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I have a 120hz Eizo medical monitor, that's also a VA panel known for the fact that black is actually...black, and I don't experience the issues you are. On most VA panels, there's a dedicated game preset that turns off the backlight, and implements things like very high gamma. Turn off contrast enhancer, and run a more fitting temperature, like 9300k. Odds are you're at 5000k, which isn't really all that great for playing games at all.
Also turn off trash like ecoview, as it messes with the colors to save power.
Power save needs to be turned to off in the power manager, or you'll keep experiencing the flashes of it having all the color and vibrance, then going dull when the 'action' dies down. Configure colors as appropriate for your environment and gaming. If you have a proper, actually expensive one, you'll have dedicated software for this express purpose, or failing that, hardware buttons on the monitor.
I'm pretty certain it's accurately calibrated.
6500k is the sRGB standard... surely 9300k would be *painfully* blue-cast?
The sRGB tone-curve profile is theoretically slightly more accurate for non-ICM-aware software (like games), but it boosts the shadows slightly over the default gamma-2.2 tone curve profile, which makes the black-crush issue more pronounced. About the only way to minimise it is to either drop the gamma far enough that more of the colour range drops into shadow (which makes the game far too dark), or as I mentioned above, creating a profile with an artificially high black-point rather than the measured native black point.
About the best comparison I have is the recent Hitman game - I don't know if it's using some sort of physically-based-rendering approach, but it handles dark tones perfectly, without exhibiting any noticable banding/posterization in the shadows. So I'm fairly sure it's down to this particular game... and I get the distinct feeling it's because of some hard-wired post-processing they've got in there to boost contrast.