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If you keep the ship, you can make as much money by using it to trade. Captured pirate ships can be combined into fleets to attack pirate lairs. Even hauling bricks and timber to construction sites is a better use than auctioning them.
If you sell a house, you lose the rent profit for no good reason. Instead, you can simply pay attention to the population growth and build just enough houses to prevent the AI from building their own.
If you sell a business, the genius AI will shut it down and it will just sit there. If you keep it, and at the very least sell the product at a loss in the same town, you'll get back most of the money you spend on it. Meanwhile the workers in it will count as extra population, that buys more goods and pays more rent.
If you are really losing money from a business, it's probably still early game and we're talking about 3-4 unneeded buildings tops. In that case, you can simply lower or shut down the production, and only pay the land tax, which is 280 per building. It's cheaper than demolishing - a Sawmill costs 3000 in just gold, which equals to 10 weeks of rent, and there's a good chance you'll need a Sawmill in a couple months anyway.
Businesses are really expensive to run so when losing lots of money you can turn them off so you are only playing taxes on them. Or worst case scenario you can demolish the businesses.
If you have no current use for a ship just fire the crew and use it as a floating warehouse.
Generally speaking though, you're better off either putting them to good use yourself, and outrite sinking any captured ships. One thing to keep in mind, if you sink pirate ships regularly, it'll increase the demands for hemp and pitch and wood in particular. Cloth too, but in smaller amounts.
If you stick prince activity upto to high and pirate activity also to high, plus consumption to high, you'll actually be helping your trade game by leaps and bounds because you're increasing demand for them the goods used to suply towns, ships, weapons and princes.