LISA
Dusty Crawlman  [developer] Sep 25, 2015 @ 10:31am
LISA and Storytelling
Hey guys and gals, DL here.

Just recently I got an email asking me about the writing of Lisa and what my inspiration was. The info was for a college essay, so I figured it would be nice to actually respond to it. :P
As I was writing my response I thought "hey, maybe those ding dong fans of mine would be interested in this stuff?" So for those aspiring young and old future storytellers/gamemakers out there, or just anyone interested in how I go about writing, here is my 4 key tools for writing!

Also, if you're reading this, you probably know by now that my grasp of the english language is equally to that of a 5th grader. So, if you're brave enough and don't mind all the chicken scratch, keep going!


As far as the writing goes I really believe simplicity is the key. I followed some very basic rules of story telling, and that's how the idea for Lisa formulated. Boringly enough, it didn't really come from a personal experience in my life, or some life long idea. It was a product of sticking to some time tested rules. And they are:

- Love: no matter what, all good stories have to have love in some way. Whether it's good or bad intentions, character motivations must be based in love.

- Primal: Piggy backing off of the first rule, a good way to check your story is to ask "would a caveman understand this?" Meaning, does the core storyline have things that appeal to our most primal instincts? Birth, death, the unknown, fear, survival, sex, love, etc. This doesn't mean you can't have complex ideas in your story. It just means that at it's core, it must have something primal that keeps us caring about the story throughout.

-Irony: This one is often over looked, but still important and sometimes can be cheesy. Disney esc movies are really good at this. Like: A snail that wants to be a race car driver! How ironic! In Lisa's case it was a farther doing his best to show his daughter love, the irony is that everything he did only pushed her away farther.

- Make the problem worse: Just like the title says, you have your conflict and then you just keep making it worse and worse until your conclusion. I feel this one is lacking in most modern story telling. It feels like most are playing it "safe". Another way to phrase this is "raising the stakes". Basically meaning, you just really want to push your characters as much as you can before they achieve there goals. It makes that finale so much sweeter, or heart wrenching depending in the direction you want to go in. So if you got a guy who wants a banana from the kitchen, but in the process he dispatched a 100 ninjas, sacrifices his children, has to divorce his wife, loses his life long dog companion, all to get this banana. You created a much more emotionally connect to this man and his banana, rather than if he was able to just get off the couch And walk to the kitchen the eat.

So really those 4 things are the main driving forces behind Lisa. The rest I suppose is just my interpretation of these rules. But, the core principles are what gave everything in LISA it's direction.

Yours truly,
King Ding
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Showing 1-15 of 17 comments
Guy Randolf Sep 25, 2015 @ 4:08pm 
Great read, thank you good sir!
Midson Vonjungle Sep 25, 2015 @ 5:44pm 
That was actually pretty informing, keep the good work Ding.
\/ence Sep 25, 2015 @ 6:11pm 
King Ding sings a thing
Uncouth Ruffian Oct 16, 2015 @ 12:55pm 
nice advice


Heh, thanks for providing that info. I have to say you covered those bases astoundingly.
raeborga Oct 26, 2015 @ 1:26am 
Thank you for taking the time to write this out.
ComeOnAndSam Oct 26, 2015 @ 10:37pm 
Your methods are so simple but your story is so exceptional. I wonder why. Maybe because you're really funny but also a sick and or sadistic bastird.
Last edited by ComeOnAndSam; Oct 26, 2015 @ 10:37pm
IxamS Oct 27, 2015 @ 5:48pm 
"guy who wants a banana from the kitchen, but in the process he dispatched a 100 ninjas, sacrifices his children, has to divorce his wife, loses his life long dog companion, all to get this banana"

pretty sure this is his new game
ComeOnAndSam Oct 27, 2015 @ 9:31pm 
Originally posted by IxamS:
"guy who wants a banana from the kitchen, but in the process he dispatched a 100 ninjas, sacrifices his children, has to divorce his wife, loses his life long dog companion, all to get this banana"

pretty sure this is his new game

Or the tragic flashback for the guy who is his next game's best boss fight
Uncouth Ruffian May 13, 2016 @ 8:06pm 
Originally posted by dingalingboy:

- Make the problem worse:
pardon the necro but i have a good example of this

. A good example of raising the stakes is the series gantz a series where our heroes have to kill aliens that are assigned to them by this big black ball in a room you are teleaported to. the first mission was rather easy. All they had to do was kill a big thug that could be taken down in one hit.


But it wasn't that simple you see in the world of gantz the people selected for these missions where not prepared for them and even though they where fake, many party members died and the ones that survived had to complete a few more missions before being free of this game . later through out the seires the missions became harder and death maintained a constant presence and when you add this do the designs of the monsters being surreal and scary. it made the threat feel real .and the thing is more people kept dieing and more the monsters became more scary and required more skill to kill as the heroes learn the master there gantz gun and suits. and this keeps escalating until the apocalypses happens and it's up to our heroes to stop it.
Justaguy Jun 19, 2016 @ 12:34am 
Finish ninja tears already you cuck. I wanna cry to more of your content.
TheAudacity Jun 19, 2016 @ 4:02pm 
That's interesting.
You just took these simple ideas and made them into something so much bigger and better.
Goblin Jul 5, 2016 @ 10:25am 
Originally posted by TheZCMME:
That's interesting.
You just took these simple ideas and made them into something so much bigger and better.
Shrombus Jul 5, 2016 @ 12:47pm 
Thanks Ding-a-Dong-Bong.
Small HogDog Jul 5, 2016 @ 1:08pm 
Maybe it was a joy banana, imagine a banana shaped joy mutant
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Date Posted: Sep 25, 2015 @ 10:31am
Posts: 17