Patrician III

Patrician III

Earymgn Nov 16, 2019 @ 2:31am
What have you been missing in Patrician III?
Hi If this game would be modable or the source code would be open for change. What would you love to have in there? What would you change? Or what would have to remain?

For me I would love to have the availability to build the wall as I like and not at the given path.
Further as mayor who got attacked by the landlord wants to controll my units freely.
And I want to fight back against the landlord with my own army - maybe he had a hideout/own city in the where he can be attacked (he could have a strong castle), and when you win your prices of products drop because of lower landlord taxes and your city is a "Free Hanseatic city".
He could be able to rebuild hisself of course and as soon as he win the next attack against your city you are back again a normal hanseatic city...

Alright, now I want to know your ideas.
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Showing 1-15 of 26 comments
Earymgn Nov 16, 2019 @ 2:38am 
And of course, if you build our own city from scratch you should be able to make it the strongest city in the hanseatic area. Right now you can build it but it never is such a frequent visited city as all other cities.
AlP Nov 16, 2019 @ 6:07am 
Some more complex auto-trade options for captains and administrators.
Earymgn Nov 16, 2019 @ 11:01pm 
Alright, but what exactly are you missing? I am missing to define, that they only should fill up the ships until they have 50 of something, but they will always add 50 even there is still something left from the last cycle.

What I would not change:
definitely that you do not know what you have to do, to get the next level of reputation.
I always hated that in Patrician 4 because you knew what to do and thats it - was very boring.
AlP Nov 17, 2019 @ 1:08am 
Administrators can either buy or sell, not both. That also conflicts somewhat with the ability to maintain a specific stock for your workshops while at the same time buying/selling. That may be a design choice, if you could set everything on manual and forget about the administrator, everything would be fully automated and would not require input from you.
Originally posted by Earymgn:
Alright, but what exactly are you missing? I am missing to define, that they only should fill up the ships until they have 50 of something, but they will always add 50 even there is still something left from the last cycle.

What I would not change:
definitely that you do not know what you have to do, to get the next level of reputation.
I always hated that in Patrician 4 because you knew what to do and thats it - was very boring.

That's why you create a Hub and in that Hub you do 2 Stops. First stop you tell the captain to put everything in storage and second stop you say he should take 50 out again.
But yeah i see what you mean, but its not that big of a deal for me personally.
jeff.oster03 Nov 17, 2019 @ 1:45pm 
I would love to be able to eradicate all pirates if I attack and defeat them all. Right now, the code has the game spawn a new pirate to replace each one you defeat, so the number of pirates in the game is unchangeable. (Albeit, the new pirate starts out as weak, with 1 ship, but still...) So you can never get the number of pirates to 0, ever.

I like the idea of setting the amount of pirate activity at "High" and then growing powerful enough to rid the League of all of them. As the game currently is designed, you can't do that.
Earymgn Nov 17, 2019 @ 2:30pm 
To add to your suggestion I would like it, if the pirate ships you capture are somehow different - maybe faster than others, more space for canons.
And the big final could be the attack of the hide-out.
Jambie Lionheart Nov 18, 2019 @ 8:10pm 
I think I'd change trade admins a little bit. They can't buy and sell a product at the same time and I think we should be able to set a separate load limit for ships from the level at which we sell to a town.

More than anything though... I think I want to extend the map significantly. I don't care about the graphics at all, I just want tweaks to what we already have. Though having said that, perhaps a deeper politics system involving the prince would be fun.
I would include an option that allows you to chose Americanized dates in the town missions. Currently they use the european convention with day first and the month second. This is confusing to us lowbrows over here and its not like Patrician doesn't give me plenty of things to think about already.

I would also make it possible to setup auto trade routes with just a few clicks. To me there is way too much micromanagement and complexity which can lead to failure. I think the game should have a way of auto trading that lets you learn the process in steps so that you can check if you're doing it right.

To me a more pleasant way to play would be with the ability to chose autotrade routes already laid out with prices and stops. The system would then allow you to change things as much as you want. You wouldn't have to set it up. Of course there could be a workshop with autotrade setups downloadable.

There should be a way of just playing battles with pirates or battling with the town. Different modes of play like so many games have. Learning how to fight a battle when so much is at stake is bound to lead to frustration. Also, there should be at least 3 autosaves so that you don't accidentally get stuck after losing significant resources. That would be more of a real easy mode.
Jambie Lionheart Nov 19, 2019 @ 6:45pm 
Originally posted by Hangasnake Onarakerong:
I would include an option that allows you to chose Americanized dates in the town missions. Currently they use the european convention with day first and the month second. This is confusing to us lowbrows over here and its not like Patrician doesn't give me plenty of things to think about already.

I would also make it possible to setup auto trade routes with just a few clicks. To me there is way too much micromanagement and complexity which can lead to failure. I think the game should have a way of auto trading that lets you learn the process in steps so that you can check if you're doing it right.

To me a more pleasant way to play would be with the ability to chose autotrade routes already laid out with prices and stops. The system would then allow you to change things as much as you want. You wouldn't have to set it up. Of course there could be a workshop with autotrade setups downloadable.

There should be a way of just playing battles with pirates or battling with the town. Different modes of play like so many games have. Learning how to fight a battle when so much is at stake is bound to lead to frustration. Also, there should be at least 3 autosaves so that you don't accidentally get stuck after losing significant resources. That would be more of a real easy mode.

I kinda feel the same when it's the other way around on the dates, I just don't get why you lot do it the way that you do. It makes sense over ehre, it's the day, then the month and then the year, but then you guys on the other side of the pond go and put the month first and then the day and tehn the year which makes no sense to me and asks for confusion. I honestly don't understand why it's done that way. It's like writing 010 when you actually mean 100... -.- As for the rest, i'm not entirely sure I care. Auto trade in patty III was made for a generation that gave a hoot. I think it would be really boring is the auto trades were chosen for us ahead of time. Part of the fun with each new game is relearning the most efficient routes. They're rarely the same twice in a row.
AlP Nov 19, 2019 @ 7:01pm 
Originally posted by Hangasnake Onarakerong:
I would also make it possible to setup auto trade routes with just a few clicks. To me there is way too much micromanagement and complexity which can lead to failure. I think the game should have a way of auto trading that lets you learn the process in steps so that you can check if you're doing it right.

To me a more pleasant way to play would be with the ability to chose autotrade routes already laid out with prices and stops. The system would then allow you to change things as much as you want. You wouldn't have to set it up. Of course there could be a workshop with autotrade setups downloadable.
You can already do that. There is a save/load feature for trade routes. You can load routes from your previous playthroughs or from other players.

You can also make a template route and save it, then simply load it and modify a few things you want.

You can drag and drop towns and goods to change their order. The buttons in the bottom of the trade list let you mass-assign buy/sell settings fast.
The point isn't that its weird. The important thing is there are 300,000,000 million of us and we spend a lot of money on games so how can you ignore our madness? How can you not cater to us? Patrician is pretty much out of business and maybe that's why. Of course Half Life is pretty much not gonna happen again either and that made tons of money and definitely catered to a north american crowd.

Also, I'm gonna have to look at those buttons along the bottom again. Trouble is there is just so much to do. I never really feel like its the right time to switch to auto trade. They say you can ease into it, but to me its a full leap, a total switcheroo and it isn't even clear its working or not. In the early game its easy to see I am making money. Things are going right, but then it gets more complicated and I'm just going on a hunch.
Last edited by Tungsten Whitmarsh Cadow; Nov 19, 2019 @ 7:41pm
Jambie Lionheart Nov 19, 2019 @ 8:40pm 
Well, we're the ones making such games :P maybe you should just abandon your warped American ideals and switch to European time formats :P We clearly have the better time format anyways. Why should we have to bend to your whims? those 300,000,000 are probably why so many half assed games have been churned out this last decade.

I'd say auto trade in ease in-able. You don't really have to engage in it for a good while in game. You can even get away without it for your first couple of production facilities. You only need it when you get a production chain going. The best way to get into it is to use those production chains and focus your auto-trade route on that. I'd advise you learn the more basic game concepts first though otherwise you'll just overwhelm yourself.
You might as well say, why don't we adopt the "Its a cyclist's world" attitude that has been so successful in Amsterdam.

Or "why don't you take away all the machine guns from the hands of the general pubic" instead of trying to figure out who is going to go nuts next or even worse try to get to the site of the next massacre before the third person is killed so that it doesn't count as a mass shooting.

These thoughts you are having may seem logical on surface but not if you look at them closely.

America isn't flat and america isn't compact. Also Americans are too fat to ride bicycles, but perhaps most important business wants you to buy lots of ♥♥♥♥ and ♥♥♥♥ comes in bulky packages that don't fit on bicycles. How are they going to sell us huge chunks of ♥♥♥♥ when we only have a bicycle to carry it back to our gigantic homes on top of giant hills?

Second, every last one of us has a machine gun because we are scared of our government putting us away or making us live next to people we don't like or something like that. If we don't have guns, we'll be defenseless and totally dependent on our cops and troops. You don't think we trust those clowns do you?

Finally our dating convention, like June 6th, just seems so natural. How can anyone not like that? You must be some kind of socialist crackpot to think otherwise. But seriously everytime I hear someone say, "Lets go on 6th june, I just about lose my mind. I do not like that. There is no chance I will ever like that.

I remember years ago my mom used to try to help me with my math homework. "Why are you putting dots there, mom"? That's how I was taught, she said. She didn't mean any harm but I could not get any value out of anything she did with that dot system. It was gibberish to me. It was like she was from another planet. Why would I want to learn 2 systems to do one thing, when clearly we had a system?
Jambie Lionheart Nov 19, 2019 @ 9:42pm 
Originally posted by Hangasnake Onarakerong:
You might as well say, why don't we adopt the "Its a cyclist's world" attitude that has been so successful in Amsterdam.

Or "why don't you take away all the machine guns from the hands of the general pubic" instead of trying to figure out who is going to go nuts next or even worse try to get to the site of the next massacre before the third person is killed so that it doesn't count as a mass shooting.

These thoughts you are having may seem logical on surface but not if you look at them closely.

America isn't flat and america isn't compact. Also Americans are too fat to ride bicycles, but perhaps most important business wants you to buy lots of ♥♥♥♥ and ♥♥♥♥ comes in bulky packages that don't fit on bicycles. How are they going to sell us huge chunks of ♥♥♥♥ when we only have a bicycle to carry it back to our gigantic homes on top of giant hills?

Second, every last one of us has a machine gun because we are scared of our government putting us away or making us live next to people we don't like or something like that. If we don't have guns, we'll be defenseless and totally dependent on our cops and troops. You don't think we trust those clowns do you?

Finally our dating convention, like June 6th, just seems so natural. How can anyone not like that? You must be some kind of socialist crackpot to think otherwise. But seriously everytime I hear someone say, "Lets go on 6th june, I just about lose my mind. I do not like that. There is no chance I will ever like that.

I remember years ago my mom used to try to help me with my math homework. "Why are you putting dots there, mom"? That's how I was taught, she said. She didn't mean any harm but I could not get any value out of anything she did with that dot system. It was gibberish to me. It was like she was from another planet. Why would I want to learn 2 systems to do one thing, when clearly we had a system?
Ok, guns is a whole 'nother topic I'm not getting in to (but yes, less machine guns might just mean less mass shootings :P I heard anything over 4 deaths is considered a mass shooting over there where as we think 3 deaths during a knife fight in a MASSacre). >.>

and well you're talking about full time format, there's nothing to misunderstand :P my bug is when it's not in full format and is abbreviated with EG 06/06/2019 or just plain 06/06/19 as an example. In that format, it should always be read, 6th June 2019 >.> not June 6th 2019 >.> Ya never put the tens digit in a unit column >.> and you're moms probably a logical, methodical and awesome person :P buy her a really expensive christmas present ya bratling :P (awesome name for a future gun, the Bratling M719 Fully automated led slinger of death, for all your mass shooting needs and complete with armour piercing, HE rounds for EXTRA death and EXTRA suffering cuz whyyy not, we're in America baby :P).
Last edited by Jambie Lionheart; Nov 20, 2019 @ 9:57am
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