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pretty sure this is his new game
Or the tragic flashback for the guy who is his next game's best boss fight
. A good example of raising the stakes is the series gantz a series where our heroes have to kill aliens that are assigned to them by this big black ball in a room you are teleaported to. the first mission was rather easy. All they had to do was kill a big thug that could be taken down in one hit.
But it wasn't that simple you see in the world of gantz the people selected for these missions where not prepared for them and even though they where fake, many party members died and the ones that survived had to complete a few more missions before being free of this game . later through out the seires the missions became harder and death maintained a constant presence and when you add this do the designs of the monsters being surreal and scary. it made the threat feel real .and the thing is more people kept dieing and more the monsters became more scary and required more skill to kill as the heroes learn the master there gantz gun and suits. and this keeps escalating until the apocalypses happens and it's up to our heroes to stop it.
You just took these simple ideas and made them into something so much bigger and better.