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Is the only way to fight against a pirate with a fleet that is worse then his?
Now in your example, you have too many ships for autocombat. Autocombat is generally not a good idea for fighting pirates on the open sea, because as you have discovered, it's likely to get your own ships damaged or have the pirate escape. Autocombat works well in pirate hideout missions, because it doesn't matter if the pirate ships flee, you win by destroying the towers.
To fight pirates manually, you can do several things. One is to keep a barrel of cargo on your warship, that will attract pirate attacks, while they ignore empty ships. Another is to use a single ship, or a weaker ship than pirate convoys. If you use a single cog, a convoy of three pirate ships will not flee until you damage or sink them enough. So you damage them to make them slow, then you sink or heavily damage two of them, and board the third.
Lastly, you can accept fugitive/escort missions in the tavern. They have a very high chance to cause a pirate attack along the way (you can have that ship sail around instead of going straight to the destination until it's attacked). That pirate will never flee no matter what, and will keep attacking until you sink him.
For some pirates you may need a few tries. If not, you can always bait with 1 ship which you control manually to damage them, and then have a convoy of 3 awaiting them.
So if I try to chase them (get in range for my cannons) I'm sailing the same way till the end of the map. I'm not faster with my crayers. We have the same speed. I can't get in range to fight.
My captain has a fighting skill of 5, and 3 in navigation. Is the only way to fight them with a captain with a skill of 5 in navigation? Will I be faster in fights?
The sailing skill matters, but it isn't the only concern. You can have a level 5 combat captain, and it won't do any good if your crew doesn't have enough cutlasses. If there's more than one pirate, separate them or kill all but the one you want. Try looking on you tube for how to videos on fighting. Auto-fighting happens automatically if any other convoys get in a fight while you're doing this fight manually.
My weapons aren't the problem. My ships are upgraded to lvl 3 and full with cannons. I also have a rate of 1.5 cutlasses x sailors (already read this tip). The problem is the range. I'm not getting closer to the pirate.
I was looking on Youtube for fighting tips but in every Youtube video I saw the pirates attack the players and don't flee.
I tried to load some juicy cargo (like 25x pig iron) but the pirates still flee.
So is the only way to hunt the pirate by beeing under armed so the pirate will attack and not flee?
Nevertheless I wanna thank you all for trying to help me!
I can't lead him in any direction. He is always choosing the shortest direction to flee. I can only follow him (the range between him and me remains the same) or head to another direction (but then the range will extend). In fight we have the same speed because we have the same ships (crayers).
Sometimes the combat starts with the ships in range. If you can hit him once with a broadside before he picks up speed, he will get damaged and his speed will go down.
Otherwise, use the tricks mentioned above. Always have a barrel of something to make him come to you for at least one broadside. Or use a weaker ship, or the same crayer with fewer sailors.
Cargo makes your ship slower. Sailors above minimum, and weapons also count as cargo (yellow on the ship chart).
Another thing that matters a lot is the kind of ship you choose.
If the pirates got Crayers, while you're using a Cog, bad luck but most of the time you won't be able to catch up on them.
With luck you will be able to get them a few broadsides and if you're even more lucky, that'll slow ONE ship down enough to give you the opportunity to capture it.
So how to deal with them? Easy.
1) Assign Crayers and Holks as convoy leader.
A Lvl 3 crayer with full crew, 10 more cutlasses as crew and full weapons, having an x/5/5 captain is very well able to deal with a pirate convoy.
Use Snaikka's and other Crayers with minimum crew to transport the cargo and at some point pirates will attack you, as your average strength is far below theirs.
The moment they do, order your ships to flee, fire one broadside at their ships and turn your convoy leader away from the rest of the convoy. The pirates will follow you, giving you the opportunity to fight and defeat them.
For Holks it's the same; a lvl 2/3 Holk with maximum crew, +10 cutlasses as crew, an x/5/5 captain and maximum wapons is able to deal with a lot of ships. Tactics work the same as for the Crayer.
2) Use a similar Crayer as mentioned above, but load it with 10 barrels of skins. The pirates will most likely attack you, after that it's simply a matter of firing a broadside at them to lure them your way,
As mentioned by others, use the wind and shoals to your advantage and you will be able to defeat them. And if not, I hope you did save prior to the fight.......
Thorin :)
The moment they do, order your ships to flee, fire one broadside at their ships and turn your convoy leader away from the rest of the convoy. The pirates will follow you, giving you the opportunity to fight and defeat them.
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This tip was really helpfull :)
If the pirates are underarmed they will always flee regardless of your cargo. But with this trick I was at least able to destroy 2 of 3 pirateships (one pirate), the last pirateship fled.
So now I have 1 pirate with 1 ship. It is still impossible for me to defeat him because he will always flee.
You're welcome.
In case the pirate flees, leave him be.
He will most likely flee to his hide out, where he will repair his ship, get one or two new ones and roam the sea again.
So the trick after luring him after your armed ship, is to damage the ship as much as possible, since that would take him out of the running for a while.
There's one disadvantage, however, and in a way it's a big one too.
The moment a damage pirate ship enters their hide out, the pirate will not only repair the ship, but also upgrade it; meaning a convoy having lvl 2 ships at the start, will quite soon have lvl 3 ships. (Since they attack the AI as well and those do fight back).
However, in a way that's also an advantage to you, as you will get perfectly fit convoy leaders or short distance hub-routes like Bremen - Groningen, Bremen - Hamburg etc.
But it certainly is something to keep in mind.
Thorin :)