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There might be something in the log file which explains what's going on... take a peek in output_log.txt (written out alongside the executable under Basingstoke_Data)
Most unity games work with the controller so I honestly don't think it's at my end ...
Cheers...
Hello.
There os no output_log.txt in Basingstoke_Data, or any where else for that matter.
So...
1: How do I get the executable to generate this file?
2: Are there any launch options I can use?
3: Are the developers going to fix this any time soon ...?
4: What kind of controller was used by the developer for testing?
Over to you devs...
2. Not that I know of specifically that might help; but there may be some env vars that could be cleared before running the executable that might help (had similar problem with Revenge of the Titans on some peculiar configurations - needed to add "XMODIFIERS= " before the executable invocation to avoid something breaking input before.
3. Honestly, unlikely, if it's anything complicated. We lost our lead developer because Basingstoke tanked and left us massively in debt and unable to continue to pay him, and this is a really really small problem for a really really small fraction of the really really small userbase.
4. 360 wired and wireless and some form of Logitech controller. Linux controller testing by @ValiantCheese of Linux gaming fame (http://cheesetalks.net/proton-linux-gaming-history.php)
Cas :)
Thanks for the reply, sorry to hear all that.
I'm honestly surprised, as basingstoke is actualy a great game,
with excellent production values.
I will keep trying at my end ...
I see someone posted about keyboard mappings... maybe that will work ...
Cheers,
I managed to work it around by editing `~/.config/unity3d/Puppygames/Basingstoke/prefs` and changing
to
Any other tips?
if you click or press a keyboard key then you can't play with the joystick.
Also with the itchio version you have to set LC_ALL=C with some locales to get the joystick and game saves to work, but i think it is not required with the steam version.
For linux issues, I hear a lot of developers say, "well, I used Unity, so it should work as Unity usually does," but I have so many Unity games that have different issues with the gamepad controllers. I wonder whether they are tinkering with the library on different versions or something. I wish someone would standardize on a solid API, because so many games struggle with inverted Y-axis and gamepad disconnect-reconnects.
Thankfully, the game is entirely enjoyable with the keyboard & mouse.