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It is just that, at this point it's useless trying to stealth missions, because there's no improvement on this part and it's too easy. It's easier to stealth, than go all in hard.
Its all about options and adapting to the situation. Its not meant to be thief or the early splinter cells where stealth IS the main aim...In Dues Ex, its an option but it might not work in every situation, so you need to be flexable and adapt.
I did a very stealthy mostly non leathal playthough (certain people i killed on purpose) and the mechanics all worked well and as expected. So you cant say its more of a shooter at all. I found a good balance of augs/upgrades and weapon mods that all fitted my hybrid style... So i would say maybe start again and think carefully about each upgrade.
Not sure if this is your first Deus Ex game, but even though its gone through several changes over the years its always been its own thing and plays unlike any other game series so you might just need some time to adjust....
As @Vassago Rain say
It's down to the player to implement the other half of the stealth bit too LOL
If you think such stealth is what you want, then you should go play any of the crysis games on the max difficulty. Delta and post-human warrior are like that, but crysis games aren't stealth focused at all. However, one can simulate the experience OP wishes for by simply not using the nanosuit's powers, and trying to get through areas with pure stealth - something that's gonna fail instantly if you let anyone see you for even an instant. Since we're doing this the way OP thinks he wants his stealth games to play, and the suit powers are off limits, you have no cloak. Good luck.
Speaking of the cloak. Cloaking in every game ever, no matter how new or old, is always the most broken ability ever, but if you actively use it to turn even obvious story important fights into non-engagements, that's on you, not on the game. High on my list of wants is for Eidos to incorporate the heat-sensing turrets from system rift into the new DLC, and granting them to various robots, so all the crutches get taken away in a single go, just to watch the tears.
I agree, the invisible aug is very powerful - wasnt there a game where you had to decide between being invisible to humans and being invisivle to robots/ lasertraps?
Yeah, the first game's cloak is split between radar invisibility, and visible light invisibility, but since there are so few robots, robot invisibility is one of the most useless augs. Almost all mods for the game upgrade commandos to be robots for detection, so they can generally see through the normal cloak, thus giving radar invisibility a reason to exist.
My point is, Crysis is another game with overpowered stealth. Most stealth games aren't very challenging to play anymore.
First part of your text, yes a want something more realistic, and thats why I enjoyed hitman or such games in my childhood.
Cloak IS op, but like everybody said it depends on how you use it.
Things people tend to mix up is , eventho I decide to use it or not, it is still OP.
Beside that, thanks I plan on doing that next playtru, I achieved 3 missions this way by now(No cloak-not shooting anyone-just walking through) Is possible, and a real stealth challenge,at this point ,i'm the game maker if it's not in the way Dev maker wanted it to.
You are right, I could kill.
But right now it is not how I intended to play.
________
To answer for the peeps who talking about crysis, I enjoyed the first two.
Didnt stick because of the story, still stealth was really fun, thats all now talk about Deus ex.
like Frag Maniac said, "stealth games are not very challenging to play anymore."
But apparently it is also mainly an exploration game.
yes of course I can search around like I always do, find some neat design here and there, mostly find crafting materials. It's a game, not a museum.
I don't even know if you read my text.
I litteraly said the game is too easy even when doing stealth (which in my opinion should be the hardest way)
And yes I can perfectly say it's more of a shooter (based on my sayings in the text) they implemented neat feature, but only for lethal options. Non-lethal are out of the way boring guns.
_________
My point is, I feel like this game isnt made for stealth , and not even "exploration" ...
If it would have been a real stealth game, well there's something missing.
If it would have been an exploration game, if would've been bigger, with more sidequest, a great story and plenty of choice. And of course having more than "finger counted ways to enter"
All I can say it's that the game respect more casual shooters than non-lethal stealth artists. "Imo"
Ps:Gosh that was a long reply.
I've just unlocked the cloak so maybe I'll have an even easier time from now on.