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If it's just a bombard tower (the short one), it falls fast enough even if you use a snaikka. The cannon tower (the tall one) isn't worth attacking with anything but a cog.
Yeah, next time bring a couple of cogs with cannons. The second one just in case the first gets damaged, park it with no sails out of tower range. When the tower fires a shot, turn the ship slightly, and it will miss.
This seems to be a major game design flaw: one has to pick a worse ship in order to exploit a weakness and to carry on doing that for several hours to have some effect. The problem isn't even that it is difficult, but that it is repetitive and pointless within the context of the reality the games wants to create. Sid Meier's Pirates did a much better job with the sea battles years before this game.
You can also gather a large enough fleet and use auto-combat.