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Though, mind you, between those 3 ships, I was able to take down just about anything... just not the game client.
How far were you through the game when this happened? (Sector 1? Sector 2? etc)
Could you continue the game afterwards?
This can help us track down the issue. Thanks for reporting!
• The Drasick/Gas the Station quest-line can show up multiple times. This happens most games. I've had up to three Drasick quests underway at once.
• Completing or starting Quests can 'delete' existing nodes. I guess that's standard, but really annoying when shops are removed. Because any node can spawn a quest, you can't even try and preserve a shop by doing quests last.
• More of a personal taste thing, but most games start with one of the nearest nodes always being a new ship depot/shop. You never have enough money to buy new ships here, would be better to stick this near the Exit node.
Thanks for a great game.
• The Quest that deletes shops is the Drasick quest. Not sure if other Quests do that, I'll try and take note if I see another quest with same effect.
Thanks for the feedback, I'll be sure to take it on board for future updates. :)
Another suggestion for any future updates: Photon Blast I should probably be removed from loot tables/stores. You can't scrap a ships only weapon, and every Rogue comes with PB I as standard, so it will never be of value as anything but scrap.
We're working on them at the moment and hope to release the update very soon. We'll post an announcement here on Steam and our social media pages when it's available!
Although I may wait to replay it now... :'(
I'm stuck on the initial loading screen right after clicking "New Game" and selecting difficulty.
I just installed the game, so there are no saves or any other state.
:: ~ » lsb_release -a No LSB modules are available.
Distributor ID: Ubuntu
Description: Ubuntu 17.04
Release: 17.04
Codename: zesty
Here's strace output of the game process:
stat64("/home/xxx/.config/unity3d/Blazing Griffin/Distant Star_ Revenant Fleet/DSRF_save.dat", 0xffd76a40) = -1 ENOENT (No such file or directory)
lstat64("/home/xxx/.config/unity3d/Blazing Griffin/Distant Star_ Revenant Fleet/DSRF_save.dat", 0xffd76a40) = -1 ENOENT (No such file or directory)
access("/home/xxx/.config/unity3d/Blazing Griffin/Distant Star_ Revenant Fleet", F_OK) = 0
recvmsg(16, 0xffd76ff4, 0) = -1 EAGAIN (Resource temporarily unavailable)
poll([{fd=16, events=POLLIN|POLLOUT}], 1, -1) = 1 ([{fd=16, revents=POLLOUT}])
writev(16, [{"s\0\1\0", 4}, {NULL, 0}, {"", 0}], 3) = 4
recvmsg(16, 0xffd76fd4, 0) = -1 EAGAIN (Resource temporarily unavailable)
recvmsg(16, 0xffd76ff4, 0) = -1 EAGAIN (Resource temporarily unavailable)
recvmsg(16, 0xffd76fd4, 0) = -1 EAGAIN (Resource temporarily unavailable)
recvmsg(16, 0xffd76f24, 0) = -1 EAGAIN (Resource temporarily unavailable)
sched_yield() = 0
getpid() = 5551
futex(0xf4e3afa4, FUTEX_WAKE, 1) = 1
getpid() = 5551
getpid() = 5551
clock_gettime(CLOCK_MONOTONIC, {3965828696383692390, -696632627121748104}) = 0
clock_gettime(CLOCK_MONOTONIC, {3965890148775763558, -694863972854849528}) = 0
poll([{fd=26, events=POLLIN|POLLPRI}], 1, 1000) = 1 ([{fd=26, revents=POLLIN|POLLPRI}])
ioctl(26, _IOC(_IOC_READ|_IOC_WRITE, 0x46, 0x52, 0x10), 0xffd76c40) = 0
clock_gettime(CLOCK_MONOTONIC, {4032729172865457766, -694861541681396760}) = 0
clock_gettime(CLOCK_MONOTONIC, {4032955672260779622, -694862800913811138}) = 0
clock_gettime(CLOCK_MONOTONIC, {4033040347541020262, -694861456589047490}) = 0
clock_gettime(CLOCK_MONOTONIC, {4033115672677457510, -694864827553341432}) = 0
clock_gettime(CLOCK_MONOTONIC, {4033170858712243814, -696630423962254360}) = 0
clock_gettime(CLOCK_MONOTONIC, {4033229983232040550, -696635681002224664}) = 0
clock_gettime(CLOCK_MONOTONIC, {4033301395653271142, -699885562717986808}) = 0
sched_yield() = 0
sched_yield() = 0
clock_gettime(CLOCK_MONOTONIC, {4033502460252266086, -699885270280300640}) = 0
sched_yield() = 0
clock_gettime(CLOCK_MONOTONIC, {4033605522287500902, -694863972854849528}) = 0
clock_gettime(CLOCK_MONOTONIC, {4033660201516146278, -694861537608392696}) = 0
clock_gettime(CLOCK_MONOTONIC, {4033711650929385062, -694862800913810921}) = 0
clock_gettime(CLOCK_MONOTONIC, {4033763985105886822, -694861456589047273}) = 0
clock_gettime(CLOCK_MONOTONIC, {4033816083059187302, -694864827553341432}) = 0
sched_yield() = 0
poll([{fd=67, events=POLLIN}], 1, 0) = 0 (Timeout)
gettid() = 5551
It seems stuck on trying to read from a socket but it's timing out?
:: ~ » ls -l /proc/5551/fd/16
lrwx------ 1 xxx xxx 64 lis 27 16:24 /proc/5551/fd/16 -> socket:[352853]
:: ~ » lsof -p 5551 | grep 352853
Distant 5551 xxx 16u unix 0x0000000000000000 0t0 352853 type=STREAM
I was unable to debug any further.
still work on Windows
good in game graphic btw