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Finish then replay the game instead. You have to actually pick between Stanek's daughter or the versalife vault.
Funny enough, I managed to save both the delegates and stop the bomb by chugging biocells while running with the cloak on to Viktor. I kinda expected Viktor to detonate the bombs the moment I saved the delegates but he was clueless about that.
Had I chosen the antidote instead of the signal jammer, would I have had to stop Viktor first and then save the delegates or Miller? Is the signal jammer meant as an insurance item if I saved the delegates first?
EDIT: A quick search on Steam suggest thes signal jammer only matters for the fight against Viktor?
Doing both isn't that hard. You just gotta be moderately fast, and not plunder every item that's not nailed to the floor. The jammer's primary purpose is to disable Victor's ability to set off the bombs if you take too long to fight him. Normally, he detonates the bombs out of spite after X minutes and his 'searching' cooldown's up, but if you have it, he can't blow the bombs.
If you have the antidote, you can either save Miller, or take extra time to reach the delegates.
As he alludes to, he doesn't actually want to blow up the tower, and he doesn't have any stake in killing Brown and his delegates. His personal reason for being there is to demonstrate a very simple message to the world, and also hoping to become a martyr as Adam, a wrench who's clearly working for The Man, kills him (a downtrodden, shamed, shunned, and discarded outlier of history) while the whole world's watching. He kinda wants you to kill him quite a lot as well, because of reasons explained in his computers and hideouts.
If you don't want to fight him, you can bring the killswitch, and have a pretty hardcore conversation with him.
I guess the real decision comes down to saving Alison and some of her followers or Miller.
Can't say I experienced anything like that but the alarm wasn't triggered in my case. Looking at the map, there is a passage through a hidden door that leads to the exhbition hall assuming you have the keycard to access the hall.
It's an item you get if you talk down Stanek with overwhelming force of character. If you attempt that mission, you can't do the bank heist. It's one or the other.
The way the game is structured, doing the bomb maker mission is 'for the future,' and doing the bank run is 'sticking to the past.' By telling Janus and Vega to drop off a cliff, or get their incompetent asses to break into the bank themselves, you're saving countless people in the present, and solving an actual international terrorism case. At least 30 cultists also get arrested, rather than outright die. The police applaud your actions. Your Adam has officially let the past go.
If you tell Stanek that he doesn't understand that the illuminati must be stopped before they unleash their doomsday virus on the world from inside their crystal towers, and his daughter and her cult is little more than a smudge on the international tapestry of lies and deceit you're unfolding, then start gunning down former belltower spec-op soldiers, now wearing blue uniforms rather than red, only so you can break into a bank and listen to a sound clip of Adam's ex girlfriend talk to Bob Page while he's sporting a constipated snarl, your Adam's officially trapped and dedicated entirely to the past, and the machinations of old men.
Which option do you think fits Adam's character. I feel its the bank, I mean that was the reason he signed up with TF29, to get closer to the illuminati and he even admits that the entire thing with the bomb maker is to distract them.
Depends on you, man. I mix and match.
If you follow the logical path, (as well as following orders) through the London missions, your first "decision" after clearing the convention center is to give Miller the antidote or save it. Since Adam is confident in his ability to save the delegates and defeat Viktor, saving Miller's life seems an easy choice.
From there, the next area Jensen comes to is the Meeting Rooms. You have all the time you wish to take, to get to the other end of this map and the elevator that takes him down to the VIP lounge, where he prevents Brown from drinking the poisoned wine.
By opening the hidden wall panel in the VIP room, Adam easily beats the time limit, and finds the side entrance to the exhibition hall, where Marchenko waits.
Miller is saved; Brown & Co. are saved; residents in the towers are saved; even Marchenko can be saved; the Illuminti's plan is thwarted. All's well that ends well.
Still, the other ways are fun, too. :)