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P3 ships have very bad radar. They can lock/see only 4 ships at any given time. The pirate ship could slip in/out of radar lock and you can't target it. Need to chase it to some where less crowded. Badly damaged ships should not sail at 5 knots even when it says so on the map. I think the world map will show every ship/fleet travelling at 5 knots.
Try to change flag near the corner of the map like far north of Stockholm, or far west of Bergen.
For me, auto trading system is quite simple and effective. It gets complicated when I have more towns to take care of and more goods to trade/transfer.
Stockholm is good for whale oil, meat and leather but requires a lot of salt, frequently runs short on beer and will also run low on pottery and honey pritty often, amongst other things, of course.
Requirements for setting turning pirate are the same as those for starting a convey with just one exception. You must be totally out of sight of any ship in your immediate vicinity. If you can see another traders ship on the sea, then they can see you too. Near stockholme there is a spot a ittle north east that you can use to turn pirate since there aren't any traders that need go up that way. There's also a good spot north west of Luebeck, inbetween the mainland and those dotted islands between ripen and Malmo. There's alost one more spot directly north of Edinborough.
Remember to change your ships name when using pirate mode and try not to spent too long in pirate mode. The longer you are in pirate mode, the more chance of getting caught.
To attack a pirate you have to right click on that ships map icon as it travels the sea, the same way you'd select a port for your ships to travel to. If you're having trouble catching them, then you can try getting a crayer or snaiiker on the scene. A cog won't catch a fleeing snaiika but a crayer or another snaiika with a good captain might.
Can I ask what you fellows do for a living? I'm retired but I did some sales type jobs and factory work long ago. I took a course in acounting many years ago and studied the stock market on my own at times - business stuff.
Though games and real life rarely function the same way.
I don't actually remember how long into this particular game I am, but the game date is October 1302. (So almost two years, game time wise) and I don't often use the speed up function... easier to avoid pirates in early game stages (loaded snaiikas never stand a chance in combat).
Currently, in that game, I'm a travelling merchant, have three trading offices (four if you count the new one I openned in Malmo) and have businesses in Pig Iron (Oslo) pitch (Luebeck) and Honey (Rostock). I build slow and steady. I usually take a more aggressive approach to the game but this time I wanted to go pure trader :3
I do go all over the map, just as you say, to get various supplies that aren't in my local area of the map, though, I think our main difference is that whilst you try to take care of a lot of different towns, I'm focussing more on where my immediate trading offices are located.
I'm a casual player though, not hardcore like Aip :D (500ships, foook off! lol. would drive me nuts). Oh, in my current game I have 5 ships total and a balance that's approaching 200,000 and an steadily growing empire worth 700,000. :3
Though I'm thinking of restarting... made the monumental mistake of not saving BEFORE accepting the propsal, so now I have a pretty but useless (though apparently rather productive ~.-) wife <.<
I just captured my first hulk in a real nail biter of a battle that took the hulk down to 0 health but still floating with the same number of crew as me - 19. It'll cost a fortune to fix but its still probably a half price hulk that will be ready quicker. I was shocked to find I could save in the middle of battle! I can't think of any other game that lets you do that when you have this kind of system. If that really works it would make the game quite a bit better, I think.
A little while ago I sold out again. I think it was 20% for about 650,000 so I became quite wealthy and moved up in status. I also built about five merchant houses and maybe ten businesses. Been dabbling with the auto trade but so far it hasn't done what I want except it will go back and forth between the towns I select. I want it to bring large amounts of lumber from Aalborg to Leubeck. I dragged it to the top and set it to pick up 24 timber from the office in Aalborg and then I set it to deliver to the office in Leubeck. They have the timber but.... well, I've just got to see it do a run on its own.
I'm down to about 450,000 now. It takes so long for those businesses and homes to finish and then to start making money. Once you have 15 ships, if you're doing it manually it seems like a week in game time can take five hours in playing time. It just seems to long, too slow.
Productive in that she produces plenty of kidlettes, but useless in that she provides zero political infuence what so ever, local or otherwise. A boost in influence from the (Ingame) wifey is actually quite stark and useful. A few extra votes in your favour (for free), can also aid towards advancement in career and if you're lucky the town citizens will like 'er too, which helps... a LOT. Think elections :D With out either of those benefits though, she really is just a baby producing bunch of pixels >.> (don't worry, Im not quite so cold in real life) haha. It actually pritty accurately reflects the political nature of many high class marriages in that respect!
Hulks are great capture targets :3 they're so slow and bulky that you can just sit ahead of them and fire away, the turn around for the capture, dodge the first volley (if they have cannons left) and they don't stand a chance. Try not to damage a hulk beyond 50% though, cuz they are very expensive to repair and do actually takea really long time unless you've used your local shipyard a LOT.
I never saw much point in selling out though. Why share the profit when I can keep it all for myself :D I think that was more of a multiplayer feature, now that I think about it.
Are you producing sad timber, or are you having your office manager buy it to supply your conveys with? You can rearrange the order in which supplies are taken from a particular town by rearranging the order list. For example, if you place Timber above meat, your trade convoy's captain will fill up on timber FIRST and only fill up on meat with the space they have left in the convoy. Tis a beautifully made feature :3
They do take a while sometimes to build, but if you plan it and have some capital in the kitty before you start the build project then you'll easily, and rather quickly make your money back. Remember not to build housing for the profit. You'll want to build that to shut out compititors and kinda stake your claim on a town. Housing can also make back for you what you'd normally spend on an office manager. (with that meager slice of profit).
Me personally, I'm always doing something whilst waiting for the my ships to move about. I had one convoy on auto trade and just either tweaked that or dabbled about in one of my towns. There's always something to do, or something that needs tweaking becaause the ingame enviroment is always changing.
It was someone else that used 500 ships :) I had around 200 once I think.
If you play until the "end" (maybe fully build all cities, reach max population), one playthrough can last for hundreds of hours. Back then they made games to last a while.
AYE, they did make games to last!!! I miss them days... most of the games now are pritty hollow in comparison
I think time slows down way too much for me since I'm not an auto trade wizard. I get about 8 ships and things are very slow and getting slower with each ship and also the memory demands on my brain get to be too high. Its the computer that should be doing this heavy grunt work not me. The game should turn me into an organizational genius with all the planning programing it has but intstead it makes me feel slow and dumb when I'm not even too far into it.
I wonder at what point in real life did the merchants stay in their offices and turn into planners instead of traders? With the dangers from storms and pirates I'd have got off the ocean as soon as I could.
I played Thief 2 for about ten years with all the fan made missions that came out. I never tired of it. The stealth was so good. Knocking out guards and exploring seemed so natural. They went out of business too. We gamers are not rewarding the right people sometimes.
I remembe when Pong came out. We'd go to the bowling alley and play some Pong. Somebody said that video games would be taking over. Bowling and pinball would become extinct. I thought Pong was pretty good but I couldn't imagine it eclipsing pinball. Seemed like it would be very complicated to program a machine to paddle a little dot across screen and get hit by another paddle. Its incredible what games have become. They say look at planes in 1910 and what they can do now but games have improved many times more in comparison.
I remember in the eighties going to video arcades and playing "flight simulator" type games and they said you'd be able to buy better things for home use soon. I pictured Atari and NES and I couldn't imagine the kind of games we play today.