Noxcode

Noxcode

 This topic has been pinned, so it's probably important
NOXCODE Suggestions
Your design
Feel free to share your ideas for future updates — I’d be happy to hear them!
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Showing 1-2 of 2 comments
  • Maybe could use dash to break through an ice block?
  • Think could do with a 1min or something time left reminder. If you're not near the exit already, 10 seconds isn't enough. maybe 30 at least.
  • Grapple/swinging might be interesting but seems less necessary after few early upgrades.
  • Occasional Moving blocks/ledges? Imagine that would be complicated in procedurally generated worlds and have to kill or injure the player if get squashed.
  • Couldn't see any clue what the 4th icon/ability does (one that looks like a backpack, default key Z) so took while work out what it does.. Isn't listed in controls either and I kept thinking was meant to open the bazaar.
    Can't figure out what the first icon's for either, the 3 lines one with no control indicated. I assume meant for something later.
  • Careful time jump over top of a red blister about to pop could be used as a risky jump boost like rocket jumping.
May 24 @ 10:26am 
Thank you!

Maybe could use dash to break through an ice block?
Already did in 0.4.

Think could do with a 1min or something time left reminder. If you're not near the exit already, 10 seconds isn't enough. maybe 30 at least.
Noted. It's easy.

Grapple/swinging might be interesting but seems less necessary after few early upgrades.
I have a sketch for it. Since the game is getting faster, I haven't done any testing yet.

Occasional Moving blocks/ledges? Imagine that would be complicated in procedurally generated worlds and have to kill or injure the player if get squashed.
Planned.

Couldn't see any clue what the 4th icon/ability does (one that looks like a backpack, default key Z) so took while work out what it does. Isn't listed in controls either and I kept thinking was meant to open the bazaar. Can't figure out what the first icon's for either, the 3 lines one with no control indicated. I assume meant for something later.
I see. Since I'm not focusing on the graphics yet (icons, for example) UI may feel a bit chunky. By design, the icon without a bind works all the time. And it is a Wall-running ability.
The Z ability is a Jetpack. The game uses physics, so you need to hold it a bit to take effect. And I forgot to enable it in the binding menu, yes...

Careful time jump over top of a red blister about to pop could be used as a risky jump boost like rocket jumping.
Interesting, I'll run some tests.
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