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Patrician IV was very good looking when you checked the city map, had some nice features with more overland trade, some new products and the research for better buildings / ships being done; however, shipcombat was a dissaster since you could only capture one ship after destroying the rest (and that only got added after the beta testers objected to the plan to make capturing ships impossible), setting up a traderoute was problematic and the use of sliders for both the trade route as your own trading took the "fun" away. Not to mention the fact that all resources for a ship / building had to be sold to the town, meaning you most likely would support the AI with building its ship / building, before your own was build.
Not to mention, ships looked like wooden models in naval combat, unlike the way they were in P3.
PR 2 was a good game, especially because you could get the hide-outs of the governors of all nations. However, it also had the trade-sliders, although you could still manually type in the amounts you wanted to trade. Disadvantage for a lot of players, the sword fights you had to do when capturing a town or an important convoy.
PR3 was more or less a similar set-up as Patrician IV; better looking, but with dumbed down trade, no personal hide-outs (instead you could form your own "nation" and keep the cities you conquered) and mock-up looking ships.
I'm not sure about PR4, as it hasn't been released yet, but from what I've seen it looks good. It also moves more to a strategic gameplay, instead of trading (so expect that to be dumbed down even more) and it will get a turn-based combat system.
While that means we're able to do 10 vs 10 battles again, I got the feeling it'll chase away a lot of players.
As for other games;
"East India Company" and "Commander: Conquest of the America's" were both nice games, but never got the trading aspect of either the Patrician or Port Royale series. However, the naval combat in both games was superb.
There used to be Patrizier Online, however, that game quit a long time ago.
Can't think of any other games as those that may be similar to Patrician III, hence my first comment:
Nope, and I doubt there ever will be.
Thorin :)
https://store.steampowered.com/app/310470/Grand_Ages_Medieval/
But it also wasn't as good.
Maybe it's time to make my own...
7K is cheap and it does work on windows ten but I think you have to download something and maybe use the compatibility features. It very rarely crashes, much less than Pat3 which crashes all the time when I try to come back from the main menu. 7k is probably the only game I have that allows me to quit without making me go back to the main menu. You press escape and it actually gives you an option to "quit to windows", lol. Seems like there's a lot of games that turn quiting into a puzzle, like they want you to get past that mark of using the game for more than 120 minutes so you can't get the refund.
7K is brilliant. Looks like Age of empires. Has lots of depth. Lets you build all kinds of functional things and do all kinds of scheming and strategizing but it can be kind of intimidating at first. I avoid creating games with monster civs because I can't attack them directly. I have to use other civs to weaken them until I'm so powerful I can take them on and that can take awhile. You can do a lot of damage with spies. To me they're a necessity.
I was just looking at an interesting space trader called Star Traders Frontiers. Looks complicated, but there are long conversations. Its got good reviews, but sometimes that doesn't tell me anything.
And just so you guys know, cuz someone mentioned refunds, they've changed it, I dunno how long ago. Any purchase you made two weeks or more ago, is no longer refundable, regardless or playing time on it.
Another mistake is pirate attacks with 3 ships on easy before you are ready. it is just too devastating to lose a whole boat.
I'm looking forward to P4, but it seems like the economy is just wrong for building good games these days. Maybe its the money or maybe its the way people think these days. I think the people that work on games now a days expect a lot whereas before they allowed themselves to be worked to death for the priviledge of working on games.
Patrician 4 is already out. Not nearly the amount of Characters Patty III has but it's a mediocre attempt at least. Almost passable at most.
and on your last point I think it's the other way around. Developers tended to put a lot of their creative energy in to making a game and that gave them a lot of character. It was fun and it culd get them money on the side if they made something truly spectacular, but not it's the other way around. Games are mostly just a way for a last ditch money grab by anyone who takes a fancy to it. Seems that way to me anyways. No one cares about game character, just how they get capture their audience with a thousand times rehashed idea.
Having your ship plundered is nothing. Even losing a ship is not a big deal. By the time there are pirates with three-ship convoys sailing around, you should already have multiple ships. These are minor losses, that are also avoidable.