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I mean, its a DLC and you shouldn't expect it to be better than the base game.
No.
I went in expecting a great time, but it just falls flat in every regard. It doesn't even feel like the same game, in a very bad way. It also doesn't really answer anything of value.
I just usually don't expect much from a DLC. I mean, I expect them to be good [which this was], but I don't really expect them to be as good as the base game.
Yeah, never said he wasn't. Just saying to lower expectations, thats all.
There isn't any strategy to the game apart from Sleep-Bomb-Leech Bomb-Joy-Throat Hit-Repeat.
The things new from the gameplay are the precision skills and the sprint (Which I loved)
The story is what pisses me the most, Buddy is just a ♥♥♥♥♥ in all senses, it was painful (badum ba tss) to stand her dialogue, the entire propurse of the game is to fulfill a selfish desire from her (Even if she wanted to be respected, all she had to do was to kill Lincon and that's it, number one on the list)
It doesn't even answer any question, all it does is tell us Buzzo loved Lisa and that's why he was such a ♥♥♥♥ and Brad tried to do the right thing (NO ♥♥♥♥ SHERLOCK)
Yado was extremely disapointing too, I was expecting something massive since there is a lot of mysticism with that character and it turned out it was... The guy who made joy so he could make mutants to conquer the world, and it only appears as a pseudo-final boss fight in the end of the game. The ending was awful and it's determined by ONE obvious choice at the end of the game and there is no feeling to it. Remember that feeling of "Did I did the right thing" of Painful? Well screw that! We have an uber hard choice... To become a horrible monster or... not.
I would dare to call it a poor written character. Even when you look at it from a pseudo realistic (or somewhat verosimil) point of view, you will see that being aislated from the world wouldn't make you a mindless sociopath, it would make you a person that is afraid of everything, apathetic to most feelings or things, extremely dependant on the people that protect you,etc. I feel like she only blamed Brad about all of her problems (Some of them were occasionated by Brad) and mercilessly killed all things in her way without a real reason. I think the part where you can see Joyful's problems at it's best it's at the Rando scene after you kill your 5th Warlord (For me it was Cindy, I killed Lincon first) and you see that that SMALL AND MINISCULE scene where Buddy kills the guys in pink suits was actually relevant... for some reason. Also all the good parts of the combat that made Painful slighty superior to classic RPG's combat system was the character combinations available due to the bunch of characters, here we only have 2 and one of them disappears for half of the game. I feel like Buzzo wasn't really explored which again was a wasted opportunity (Others were Yado, the stuff behind the apocalypse, etc.) and it kinda makes it look worse, you compensated an evil villain by saying he was pissed with Brad for not being able to protect Lisa, there could be a lot of themes that could be explored but instead we don't get anything and it's like you don't get anything.