Disciples III: Renaissance
Achievements
Some achievements are bugged and won't trigger for sh**. Found a thread on the steam forums saying that editing achievements files in steam folder will fix some. Does it work and can all achievements be fixed this way?
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Сообщения 115 из 15
Since nobody replied.
I got all achievements except building related ones. If someone has got it, please share the way you need to fix achievement file. I keep failing, although I managed to trigger it in-game (but steam doesn't respond to it).

If someone is interested, I can share mine, which triggered bugged achievements.
Please, share the information if you are still open for this discussion )
You can fix most of the achievements by editing proper .ini files in Steam\steamapps\common\disciples 3\Resources\Profiles\achievements folder. They're pretty simple and you need to find a good value to each broken one. Some achievements will trigger then, or will trigger in-game and unfortunately won't trigger on steam. I've a problem with a buildings achievements, since I can't find proper values - the game triggers the achievements, but steam won't see it.

Mostly you will need to lower the values a bit.
Can you please give the exact values and/or condition specifics for 3 defeat related achievements (Training Dummy, Veteran, Invincible)?

Much obliged.
http://forums.steampowered.com/forums/showthread.php?p=33148853
Here's the most of them. I couldn't find the way to fix building achievements yet.
Glad to find out some people found my post helpful in that link you shared. Mind sharing with me the values for these achievements?

Training Dummy
Invincible
Veteran

Also missing the builder's one if anyone had success with those.

Thanks
Not sure if anyone cares about the achievements but I was messing around with the achievement files today to see if I can unlock the builder one that is impossible to do as the game is.... You know bugged. Now I am not sure what unlocked it since I was doing many things at one time. So someone can confirm which it is...

The first change I did was to the buildings.achievement file. Here I thought... If I was going to make a bug... Would I misspell something? So changed the name and the values as suggested. And changed the type to range instead of percentage. See below the file with the changes... I forgot to revert back the range to percentage but that wasn't the problem I believe since I tested that before making the "buildings" to "building" name change for the achievement.
// Achievement Profile

achievement "building"
{
nameid "buildings_name";
descid "buildings_desc";
type range;
count_name "str_buildings_CN";

level_bronze 7;
icon_bronze "Resources\Interface\Icons\achievements\achieve_building.t";

level_silver 9;
icon_silver "Resources\Interface\Icons\achievements\achieve_building.t";

level_gold 11;
icon_gold "Resources\Interface\Icons\achievements\achieve_building.t";
};

The second change I made was to a different achievement, in this case it was "game_loads.achievement", which is also bugged but the link above will direct you to how to fix that. My thinking here is that if the achievement doesn't unlock because of a bug, then use one that can unlock and change some of the values to the "broken achievement". So I changed the nameid and the icons. See below....

// Achievement Profile

achievement "game_loads"
{
nameid "buildings_name";
descid "game_loads_desc";
type range;
count_name "str_game_loads_CN";

level_bronze 2;
icon_bronze "Resources\Interface\Icons\achievements\achieve_building.t";

level_silver 1;
icon_silver "Resources\Interface\Icons\achievements\achieve_building.t";

level_gold 0;
icon_gold "Resources\Interface\Icons\achievements\achieve_building.t";
};

Since I can't tell what change made the achievement pop, I would hope that someone could use the info here and do some checking and see what really made the achievement spring. I was testing the Empire Act IV turn ~400 having completed the map and made a save just before completing it on Windows 8.1 since the game crashes on Windows 10. First I got a ton of achievements and by editing the suggest values this one showed also but didn't register in Steam. My building value was 8% on this map. I would then quit the game and make changes to the config file, restart the game and end the scenerio. It could be that it's just bugged and reloading x number of timess triggered it too but I would think that if that was the case changing the name of the achievement wouldn't have done anything. Also it could be the combo of these two items. I cannot make Defeats achievement or Distance travelled achievement work yet but they are on my next to try out list.

Hope this helps, since I really didn't want to use a hacking tool I figure just try to fix the game itself.

Cheers
Отредактировано StormCloud; 11 июн. 2016 г. в 8:05
I have completed the Achievements that are related with the percent of loss.
First I have changed the language to German.
Next I have edited the file defeats.achievement that now looks like:

achievement "defeats"
{
nameid "defeats_name";
descid "defeats_desc";
type range;
count_name "str_defeats_CN";

level_bronze 3;
icon_bronze "Resources\Interface\Icons\achievements\achieve_defeats.t";

level_silver 2;
icon_silver "Resources\Interface\Icons\achievements\achieve_defeats.t";

level_gold 1;
icon_gold "Resources\Interface\Icons\achievements\achieve_defeats.t";
};

I changed the type from percentage to range. You can also change the numbers to how do you like it. I don't know if it will work for everyone. Tested it on the first mission for the empire.

I'm still checking the solution of StormCloud.

EDIT

I checked the solution of StormCloud.
It works, but only when you are on the campaign (Prolog doesn't count for achievements).
Thanks to this I have completed all the achievements for this game without SAM.
Отредактировано Luyanki Werpolterop; 9 авг. 2016 г. в 10:37
Автор сообщения: Luyanki Werpolterop
I have completed the Achievements that are related with the percent of loss.
First I have changed the language to German.
Next I have edited the file defeats.achievement that now looks like:

achievement "defeats"
{
nameid "defeats_name";
descid "defeats_desc";
type range;
count_name "str_defeats_CN";

level_bronze 3;
icon_bronze "Resources\Interface\Icons\achievements\achieve_defeats.t";

level_silver 2;
icon_silver "Resources\Interface\Icons\achievements\achieve_defeats.t";

level_gold 1;
icon_gold "Resources\Interface\Icons\achievements\achieve_defeats.t";
};

I changed the type from percentage to range. You can also change the numbers to how do you like it. I don't know if it will work for everyone. Tested it on the first mission for the empire.

I'm still checking the solution of StormCloud.

EDIT

I checked the solution of StormCloud.
It works, but only when you are on the campaign (Prolog doesn't count for achievements).
Thanks to this I have completed all the achievements for this game without SAM.


Автор сообщения: StormCloud
Not sure if anyone cares about the achievements but I was messing around with the achievement files today to see if I can unlock the builder one that is impossible to do as the game is.... You know bugged. Now I am not sure what unlocked it since I was doing many things at one time. So someone can confirm which it is...

The first change I did was to the buildings.achievement file. Here I thought... If I was going to make a bug... Would I misspell something? So changed the name and the values as suggested. And changed the type to range instead of percentage. See below the file with the changes... I forgot to revert back the range to percentage but that wasn't the problem I believe since I tested that before making the "buildings" to "building" name change for the achievement.
// Achievement Profile

achievement "building"
{
nameid "buildings_name";
descid "buildings_desc";
type range;
count_name "str_buildings_CN";

level_bronze 7;
icon_bronze "Resources\Interface\Icons\achievements\achieve_building.t";

level_silver 9;
icon_silver "Resources\Interface\Icons\achievements\achieve_building.t";

level_gold 11;
icon_gold "Resources\Interface\Icons\achievements\achieve_building.t";
};

The second change I made was to a different achievement, in this case it was "game_loads.achievement", which is also bugged but the link above will direct you to how to fix that. My thinking here is that if the achievement doesn't unlock because of a bug, then use one that can unlock and change some of the values to the "broken achievement". So I changed the nameid and the icons. See below....

// Achievement Profile

achievement "game_loads"
{
nameid "buildings_name";
descid "game_loads_desc";
type range;
count_name "str_game_loads_CN";

level_bronze 2;
icon_bronze "Resources\Interface\Icons\achievements\achieve_building.t";

level_silver 1;
icon_silver "Resources\Interface\Icons\achievements\achieve_building.t";

level_gold 0;
icon_gold "Resources\Interface\Icons\achievements\achieve_building.t";
};

Since I can't tell what change made the achievement pop, I would hope that someone could use the info here and do some checking and see what really made the achievement spring. I was testing the Empire Act IV turn ~400 having completed the map and made a save just before completing it on Windows 8.1 since the game crashes on Windows 10. First I got a ton of achievements and by editing the suggest values this one showed also but didn't register in Steam. My building value was 8% on this map. I would then quit the game and make changes to the config file, restart the game and end the scenerio. It could be that it's just bugged and reloading x number of timess triggered it too but I would think that if that was the case changing the name of the achievement wouldn't have done anything. Also it could be the combo of these two items. I cannot make Defeats achievement or Distance travelled achievement work yet but they are on my next to try out list.

Hope this helps, since I really didn't want to use a hacking tool I figure just try to fix the game itself.

Cheers


What i can say more - those metods works in 100% - i just try it and finlly i made all achis which i missfor 2 years - big + for Luyanki Werpolterop and StormCloud
I confirmed the above information from Luyanki Werpolterop and got my "defeats" achievement and also made a modification to the long_way.achievement file (see below) to make my last 2 achievements pop for 100%

Note: I see a pattern of 0,1,2 for the achievement file. 0 gold, 1 silver, 2 bronze for a type of range that will make the achievements pop.


achievement "long_way"
{
nameid "long_way_name";
descid "long_way_desc";
type range;
count_name "str_long_way_CN";

level_bronze 2;
icon_bronze "Resources\Interface\Icons\achievements\achieve_long_way.t";

level_silver 1;
icon_silver "Resources\Interface\Icons\achievements\achieve_long_way.t";

level_gold 0;
icon_gold "Resources\Interface\Icons\achievements\achieve_long_way.t";
};
Отредактировано StormCloud; 9 ноя. 2016 г. в 19:42
I also got my 100% by making the edit to the defeats and building files. I did not have to edit the game loads one however. Big thanks to everyone in this thread, I'm proud that collectively we were able to accomplish this after experiencing much frustration on my own.

Great job Stormcloud on applying your analytical skills to the file edits, your a genius brotha!
managed to get all achievements but wanderer/architect/invincible/brave lines which i belive are the ones that are bugged so no question there but i am also missing:

merciless line where i am not sure if its bugged since more than 0.9% worldwide have achieved it, i have no clue what id have to do to obtain them though since the 90% kill rate i suspect i need i easily achieved multiple times and didnt get the achievements

conqueror gold - the highest i ever reached was 75% conquered and that was always with owning everything and waiting a couple hundred turns to terraform the entire map, is it even possible to attain 90% or is this another bugged one?

oh and even though i believe wanderer is bugged, whats supposed to be the trigger for it? only thing i can come up with would be turns used until end but i couldnt imagine how they could bug that since its a simple range achievement and none of the buggy percent ones
Hey guys,

i just stumbled upon this thread and i know it is quite old. But i was wondering if anybody in here fancies making a guide for other people to actually be able to achieve the 100%. That would actually be awesome!
I used this thread recently to fix my achievements and followed his suggestion to make a guide with information from this and other threads.
Отредактировано Testymagic; 13 янв. 2023 г. в 17:29
I know it was a long shot but i even contacted Kalypso Media about these broken achievements.
The response was what i expected: "Since the game has been released almost 14 years ago, the developers have long moved on to other projects. Therefore no future updates or fixes will be released."
So they wont even bother to remove them from steam.
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