Deus Ex: Mankind Divided™

Deus Ex: Mankind Divided™

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Frag Maniac Dec 3, 2016 @ 12:04am
Rave (hints, no spoilers).
I've spent at least an hour trying to sneak into this place. All I want to know is do I need to find a keycard, despite the PDA indicating otherwise, or can you sneak in?
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Showing 1-7 of 7 comments
chimera201 Dec 3, 2016 @ 1:52am 
The neon lights quest? There is a way in on the far left side of the door. You can get the keycard from one of the rooms(after doing something) in Hlavni No33
Vassago Rain Dec 3, 2016 @ 2:04am 
No, there's a wall you can break down and enter through, but the only way to use that access is if you have electric/EMP immunity through max level rhino armor.

So, really, the only way in is to get the keycard.
cyberwiz97 Dec 3, 2016 @ 6:14am 
Well, you don't actually break down a wall. It's a breakable vent panel. And, if you find some things, like a trash can, and put them through the opening, you can use those to walk on and avoid part of the electrified floor, taking only minor damage getting through the rest of the way, with no special protection augs. I've never used the keycard, myself.
Last edited by cyberwiz97; Dec 3, 2016 @ 6:15am
Frag Maniac Dec 3, 2016 @ 4:37pm 
Thanks guys, but already figured it out last night before checking back in here today. I was skimming some Google links and found one person saying you can sneak in, so I tried the first way I'd attempted it again, via that vent panel you can smash. This time though, instead of getting fried in the electricity, I managed to dash across it quickly enough and get through that low vent before dying. So it IS possible without maxed Rhino Armor, but that was on just normal difficulty mode, and you must be very quick. I'd definitely want max Rhino on any higher mode than that.
AmpleNickel4262 Dec 3, 2016 @ 6:04pm 
Originally posted by Frag Maniac:
I've spent at least an hour trying to sneak into this place. All I want to know is do I need to find a keycard, despite the PDA indicating otherwise, or can you sneak in?

Every single encounter/room, and I mean everyone has 2 or 3 ways in. Anytime you're stuck going one route just look around a little longer. I can't tell you how many times I thought I was clever fiinding a way in only to get into the room and find a vent hidden behind a box (suggest getting PEPS upgrade that can blast the heavier crates out of way or the arm strength upgrade so you can move them from in front of vents, dozens across the game) or I'd find some high ledge I could have dropped in on.
AmpleNickel4262 Dec 3, 2016 @ 6:04pm 
Originally posted by Frag Maniac:
Thanks guys, but already figured it out last night before checking back in here today. I was skimming some Google links and found one person saying you can sneak in, so I tried the first way I'd attempted it again, via that vent panel you can smash. This time though, instead of getting fried in the electricity, I managed to dash across it quickly enough and get through that low vent before dying. So it IS possible without maxed Rhino Armor, but that was on just normal difficulty mode, and you must be very quick. I'd definitely want max Rhino on any higher mode than that.


And yes it is possibel to dash across that electricity and turn right and dive into vent real quick. I died once finding entrance, then just spammed painkillers twice while sprinting. That's the main thing I love about this game and think they did really well. Everything is approachable from multiple different ways and playstyles. Everything.
Last edited by AmpleNickel4262; Dec 3, 2016 @ 6:05pm
Frag Maniac Dec 3, 2016 @ 6:41pm 
Originally posted by AmpleNickel4262:
Every single encounter/room, and I mean everyone has 2 or 3 ways in.
Yes, I've found that mostly to be the case too, but I've yet to find another way in or out of the rave. I've also not yet found a way to disable that electricity, and I even tried destroying an electrical panel near the outside vent you break into.

You don't turn right to get to the other vent inside with the hatch that opens though. You just run straight down that narrow little room after turning left. The only real hard part of getting in it fast enough is that it's at ground level, so you have to crouch before getting into it.

I do agree though that routes are plentiful in general, and well thought out. I often find myself discovering better ways into a place I could have used after exploring an area I've already done a mission in, but I doubt I could remember them all in a subsequent play through.

The only clumsy thing game design wise I'd have to say is day/night scripting is weird. After doing the Rucker mission, it's been stuck on night time ever since, so I couldn't talk to most merchants. Then I found it was only green laptop merchants, underground ones, that buy stuff, and those are much more sparse. Getting to them often takes me way out of my way, so I end up dumping stuff sometimes. It wouldn't be as bad if that train ride cutscene didn't take so long, due to the next district loading so slowly.
Last edited by Frag Maniac; Dec 3, 2016 @ 6:48pm
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Date Posted: Dec 3, 2016 @ 12:04am
Posts: 7