Distant Star: Revenant Fleet

Distant Star: Revenant Fleet

View Stats:
 This topic has been pinned, so it's probably important
[BG] Keliber May 24, 2016 @ 1:48am
Report a bug and Known bugs
Please report any bugs in this thread (it's useful if you could post a screenshot too).

Known Issues
  • Slight delay when pressing the Jump button or selecting story options later in the game.
  • Revisiting a 'complete' story node causes screen to switch between colour and black & white.
  • Battle music will continue to play after exiting to the main menu.

Resolved in 1.1.3.0 - 22nd November 2016
  • Fixed issue where the difficulty levels were not being set correctly in data file

Resolved in 1.1.2.0 - 4th November 2016
  • In the event "Defend Prison Colony", the player was being referred to as "General", have changed this to "Warleader".
  • Fixed issue where Orthani Command ships would sometimes spawn Akari drones. (Again!)

Resolved in 1.1.1.0 - 3rd October 2016
  • Fixed issue where pulse energy costs were incorrect.
  • Fixed issue where pulse buy prices were incorrect.
  • Fixed issue where Storm attachments were doing half damage.
  • Updated out of date Main Menu social icons to most up to date web links.

Resolved in 1.1.0.0 - 9th September 2016
  • Fixed issue where Orthani Command ships would spawn A'kari drones.
  • Fixed issue where pirate fleets would sometimes not spawn at all.
  • Fixed issue where Ion Storm Generator would not appear in shops, loot tables or on enemy ships in sector 1 and 2.
  • Fixed issue where criticals would not apply properly to player ships on low supply
    * They now have a stacking 25% chance to apply with each jump.
  • Fixed the description of shield regeneration to specify that shield regeneration is only applied out with combat.
  • Updated the tutorial panel to show the correct number of supply needed to escape.
  • Fixed issue where player shields would not regenerate correctly.

Resolved in v1.0.7.2 - 11th June 2015
  • Test under nodes sometimes overlaps on the sector map.
  • Some users reported that missions are freezing and they're unable to jump out.

Resolved in v1.0.6.1 - 2nd June 2015
  • Activating some attachments resets attack target.
  • Info popups don't go away.
  • Quests sometimes overwrite shops.
  • Ship & attachment rewards have price of FFFFFF0

Resolved in v1.0.5.2 - 19th May 2015
  • Guaranteed shops not spawning in some sectors
  • Some skills / attachments don't show upgraded energy in fleet browser or fleet bar.
  • Missions can spawn with no enemies.
Last edited by [BG] Keliber; Nov 23, 2016 @ 7:48am
< >
Showing 1-14 of 14 comments
Darenkel Nov 15, 2016 @ 3:05am 
Did a regular run with an Assault, Pulsar, and Lancer start and went up against a hunter-killer fleet... which hit so hard it crashed the game to desktop in an attempt to deny I even played the game.

Though, mind you, between those 3 ships, I was able to take down just about anything... just not the game client.
Last edited by Darenkel; Nov 15, 2016 @ 3:06am
[BG] Ewan Nov 15, 2016 @ 7:56am 
Hey Darenkel, sorry this happened! Could you send us your system information, which can be located in the Steam Client > Help > System Information, and answer a couple of questions about the crash.

How far were you through the game when this happened? (Sector 1? Sector 2? etc)
Could you continue the game afterwards?

This can help us track down the issue. Thanks for reporting!
Show Me Your Spine Jul 30, 2017 @ 10:14pm 
Hi, a couple of bug reports:
• The Drasick/Gas the Station quest-line can show up multiple times. This happens most games. I've had up to three Drasick quests underway at once.
• Completing or starting Quests can 'delete' existing nodes. I guess that's standard, but really annoying when shops are removed. Because any node can spawn a quest, you can't even try and preserve a shop by doing quests last.
• More of a personal taste thing, but most games start with one of the nearest nodes always being a new ship depot/shop. You never have enough money to buy new ships here, would be better to stick this near the Exit node.

Thanks for a great game.
Show Me Your Spine Jul 30, 2017 @ 10:24pm 
Addendum to last comment:
• The Quest that deletes shops is the Drasick quest. Not sure if other Quests do that, I'll try and take note if I see another quest with same effect.
76561198277703190 Jul 31, 2017 @ 1:52am 
Hey Smash Capitalism,

Thanks for the feedback, I'll be sure to take it on board for future updates. :)
Cheers,

Another suggestion for any future updates: Photon Blast I should probably be removed from loot tables/stores. You can't scrap a ships only weapon, and every Rogue comes with PB I as standard, so it will never be of value as anything but scrap.
adelicjimmy Oct 18, 2017 @ 8:20pm 
Are achievements not working?
[BG] Ewan Oct 19, 2017 @ 6:44am 
Shhhhhhhhhh! You're going to ruin the surprise ;)

We're working on them at the moment and hope to release the update very soon. We'll post an announcement here on Steam and our social media pages when it's available!
adelicjimmy Oct 19, 2017 @ 1:31pm 
Haha Awesome!!!! I can't wait :D
Although I may wait to replay it now... :'(
Rhemus Nov 27, 2017 @ 7:43am 
Hi,
I'm stuck on the initial loading screen right after clicking "New Game" and selecting difficulty.
I just installed the game, so there are no saves or any other state.

:: ~ » lsb_release -a No LSB modules are available.
Distributor ID: Ubuntu
Description: Ubuntu 17.04
Release: 17.04
Codename: zesty

Here's strace output of the game process:
stat64("/home/xxx/.config/unity3d/Blazing Griffin/Distant Star_ Revenant Fleet/DSRF_save.dat", 0xffd76a40) = -1 ENOENT (No such file or directory)
lstat64("/home/xxx/.config/unity3d/Blazing Griffin/Distant Star_ Revenant Fleet/DSRF_save.dat", 0xffd76a40) = -1 ENOENT (No such file or directory)
access("/home/xxx/.config/unity3d/Blazing Griffin/Distant Star_ Revenant Fleet", F_OK) = 0
recvmsg(16, 0xffd76ff4, 0) = -1 EAGAIN (Resource temporarily unavailable)
poll([{fd=16, events=POLLIN|POLLOUT}], 1, -1) = 1 ([{fd=16, revents=POLLOUT}])
writev(16, [{"s\0\1\0", 4}, {NULL, 0}, {"", 0}], 3) = 4
recvmsg(16, 0xffd76fd4, 0) = -1 EAGAIN (Resource temporarily unavailable)
recvmsg(16, 0xffd76ff4, 0) = -1 EAGAIN (Resource temporarily unavailable)
recvmsg(16, 0xffd76fd4, 0) = -1 EAGAIN (Resource temporarily unavailable)
recvmsg(16, 0xffd76f24, 0) = -1 EAGAIN (Resource temporarily unavailable)
sched_yield() = 0
getpid() = 5551
futex(0xf4e3afa4, FUTEX_WAKE, 1) = 1
getpid() = 5551
getpid() = 5551
clock_gettime(CLOCK_MONOTONIC, {3965828696383692390, -696632627121748104}) = 0
clock_gettime(CLOCK_MONOTONIC, {3965890148775763558, -694863972854849528}) = 0
poll([{fd=26, events=POLLIN|POLLPRI}], 1, 1000) = 1 ([{fd=26, revents=POLLIN|POLLPRI}])
ioctl(26, _IOC(_IOC_READ|_IOC_WRITE, 0x46, 0x52, 0x10), 0xffd76c40) = 0
clock_gettime(CLOCK_MONOTONIC, {4032729172865457766, -694861541681396760}) = 0
clock_gettime(CLOCK_MONOTONIC, {4032955672260779622, -694862800913811138}) = 0
clock_gettime(CLOCK_MONOTONIC, {4033040347541020262, -694861456589047490}) = 0
clock_gettime(CLOCK_MONOTONIC, {4033115672677457510, -694864827553341432}) = 0
clock_gettime(CLOCK_MONOTONIC, {4033170858712243814, -696630423962254360}) = 0
clock_gettime(CLOCK_MONOTONIC, {4033229983232040550, -696635681002224664}) = 0
clock_gettime(CLOCK_MONOTONIC, {4033301395653271142, -699885562717986808}) = 0
sched_yield() = 0
sched_yield() = 0
clock_gettime(CLOCK_MONOTONIC, {4033502460252266086, -699885270280300640}) = 0
sched_yield() = 0
clock_gettime(CLOCK_MONOTONIC, {4033605522287500902, -694863972854849528}) = 0
clock_gettime(CLOCK_MONOTONIC, {4033660201516146278, -694861537608392696}) = 0
clock_gettime(CLOCK_MONOTONIC, {4033711650929385062, -694862800913810921}) = 0
clock_gettime(CLOCK_MONOTONIC, {4033763985105886822, -694861456589047273}) = 0
clock_gettime(CLOCK_MONOTONIC, {4033816083059187302, -694864827553341432}) = 0
sched_yield() = 0
poll([{fd=67, events=POLLIN}], 1, 0) = 0 (Timeout)
gettid() = 5551


It seems stuck on trying to read from a socket but it's timing out?

:: ~ » ls -l /proc/5551/fd/16
lrwx------ 1 xxx xxx 64 lis 27 16:24 /proc/5551/fd/16 -> socket:[352853]

:: ~ » lsof -p 5551 | grep 352853
Distant 5551 xxx 16u unix 0x0000000000000000 0t0 352853 type=STREAM

I was unable to debug any further.
Mikalie Jan 4, 2018 @ 3:36am 
The exit node forces to move to next sector... Its anoying if some nodes are accessible only through the exit node.
110 Jun 12, 2018 @ 2:14am 
i know this game is probably dead now.. but wanted to cry about my game crashing and then i lost all my progress.. was one sector away from the end with a full fleet.. very sad..
Danil Jul 3, 2018 @ 7:00pm 
stuck on loading screen on linux
still work on Windows
good in game graphic btw
MOre a DLC more story more ships perhaps a RTS mode? some other stuff? whatever? Replayability? farm able items something else?
< >
Showing 1-14 of 14 comments
Per page: 1530 50