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What I noticed is that, with high luck, the games lasted longer. Those 20+ trigger pull games always happened when I had someone with a high luck stat. On the other hand, a really low luck seemed to end the game quicker. Almost always in the first 4-6 pulls.
What I took from this is that a high luck makes it less likely for a shot to fire for you or the enemy, while a low luck made it more likely for a shot to go off for either. Considering that the other party goes first, that actually means a low luck is slightly beneficial, if I am correct. This is partially due to having fardy handle maybe half fo them by himself without needing to scum, the best result from my entire team.
I don't think the Luck stat have any meaning. It's only used for Critical I asume.