LISA
Best Teammates to have in game?
Would like all of your opinions of best teammates in the game :)
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Showing 1-15 of 24 comments
TheGravesOfThe80s Dec 18, 2014 @ 8:54pm 
I played pretty much the whole game with El Rage and Dern. The fourth character varied quite a bit, but Shocklord ended up solidifying himself as my fourth at the end. I really like that character.
Dusty Crawlman  [developer] Dec 18, 2014 @ 9:16pm 
Terry.
BurgerVault Dec 18, 2014 @ 9:19pm 
I used Harvey, RT and Carp.

Harvey and RT have some really useful status attacks and those are essential for avoiding permadeath attacks. Of course Harvey and RT are easily replaced since lots of characters have good status attacks but Carp isn't. Why? Becuase he's so ♥♥♥♥♥♥♥ cool thats why.
Modus Pwnens Dec 18, 2014 @ 9:24pm 
I had a lot of success with Terry, Beastman, and Bo. Bo is really, really useful. Party-wide heal, party-wide status heal, party-wide ironbody, and all-enemy bleed are well worth him not having an attack to speak of. I've played around with some other characters and each of them has something to offer. I wouldn't worry too much about party construction -- just pick whichever characters you like/makes you laugh the most.

As long as one of them is Terry.
BelieveNYoSelf Dec 18, 2014 @ 10:26pm 
Roster is one of my favorite right now. Great damage dealer!
Dat "ROOSTER APOCALPYSE"!
Myr Superion Dec 18, 2014 @ 10:28pm 
Ajeet (sp?) and Birdie fo' life.
Chigens TTV Dec 18, 2014 @ 10:31pm 
My endgame party was Brad (obviously), Mad Dog, Olan, and Crisp. I had used Ajeet up until I got Crisp though.
RoyStorey Dec 18, 2014 @ 11:05pm 
Birdie + Nern is my favorite general combo. The third is usually random but I used Percy the most.
Ed K Dec 19, 2014 @ 5:34am 
Tiger guy is a great damage dealer, he has only one combo when you get him, and doesn't get a new one for quite a time, but if you stick with him he becomes a true power house, just have to make sure his SP stays up.
Stovich Dec 19, 2014 @ 9:11am 
Fly is the best!
Daynar Dec 19, 2014 @ 8:29pm 
Just beast the game with Terry, Nern, and Birdie
solo target Birdy covers enemies in oil and Brad/Terry spam fire abilities while Nern keeps sp/tp up. In the fight with the super cool boss that heals around 1.2k every turn - (if I remember correctly) Terry dealt around 1.7k damage each turn allowing me to win the fight <3 Terry

Multitarget Brad spams aoe headslide for tripping while everyone else kills priority targets Terry also makes sure people have rage.

It worked pretty well as Terry Nern and Birdy can all heal if needed. Nern's ability to boost sp/tp was amazing, and Birdies oil debuff + fire attacks combo was just too good to turn down.
kultra Dec 20, 2014 @ 9:12am 
Terry was the only party member I didn't save...

Finished with Nern, Yazan, and Birdie. Used Percy until I had Birdie, & Olan til I got Yazan.. After exchanging Terry's life for all my items I was very careful with party members. For some reason Nern was the only one who was ever kidnapped.

Nern's topics kept me from hardly ever using items, so it was really annoying that he was always taken. Yazan was good for speeding the party up, slowing enemy down, decent damage dealt. I mostly used Birdie to oil + blind everyone, then use Brad's fire attacks
Last edited by kultra; Dec 20, 2014 @ 9:14am
Ajogamer Dec 20, 2014 @ 11:08am 
Area 1: Not much choice at the start, but I settled on Terry, Rage and Olan for awhile (most I've ever used Nern was up to level 6 and he seems okay as support, but I prefer Terry's skillset, overall; Verbal Bash in particular was really useful). Later on, replaced Terry for Mad Dog (Terry's HP was getting to be an issue), who felt really powerful at the time (Feels like the best for straight-up offense at that point cause he has burning, bleeding, and strong single target damage), and stuck with that group until Area 2.

Area 2: I shifted out Rage early on, since he felt like my weakest in damage and durability, and versatility, and tried out a few different characters as I came across them. Wound up settling on Geese (who had some really strong hits. I eventually came across Harvey and Bo, and decided to use them. Harvey seemed like a really good choice since he had a good amount of versatility, with some strong damaging skills, lots of status ailment moves (that also do okay damage), and a single target ailment heal, while Bo is an absolutely awesome support. He has no real offense (aside from a skill that does around 100 damage + bleed), but full party, 400 hp heals help a ton for survival, and some of his others skills are also pretty handy at times (I'm still not exactly sure what Ironbody does, though).

There were a few others who stuck out as being pretty good (like Birdie and Fly), but didn't use them, since I liked the guys I had. Kind of wanted to use Carp since his design really stuck out, but he felt slightly lacking to me (maybe he'd seem more impressive if I had leveled him or given him better gear, though), and I already had a Fish-lawyer anyway. (maybe I'll try him on another runthrough, along with a couple other interesting ones)

Area 3: I stuck with my party of Geese, Bo and Harvey, since they were working really well. Was considering possibly replacing Geese, but the characters in this area didn't particularly impress me (they seemed like solid choices, but felt like my current guys had comparable power and more versatility) and geese had good damage with 900-1100 damage hits, and a deep poison ability (also a stun, but didn't use that much, since Harvey and Bo covered crippling enemies well).
GLARE Dec 20, 2014 @ 10:14pm 
I really like Yazan for his agility buffs/debuff. When it came to the later half of LISA, it wasn't uncommon to encounter enemies that dished out 1000+ damage. Going first ensured that you were healed up and could tank the potential damage. His bleed and fear debuffs came in handy as well.

I ended up finishing with Garth who I kept for his attack/defense buffs as well as his purge (which I thought it was so bizarre that it only cured status effects in enemies). His poison attack was nifty too despite his pitiful ability to do damage.

I also liked Nern for his heal and SP replenish. However, his ability to inflict status debuffs was about as underwhelming as his wife's... melons. God rest her soul.



Starman Dec 21, 2014 @ 12:50am 
Shock/Rage/Sonny. Team wrestlemania. Clotheslines and dropkicks everywhere.

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Date Posted: Dec 18, 2014 @ 8:29pm
Posts: 24