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The part about Miller is true but anyone else dying or the "very quick" part is not. I was actually confused by this from what I've read on the wikis and forums because I didn't find this to be true the two times I played (taking the two different paths). After you find Miller, you can actually take your sweet time getting to the delegates (I spent waaay over the 10 minutes taking out all the guards). The timer doesn't start until you get to the delegates. Then if you take the secret door to Marchenko (which'll take about 30 seconds) you can fight him (don't even need the killswitch or the bomb disabler) and he won't detonate the bombs. You can do this regardless of which path you take (I've done both). Of course you can only save Miller with the Versalife path.
Seriously that place is a freaking rat maze to me. I know I figured it out last year but last time I played recently it confused the heck out of me >_> wandering blindly through hall after hall. It's like... one door, one really easy door to reach them, but I get so turned around lol.
If you don't get to Brown and the delegates within the 10 minute window, you can still save them if you have the antidote found in the Versalife vault (provided you didn't give it to Miller). If however, you took longer than 20 minutes, you'll walk into the VIP room and find everyone dead.
If you go for the delegates first, you have 10 minutes to find Marchenko and stop him. Once you enter the exhibition hall, the timer quits and you can take your time with him. He only blows the towers if you're late finding him.
There's a secret door that connects the VIP room and the Exhibition room. In the VIP room, it's at the North end of the room. In the Exhibition hall, it's at the West end on the upper level.