LISA
I heard lisa the joyful is less good...
Should I still play it? Lisa the painful was extremely dear to me, it was perfect, it was amazing and Im kind of scared to start Joyful in fear of diminishing the experience.
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Showing 1-15 of 15 comments
Uncouth Ruffian Dec 9, 2016 @ 9:40pm 
it is but they are still some good moments
well I started playing anyway XD
sai Dylan Dec 10, 2016 @ 5:13am 
Originally posted by Crusty Bulge:
Should I still play it? Lisa the painful was extremely dear to me, it was perfect, it was amazing and Im kind of scared to start Joyful in fear of diminishing the experience.

I mean, its a DLC and you shouldn't expect it to be better than the base game.
Jonthanian Dec 10, 2016 @ 6:18am 
Hope ya at least liked it a little! Got some great music anyway.
wcc Dec 10, 2016 @ 6:29am 
Originally posted by Bro Bo Wyatt:
Originally posted by Crusty Bulge:
Should I still play it? Lisa the painful was extremely dear to me, it was perfect, it was amazing and Im kind of scared to start Joyful in fear of diminishing the experience.

I mean, its a DLC and you shouldn't expect it to be better than the base game.
It's a classical add-on, and there are some of these out there which succeed their base games. Don't see your point.
So I just finished the game. Let say, gameplay wise, it was pretty subpar than the original but the story was quite good and answered a lot of questions.
Fuhrer Dec 11, 2016 @ 12:55pm 
As someone who LOVED the original and played it 3 times;

No.

I went in expecting a great time, but it just falls flat in every regard. It doesn't even feel like the same game, in a very bad way. It also doesn't really answer anything of value.
sai Dylan Dec 11, 2016 @ 1:27pm 
Originally posted by wcc:
Originally posted by Bro Bo Wyatt:

I mean, its a DLC and you shouldn't expect it to be better than the base game.
It's a classical add-on, and there are some of these out there which succeed their base games. Don't see your point.

I just usually don't expect much from a DLC. I mean, I expect them to be good [which this was], but I don't really expect them to be as good as the base game.
wcc Dec 11, 2016 @ 1:53pm 
Yes, but since there are exceptions I feel the TO is right to ask.
sai Dylan Dec 11, 2016 @ 3:01pm 
Originally posted by wcc:
Yes, but since there are exceptions I feel the TO is right to ask.

Yeah, never said he wasn't. Just saying to lower expectations, thats all.
SugarLumpz Dec 14, 2016 @ 9:07am 
The best part of The Joyful is the land of hints, and I'm not even joking.
Honestly, the only thing I liked was Big Lincon, W2D Funeral and Toodle.
There isn't any strategy to the game apart from Sleep-Bomb-Leech Bomb-Joy-Throat Hit-Repeat.
The things new from the gameplay are the precision skills and the sprint (Which I loved)

The story is what pisses me the most, Buddy is just a ♥♥♥♥♥ in all senses, it was painful (badum ba tss) to stand her dialogue, the entire propurse of the game is to fulfill a selfish desire from her (Even if she wanted to be respected, all she had to do was to kill Lincon and that's it, number one on the list)
It doesn't even answer any question, all it does is tell us Buzzo loved Lisa and that's why he was such a ♥♥♥♥ and Brad tried to do the right thing (NO ♥♥♥♥ SHERLOCK)
Yado was extremely disapointing too, I was expecting something massive since there is a lot of mysticism with that character and it turned out it was... The guy who made joy so he could make mutants to conquer the world, and it only appears as a pseudo-final boss fight in the end of the game. The ending was awful and it's determined by ONE obvious choice at the end of the game and there is no feeling to it. Remember that feeling of "Did I did the right thing" of Painful? Well screw that! We have an uber hard choice... To become a horrible monster or... not.
wcc Dec 17, 2016 @ 12:42am 
Originally posted by Dr.Fudge:
Honestly, the only thing I liked was Big Lincon, W2D Funeral and Toodle.
There isn't any strategy to the game apart from Sleep-Bomb-Leech Bomb-Joy-Throat Hit-Repeat.
The things new from the gameplay are the precision skills and the sprint (Which I loved)

The story is what pisses me the most, Buddy is just a ♥♥♥♥♥ in all senses, it was painful (badum ba tss) to stand her dialogue, the entire propurse of the game is to fulfill a selfish desire from her (Even if she wanted to be respected, all she had to do was to kill Lincon and that's it, number one on the list)
It doesn't even answer any question, all it does is tell us Buzzo loved Lisa and that's why he was such a ♥♥♥♥ and Brad tried to do the right thing (NO ♥♥♥♥ SHERLOCK)
Yado was extremely disapointing too, I was expecting something massive since there is a lot of mysticism with that character and it turned out it was... The guy who made joy so he could make mutants to conquer the world, and it only appears as a pseudo-final boss fight in the end of the game. The ending was awful and it's determined by ONE obvious choice at the end of the game and there is no feeling to it. Remember that feeling of "Did I did the right thing" of Painful? Well screw that! We have an uber hard choice... To become a horrible monster or... not.
I liked the Joyful, but you're right in many points. I feel the narrative main problem was that you have little to low sympathy for the protagonist. Same happens in The Painful, but very late in the game. And even then you feel Brad is suffering. In the Joyful you're playing a mindless Sociopath, and way too early you give up on her.
Last edited by wcc; Dec 17, 2016 @ 12:42am
Cheez Chumbles Dec 21, 2016 @ 11:16am 
i would just consider it the end of the first game rather than two different games, the point of joyfull is more to show close up and explain the story
Originally posted by wcc:
Originally posted by Dr.Fudge:
Honestly, the only thing I liked was Big Lincon, W2D Funeral and Toodle.
There isn't any strategy to the game apart from Sleep-Bomb-Leech Bomb-Joy-Throat Hit-Repeat.
The things new from the gameplay are the precision skills and the sprint (Which I loved)

The story is what pisses me the most, Buddy is just a ♥♥♥♥♥ in all senses, it was painful (badum ba tss) to stand her dialogue, the entire propurse of the game is to fulfill a selfish desire from her (Even if she wanted to be respected, all she had to do was to kill Lincon and that's it, number one on the list)
It doesn't even answer any question, all it does is tell us Buzzo loved Lisa and that's why he was such a ♥♥♥♥ and Brad tried to do the right thing (NO ♥♥♥♥ SHERLOCK)
Yado was extremely disapointing too, I was expecting something massive since there is a lot of mysticism with that character and it turned out it was... The guy who made joy so he could make mutants to conquer the world, and it only appears as a pseudo-final boss fight in the end of the game. The ending was awful and it's determined by ONE obvious choice at the end of the game and there is no feeling to it. Remember that feeling of "Did I did the right thing" of Painful? Well screw that! We have an uber hard choice... To become a horrible monster or... not.
I liked the Joyful, but you're right in many points. I feel the narrative main problem was that you have little to low sympathy for the protagonist. Same happens in The Painful, but very late in the game. And even then you feel Brad is suffering. In the Joyful you're playing a mindless Sociopath, and way too early you give up on her.

I would dare to call it a poor written character. Even when you look at it from a pseudo realistic (or somewhat verosimil) point of view, you will see that being aislated from the world wouldn't make you a mindless sociopath, it would make you a person that is afraid of everything, apathetic to most feelings or things, extremely dependant on the people that protect you,etc. I feel like she only blamed Brad about all of her problems (Some of them were occasionated by Brad) and mercilessly killed all things in her way without a real reason. I think the part where you can see Joyful's problems at it's best it's at the Rando scene after you kill your 5th Warlord (For me it was Cindy, I killed Lincon first) and you see that that SMALL AND MINISCULE scene where Buddy kills the guys in pink suits was actually relevant... for some reason. Also all the good parts of the combat that made Painful slighty superior to classic RPG's combat system was the character combinations available due to the bunch of characters, here we only have 2 and one of them disappears for half of the game. I feel like Buzzo wasn't really explored which again was a wasted opportunity (Others were Yado, the stuff behind the apocalypse, etc.) and it kinda makes it look worse, you compensated an evil villain by saying he was pissed with Brad for not being able to protect Lisa, there could be a lot of themes that could be explored but instead we don't get anything and it's like you don't get anything.
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Date Posted: Dec 9, 2016 @ 9:29pm
Posts: 15