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I'm not a huge fan on the style, but I myself will l reserve my judgement once I see how they look in the actual game play. If it doesn't stick out too much in a bad way and the game play is overall good, I'm fine with them cutting corners on the art department.
But I'm not sure having Muha complete revamp the art of this game with paid artist would be better for the game, because obviously it's going to increase the cost, and development time of the game. And while I didn't research how many copies their previous games sold (or how far along the development of this game have gone), I get the feeling the Thea games were at least niche games aimed at a pretty core base. I think doing full art revamp would at the end, do more harm than good to the project if not out right kill the entire game.
If this game is only at early concept stage, then I agree. Using proper art from paid artist would be better. But assume the promotional arts and trailer is pretty close to finished product, having a full art revamp feel like it'll cause more harm than good.
The point I brought up about niche isn't about loyalty, but more on cost and profit (because let's be honest, Muha still need to make a profit in the end to keep making more games). My point is more on Muha games probably doesn't have wide appeal and have to sell million of copies, which is why they choose to use AI art to keep the cost down. I'm not sure which would hurt them more in the end, keep using the AI art they have now, or do a full art revamp with paid artist. Regardless, it looks like a lose-lose situation already.
We'll just have to wait and see what they do, and how good the game is in the end when it comes out.