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One thing I found strange, however, was the fact that some level 1 and 2 hacks seemed more difficult than some level 4 and 5 devices.
If you're not having fun with hacking, you can get through them all by using multitools. Although I recommend also having the MicroAssembler aug, so you can craft them as you need 'em.
In the 1st game, I had to waste my Praxis on hacking abilities.
In this game, I can hack level 5 terminals everywhere, anytime, I use crafting parts.
In the 'first game,' there's only 4 level 5 locks total.
and also level 4 locks.
and also level 3 locks.
and also level 2 locks.
and also level 1 locks.
Multi tools is a great improvement over the 1st game, and more like the original game (which had them)
The first game only ever allowed you to open stuff with either lockpicks or multi-tools, and arguably is far more stingy with them than any of the other games in the series. Without any investment, a single tool takes 10%. Basic containers almost universally have 25%, so you have to spend 2 and a half tools to open them with no investment, but a single 'point' in electronics/lockpicking boosts tools to 25%.
Adam is blessed living in a contemporary world where the options to open doors aren't piles of tools or a GEP gun.