds far past 2200 for the core. The reason you 'max out' is because the 10xxx series (actually, all of pascal) is equipped and configured to take full advantage of nvidia boost 3.0. It goes to the maximum rated clock, defined by the state, without compromising heat gain or power curve. Pascal, under 3.0, doesn't actually throttle the way previous generations did, by TT, then resorting to TJm checks when critical state is reached - rather, pascal looks at speed, step, state, temp, voltage. In other words, it's a dynamic system, divided in internal 'steps' of 12mhz.
In exchange for this dynamic system, that typically gives far higher clocks than what's advertised (without getting anywhere near the maximum someone who actually knows computers could get out of the hardware), gains through overclocking are lower, and harder to attain. Overclocking and everything related to it has also been made much more difficult by Nvidia's harsher encryption, which makes a BIOS replacement on pascal a challenge. On the other hand, you can actually increase your clocks simply by installing better cooling, or making your default GPU fan run at higher speeds. The cooler you run, the more 'steps' pascal can take, with, as might be expected, further steps requiring more power. Pascal has an absolute voltage maximum of 1.093, but you're not likely to go anywhere near that doing gaming.
To the average user, that being yourself, this is of no concern. To power users, that being people like me, this is quite the sad state of affairs. Pascal should be operating in the 1700 to 1950 range on P0 - which coincidentally, DX11 games are by default, unless you specify to the metal that it must maintain a lower state, and even if you do, pascal's 'step' program means one can't actually disable boost completely, let alone fully control it. Looking into the matter more closely, your GPU only has P5, P2, and P0, which is to be expected from a performance card aimed at enthusiasts, made by a company formed from enthusiasts, selling primarily to enthusiasts - of which you are not one.
The .exe you think is causing issues isn't causing issues, and is an integral part of how windows 10 operates alongside the windows store in the win10 environment. 'Killing' it doesn't actually kill it, and running a bypass means you can't access the store, period. It's also primarily concerned with CPU resources, and as it's a UWP app, not a traditional win32 feature, it needs to be contained in its own entity, and can't be bundled into something like svchost. You might have noticed that when you 'kill' the app, any instances of things like the calculator simply go poof.
TL;DR, no, there's nothing wrong with anything, except for the obvious fact that you think you know more than you actually do, while knowing extremely little. A cursory google check, an email to EVGA, or a call (you bought black, you're entitled to support) would have told you all of this.
Plus I never claimed to know it all.
Unbelievable.
I don't know if you even read my last post, the issue began after driver 385.41 and can be reproduced by installing different driver versions.
If ending ApplicationFrameHost drops the clock speed of the GPU, (or at least used to) and the game still runs perfectly fine albiet at the cost of not having calculator running needlessly in the background while I'm gaming then there's something in Windows obviously triggerring the GPU unnecessarily.
You also aren't 'triggering the GPU unnecessarily.' I literally made a huge post about how the pascal arc works. Are you too dumb to actually read it?
I'm fairly certain they'll be as amused as I am.