Patrician III

Patrician III

Dapper Dan Sep 25, 2014 @ 12:44pm
I'm the worst criminal
It seems like i get caught for every crime I try to commit. Sometimes, i dont even know I did something illegal. I got in trouble for Heresy once, how the heck did that happen? Any of you guys have better careers as criminals?
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Showing 1-15 of 37 comments
Raydell Sep 26, 2014 @ 1:42am 
Yes, it's not easy to be a criminal in Patrician III due to all the undocumented or vaguely explained mechanics that may get even honest traders into trouble, let alone true criminals. :)

I remember having a hard time figuring out what I needed to do for those "hide these goods among yours for x days" quests given by "a man of honour" that turned out to be smuggling missions. I kept reloading back and forth but I always got busted the very instant the smuggler placed his wares into my warehouse with which I probably set a world record for shortest criminal career in video gaming history.

With these missions it turned out you need at least a 3:1 ratio of your own legal goods to the smuggler's wares not to get caught but the game doesn't tell you that. It just says you need more legal goods than illegal ones, which I always had, just not at a 3:1 ratio. :)

But there are many other nuances like this. For example you can get accused and fined just for talking to a pirate/burglar/weapons dealer/arsonist in a tavern. You don't even have to accept their offers or buy anything from them, simply talking to them can get you into trouble. Talking to a smuggler on the other hand is completely legal (go figure!) and can only get you charged if you accept their proposal. Although that's probably because smugglers come from the siderooms so you can't really avoid talking to them.

Then there's praying and bathing which may seem like purposeless activities (in-game that is) only meant to enhance immersion, but in truth, not praying and bathing frequently enough can also get you charged for various reasons. E.g. for not praying you might get charges of heresy such as the Flat Earth Society accusing you of "claiming that the world is round" while not bathing can get you fined for umm... being a threat to public hygiene I guess. :)


Engaging in piracy is also rather tricky. When you attack another ship or convoy, you have to make sure there are no witnesses (or that they don't get away alive), meaning no other ships/convoys in the vicinity which could have seen your misdeed. That usually means you have to place 2-3 ships on a scout duty around the area where you plan to ambush your targets so that you can make sure they're alone and not followed by other ships that could report your pirate activities.

If you resort to hiring a pirate from a tavern instead, he might bring in some nice profit but if he ever gets caught, the resulting fine will eclipse all your ill-gotten gains so the best approach is to eventually go and hunt him down with one of your own convoys and make sure he takes your dirty secret to the watery grave. ;)


And these are just the quirks and hurdles I can recall off the top of my head so don't be discouraged, it's not just you! I guess Pat III wanted to remain a business sim first and foremost and not become a GTA: Hansa so while it does give you the choice, the lawless life requires quite bit more caution and perseverance than in other games. :)
Last edited by Raydell; Sep 26, 2014 @ 2:10am
Draconyx Sep 26, 2014 @ 11:11am 
If it helps - you can pirate a town for around 300,000 gold or more and any barrels of goods in the town. The worst that happens is not being able to trade with that town for 3-4months if you pick a town that you dont go to often it atually works out well. I do this and have 2 billion in gold on one save file after a ingame year. Pirate enough cogs to carry plenty of loot and get fully upgraded and armed crayers all in one fleet then attack - done right and you dont need to take more than a 1/4 health off one ship to beat a town.

Oh and I have done this to a lot of the towns and its very helpful at boosting ranks to become patrician.
Last edited by Draconyx; Sep 26, 2014 @ 11:13am
Dapper Dan Sep 26, 2014 @ 11:19am 
thanks guys. I sometimes prayed and took baths just because they were options but i didnt realize you could get in trouble for not doing it. That is hilarious. a smell so bad that you get a fine for it.

I can barely handle the auto-trade feature currently so i may just stick to a legal life for right now.

also, how rare are captians? I need another one and i cant find one anywhere.
Raydell Sep 26, 2014 @ 12:18pm 
There are 2 captains out in the world at all times so check the towns that you haven't visited yet or haven't been to for a long time because they never relocate and new captains won't pop up until somebody recruits the ones already out there.

After a while they tend to get stuck in river towns or faraway places that nobody ever visits (e.g. Novgorod) so those would be good spots to start looking. :)
Dapper Dan Sep 26, 2014 @ 12:25pm 
thanks man. :RogueMoneybags:
Too Tall Sep 26, 2014 @ 8:26pm 
When I run the pirate flag I target my competitors, and then buy the stuff they auction when they go bankrupt. Can't sell them iron goods when you gots no ships! Might as well sell them production facilities to me.

Oh no! Not a 600,000 gold fine! How can my monopoly possibly afford that!?
Dapper Dan Sep 27, 2014 @ 9:30am 
this game sounds so in depth and exciting.
Too Tall Sep 27, 2014 @ 3:43pm 
Ya it gets crazy when your company gets to a certain size. It's hard to tell sometimes how much profit you're making because eventually your money fluctuates alot with expenditures, and income. Sometimes it could take an entire year to tell that your company is losing money. Especially with large trade routes your ships could have $500,000 worth of goods stockpiled on board.

It's important to understand the economy. The best way to stimulate the economy is to trade many goods, especially food, so that populations in each town remain stable. If you focus too much on construction and production goods then the town may grow in population beyond their ability to feed the population, and this can lead to a temporary up turn in demands. If the town later starves, and people leave, then their demands for goods diminish. If you now produce more to meet the demand you may find that with the sudden drop in demand your goods begin to stockpile. This can be a bad bad thing. You may be forced sometimes to sell goods at a loss, and with $500,000 in stockpiled goods you can take a huge hit. It could be even worse if you are forced to throttle the output from your production facilities.

With throttling the output your production costs per good rise considering you still pay taxes on those facilities, but produce less. You won't make as much profit, and may be forced to sell at a higher price. Competitors might be selling at a lower price, and your ability to move those goods is now reduced again. This can lead to a terrible affect; You're unable to move the goods because of the decrease in demand, and you're unable to move the goods because of your increase is asking price. Now you're forced to sell or destroy a production facililty, or two, to reduce your tax expenditures.

Flooding the market with too many goods can have the same affect.
Draconyx Sep 27, 2014 @ 4:28pm 
I find that by pirating the town where you have the stockpile actually solves the too high a purchase price. since then you suddenly end up with a nearly empty of goods town with loads to sell. The side bonus is if its your hometown in game it gives you a rep boost.
SinStar87 (He/Him) Sep 28, 2014 @ 12:46pm 
Raydell, Draconyx, Too Tall. You all mind if I use this stuff in my guide? I want to expand it and the criminal life is a good place to start.
Draconyx Sep 28, 2014 @ 1:06pm 
Sure add my contribution - I remarked on it to help others.
Ok thanks I added the info, please take a look at it, you were credited ofcourse.
Dapper Dan Sep 28, 2014 @ 4:22pm 
thanks for all this info guys. Draconyx brings up another subject that i would likw to know more about. How many ships do you have to buy before the weapons guy gets the cannons? also how do you even fight pirates? can you create small a small fleet of armed ships?
Too Tall Sep 28, 2014 @ 6:16pm 
Originally posted by SinStar87:
Raydell, Draconyx, Too Tall. You all mind if I use this stuff in my guide? I want to expand it and the criminal life is a good place to start.

Ya for sure you can use whatever useful info I dish out.

Originally posted by Dapper Dan:
thanks for all this info guys. Draconyx brings up another subject that i would likw to know more about. How many ships do you have to buy before the weapons guy gets the cannons? also how do you even fight pirates? can you create small a small fleet of armed ships?

To get cannons you need to buy lots of weapons from the dealer. You need to make sure the town has a constant supply of Leather, Pig Iron, Iron Goods, Wood, and I believe Pitch or he won't be able to produce cannons. The more you buy the better the weapons, and the faster he produces. Same goes for ships. The ship build quality improves after you've contracted the construction of many of them.

Pirates; You can attack them with your ships. The best way I find to kill them is to use one or two crayers. You kite them. You get them to chase you, and you use the crayer's speed and agility to your advantage. You steer towards them and fire, and then quickly steer away before they get a chance to fire back. If you use too many ships the pirates might turn to run away, and then they have the advantage. If you try to catch up to them they pull the same stunt you want to pull on them. They'll shoot at you before you get close enough to make your turn and fire at them.

Fighting a pirate camp is a whole other ball game. Sometimes they'll have 20-30 ships waiting for you, and yes, you fight them all at once.
Last edited by Too Tall; Sep 28, 2014 @ 6:27pm
Too Tall Sep 28, 2014 @ 6:34pm 
Back on topic:
The dirtiest thing I think I've done in game is to steal all the towns money when I became Mayor.
I think it was like 2 million, and I got a fine for embezzling for like 1.2 million. $800,000 wasn't bad. Would have liked to have kept the entire 2 million.

The stupid other Mayors were ♥♥♥♥♥♥♥ though. They wouldn't expand the walls, and none of them would freaking build any muskets or anything. I had to go around trading with illegal arms dealers, and paying fines. I wanted my damn money back that I had to invest. All the damn wells, and roads and everything I did for them. They didn't vote me in again, but I was happy my damn facilities were finally behind walls.
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Date Posted: Sep 25, 2014 @ 12:44pm
Posts: 37