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This is AWFUL advice.
Can you share a bit more "why"? For some playstyles that works quite well.
And yes, I'm a smuggler and still cut down my starting contacts in half. They weren't doing me any good spread out over the galaxy to begin with.
I do have one bit of feedback though: When you start as a new captain (on hard difficulty at least, i assume on other difficulties too) your faction will be engaged in a trade ban against another faction which means if you start trading on your faction exchange you will lose a lot of rep with the conflicting faction. This can definitely have repercussions for you later (such as being unable to deescalate an encounter and possibly dying) so it's worth addressing.
I'll be honest, I haven't played much of this game in about two years. I figured someone else would have it covered by now.
That said, I'm thinking about getting back into it a bit and will consider updating it.
As for the trade ban issue: Yeah, it's an issue. There are some ways to handle it:
1) The most obvious method is to not trade into the ban. That said I believe trade bans have a -28 limit on how low faction rep can go from trading into trade bans, so you could run into some trouble, but it's limited.
2) If you're looking to play more than just the trading game, spying can get you intel to sell to a faction and patrolling will help with rep. This takes time and some resources away from pure trade, though, so it's up to you. If you're willing to shoulder some extra expense buying a crew quarters one step bigger will give you 6 more crew you can commit to these things.
3) There's always the possibility of just buying a pardon once you're up in running.
4) One reason I recommend range change/escape abilities is for some crew is because one round in combat isn't *ideal*, but if you're using a trading vessel your ship is big enough your ship isn't going to blow up in one round.
5) If all else fails, a trader should invest in Skip off the Voids for a get out of combat free ability.
As for making a proper guide, if there's still a need for it, give me some time to try getting back into ST:F (I played when it was fresh out of early access) and I'll see what I can do. I don't know if they're still around, but there was an old guide about playing a totally pacifist trader on Impossible which was pretty high quality.
Hope this helps for now!