Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also, Buckets is a pretty useless companion tbh. If you're out of joy pills he's 100% useless when on withdrawal, so he's not really worth it imo.
On my second playthrough I saved between each win.
3 times. But after that you can play it 10 more times for mags and another companion.
And those mags will set you up for a long while.
At least over 3000 mags
I wouldn't call him OP. He's pretty good on joy, but on withdrawal he's utterly useless, same with Tiger Man. OP is having Birdie put oil on the enemies and then using fire attacks to deal 5-10000 damage per character.
Wut? All of Buckets skills are attack based, withdrawal guts your attack damage. Withdrawal influence ALL his skills. The only skills that do not get influenced by withdrawal are SP based skills.
Also if NO skill is affected by withdrawal as you say, what's the point of this punishing mechanic? (well not punishing at all according to you)