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Brad can still be pretty solid even when suffering withdraws, since his fireball attacks still do good damage, and his other skills can still do passable damage (like, his headslides can still be decent AoE), and will still be able to inflict things like stun and Fallen. The other withdraw-suffering allies often feel a bit more joy-dependant, but I noticed some could still do pretty solid damage even during withdraw, particularly Carp.
I would either find a rest spot and sleep it off. That's the best way to deal with it.
Or just fight and wait for it to go away. Pretty much the only way to fight with joy withdrawl, is to not do the normal attacks, but only speical moves. Forget about combos, and just go for the flashy hits.
But, on the other side. Joy is amazing in the game when you do take it.
So either sleep it off, or just use brad's skills (Mostly the stunning/falling ones, and fireball) till you are free from the withdrawl.
The mechanic is there exactly to make you feel terrible and frustrated, that's the whole point, noone's gonna babysit you, noone is going to make it easier for you.
Just take the blue pill if you feel weak.
It will make all your problems go away.
I personally rolled with a no-joy user party most of the time anyways, and since I built an oil/fire based team, the normal hits weren't very important on Brad most of the time anyways.
Basically it's not that bad, just deal with it. You're given more then enough options. If you're REALLY having trouble with it and don't want to use Joy, you can always just KO and use a perfume, since that removes withdraw.
But there is a way.
Just go ahead and get some Joy.
No more tedium.
GTFO Buzzo