Star Traders: Frontiers

Star Traders: Frontiers

Tuidjy Dec 30, 2019 @ 9:16pm
Possible problem with "Hard bargain"
From the description, the talent should provide a discount equal to half the repair skill, up to a maximum of 10%. In the game, it seems to provide a discount equal to twice the repair skill, up to a maximum of 15%.

I am not going to actually test this anymore, as I am taking a break from game, and I just noticed, so I may be wrong.
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Showing 1-15 of 15 comments
Trese Brothers  [developer] Dec 30, 2019 @ 10:36pm 
Thanks, will take a look and see if the description needs improve.
Gilmoy Dec 31, 2019 @ 12:43pm 
Additional data:
+ Hard Bargain's effect seems to be correct.
[x] Engineer with 15 Repair got -7%
[x] Engineer with 22 Repair gets -10% (capped)

- Its text in the New Ship view is definitely wrong.
[_] When Engineer with 22 Repair is getting -10%, it says "by 15%".

I think the New Ship view's Hard Bargain text blurb generator is using an out-of-date formula, which is different from the formula it's actually using to compute price changes.
Trese Brothers  [developer] Jan 1, 2020 @ 3:51pm 
Originally posted by Gilmoy:
I think the New Ship view's Hard Bargain text blurb generator is using an out-of-date formula, which is different from the formula it's actually using to compute price changes.

Correct about that, fixed!
Tuidjy Jan 14, 2020 @ 9:45am 
I think the display is still incorrect.

I have an Engineer with Repair skill 12, which should grant a 6% discount. The "New Ship" panel says that I am getting the full 10%... and while I don't have a calculator, the prices also look as if they have been discounted by 10%.
Trese Brothers  [developer] Jan 14, 2020 @ 10:49am 
Can you share a screenshot of the place where you are seeing the issue?
Tuidjy Jan 14, 2020 @ 2:02pm 
Originally posted by Trese Brothers:
Can you share a screenshot of the place where you are seeing the issue?
Sure.[i.imgur.com] (version 3.0.27)

It's a composite, showing the Engineer... just in case I've got it wrong.
Last edited by Tuidjy; Jan 14, 2020 @ 2:27pm
darion-neclador Jan 14, 2020 @ 5:01pm 
That's what you get for needlessly nerfing that poor poor talent :D
Tuidjy Jan 14, 2020 @ 5:19pm 
Originally posted by darion-neclador:
That's what you get for needlessly nerfing that poor poor talent :D
I also think that this talent is underwhelming.

I buy my first ship before it has really become relevant, and by the time it has maxed out, money has become irrelevant, and I have contact that offer better discounts.
Trese Brothers  [developer] Jan 14, 2020 @ 8:27pm 
Simple solution, don't train it :D Certainly not every one of the 598 Talents will appeal to every player. You'd have to have a pretty impressive crew to get coverage.
Last edited by Trese Brothers; Jan 14, 2020 @ 8:27pm
Trese Brothers  [developer] Jan 14, 2020 @ 8:30pm 
Fixed the text blurb for next.
darion-neclador Jan 15, 2020 @ 12:47am 
Originally posted by Trese Brothers:
Simple solution, don't train it :D Certainly not every one of the 598 Talents will appeal to every player. You'd have to have a pretty impressive crew to get coverage.

Radical, totally radical, my dude.
Trese Brothers  [developer] Jan 15, 2020 @ 6:59am 
New challenge mode, get all 598 Talents on a single Ship!!!
darion-neclador Jan 15, 2020 @ 7:05am 
Sorry, but a full lvl 40 7/42 does only have 441 talent points (not even considering that you prolly have 'fractions' that you need to round up). So unless a bigger ship is coming that'll be real hard :D .
Trese Brothers  [developer] Jan 15, 2020 @ 7:16am 
Originally posted by darion-neclador:
Sorry, but a full lvl 40 7/42 does only have 441 talent points (not even considering that you prolly have 'fractions' that you need to round up). So unless a bigger ship is coming that'll be real hard :D .

git gud? :P
darion-neclador Jan 15, 2020 @ 7:20am 
make gaem more ez?

:D :D :D
Last edited by darion-neclador; Jan 15, 2020 @ 7:20am
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Date Posted: Dec 30, 2019 @ 9:16pm
Posts: 15