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What is the password?
It doesn't help. I'll just look things up in the future first before posting here.
I bloody well KNOW PW means password, which is obvious from my original post mentioning it. I tried variations of heart and love first, and I also tried to find out the names of the people in the photo, with no luck there. I've mentioned all this.
If I outright ask for a solution, and you feel the urge to respond with something that A.) isn't that, and B.) tells me to consider things that have all been fully addressed in my post earlier, maybe don't bother posting a response at all unless you're going to be helpful.
Leave the building and go to the park, which is down the road past the sewer manhole. Talk to the woman sitting under the gazebo and compare the photo with her, she will give her name which is the password.
I will say I'm a bit disappointed the solution is "leave the crime scene you're in, interact with a person, and then presumably re-enter crime scene now that you may have compromised your veil", instead of say, a bit of grafitti in the building with their names, or the ghost reacting in a way that is helpful, or taking the laptop somewhere to hack into it, or something like that. Here's hoping the game doesn't have more situations where the solution involves ducking into and out of a crime scene just to grab a solution that could've plausibly been found indoors.
You're investigating, you should go here and there and talk to people.
What's that about "leaving crime scene"? It doesn't make sense.
What about veil being compromised? Even if someone knows who you are - that does not disable veil from other persons.
There's a body in the building. We've already entered it once, while veiled (not invisible, just veiled). Being at what may become a crime scene is problematic. Potentially being seen going back and forth into and out of it, more so. Interacting with a person in a way that is like "Hey, look at this photo, do you know these people" is even more potentially problematic if one or more of those people are currently dead and an investigation starts, or related to dead people in such a way that they get considered persons of interest, and so on, because it can all potentially lead back to you, even if you have nothing to do with the murder. This is assuming you can't mind-wipe people.
Will the person you talk to be able to see through a veil? That's a risk. If they somehow can, you committed a high-profile double-murder in the city about a year ago (or at the very least, the Bartender origin story did). That's still in memory for some people.
Even if not, how about cameras? If the people in the photo are dead and a public investigation starts, and the person you showed the photo to comes forward, it's only a matter of time before they start checking cameras. If you disappear off their camera feed, that's going to raise questions. If you don't, that leaves a trail to the subway, to the station you boarded at, potentially to the house... unless the house fuzzes cams, in which case it raises different questions, which will also draw more attention.
Even if your veil is perfect.
I guess I'm just used to tabletop games set in urban fantasy settings where these are things to consider during an investigation, and footwork often IS part of those investigations. Maybe it comes up later, I dunno. Just seems an odd design choice.
- Nobody knows it's a crime scene except you.
- It is established that the presence of ghosts tends to keep the average mundane human away. So the body in the Village Eye will probably not be found anytime soon.
- The police officer is well aware that people were squatting in the building, but nobody has filed a complaint so they haven't done anything about it.
- If someone recognizes you through the veil, then they are someone who has deeply experienced the supernatural ("void touched") and would probably be on your side.. And even if weren't, you are still veiled. You don't look like the person who committed the murders.
- The people you are questioning are homeless vagrants. The police won't be listening to them.
- The victims are also homeless vagrants. The police generally doesn't spend a lot of manpower solving those.
- There's no actual evidence of murder on either body. One froze to death, the other is covered in moss. The latter is odd, but not murder and the body disappears anyway.
- New York doesn't have CCTV like London does, and even if there were cameras around they need a reason to check them. No crimes have been committed here. No mundane crimes anyway.
Um... I think that covers it? :D
I guess I'm just conditioned at this point to think: There's a body here, I've now been here, this is a building in an area that has law enforcement, law enforcement knowing about me specifically is a problem (even if I look like someone else, because overreliance on mind-clouding magic often leads to it failing at the WORST times!), I need to make sure no one around here has seen me NEAR the building, much less going in and out of it waving around a picture of someone who may be connected to this corpse, which could lead to people -discovering- the corpse, and all that.
I would question the whole "person has been exposed to magic and thus is probably a friend if they have powers" assumption, but you're literally a dev, so it's basically Word of God on this one! XD
Hey, if the body disappears, that definitely resolves some potential issues. I hadn't gotten to that point. Got stuck on the laptop, came here, got temporarily turned off of the game, started playing another one with a recent expansion. I'll definitely swing back around to Unavowed soon, though. Thank you for the response!
I can't help but point out that this one is mistaken. There IS evidence of murder on the moss-covered body, but you don't notice it unless you chose the cop background, in which case you spot the knife marks on his neck.
I didn't know the body disappeared, though. Guess I haven't gotten that far.
I will say that I at first thought the mission was self-contained within that building, too, and that there must have been some other way to get the password. One of the drawings on the wall even looks like a large human heart! I was sure that the password was on that wall somewhere. But after enough investigation, I decided to follow one of the prime rules of adventure games: If you can't get it, move on. You're not stuck as long as there are unexplored locations.