Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Regarding The Joyful I differ in some aspects:
- For me, Buzzo's remorse came to unmotivated and sudden. So I did not feel like he would have deserved a better ending.
- I don't get your criticism about "Mutand Brad disappearing". As far as I understand he is real at first and only dies later in the outro (while still existing in her imagination)
- For me the final choice regarding the antidote was not much easier than whether I should give Brad a hug or not. Both outcomes feel terrible (what's good).
But I agree with the other issues relating The Joyful.
- Sweetheart was disappointing weak, and besides it would have made much more sense if she had been Yado's wife (instead of his wife getting kiilled in this mundane black screen dialog)
- About the dramaturgical issues: while Brad's journey is a pemanent struggle that mixes hope and dispair, there is nothing equivalent in Buddy's story. She just gets her things done (in quite a static manner by working off a checklist). And then, after the game is almost done, everything culminates into endbosses over endbosses in a roller coaster of emotions. For the main part there was to little, and for the very last part too much development. Additionally, I could feel with Brad for the most time, but I seldom connected with the soziopathic Buddy. I even cared more about her in The Painful than in The Joyful, what's quite weird since she's the player character in the latter one.
He's My Dad part also was ♥♥♥♥♥♥♥ beautiful. This is as good as party members fight.
Yado fight was a disappointment, but man, dat Brokentooth March.
This is likely because it was just a DLC. I'm not sure if Ding intended for it to be its own game; maybe he wasn't sure how Painful would be recieved and had no plans for a sequel at all, but after seeing it do well he wanted to continue the story.
IIRC he has stated he isn't working on anything LISA related, but he could be lying. Maybe JOYFUL was just something to "resolve" the story temporarily and give fans a "closing" while he works on something bigger?
No real way to tell other than waiting for time. However, JOYFUL is just DLC, so naturally it does feel very short and concludes rather quickly. I personally believe JOYFUL deserved its own game, and anticipated the game to be much longer.