Star Traders: Frontiers

Star Traders: Frontiers

Daedalos May 5, 2018 @ 2:10am
Fullscreen problem
When launching in fullscreen mode my monitor goes black with a nice friendly "Out of Range" message. Assuming sth is detecting the wrong resolution. Got a 2560x1440 monitor.
Fixed it by going to windowed mode and using "WindowedBorderlessGaming" to get rid of the windowborder - still thought I'd post it.
< >
Showing 1-6 of 6 comments
Trese Brothers  [developer] May 5, 2018 @ 3:13am 
@daedalos - can you share your OS and version? Graphics card? Anything else of note? Never heard this one before.
Daedalos May 5, 2018 @ 1:47pm 
Sure thing.

Quick rundown:
Windows 10 V1709
GTX 1080Ti - latest drivers (397.31)
Asus ROG PG278Q Monitor (2560x1440 - GSync)

dxdiag: https://pastebin.com/RzCqY7PK

Let me know if you need anything else.
jupiterjosh May 5, 2018 @ 1:55pm 
I may be having a similar problem. I have two monitors, one stacked on top of the other. The game started in fullscreen on the bottom monitor (which is typical for most games -- I usually switch them to windowed mode and move them to my top monitor). The problem I had was that the game thinks the resolution is (maybe) the total resolution of both monitors and it put the top half of the game on the bottom monitor. When the game starts I can only see the "New Captain" button and the "Options" button. When I click on options I can only see the first two options (related to volume control) and I cannot scroll down to change the mode of the game to windowed (assuming you have this option). The only way I could get exit the game was "kill -9".

I am going to poke around to see where these options are stored. If someone could reply back with the file location I would appreciate it.

I am running a laptop with Linux Mint 18 and an NVIDIA 1060. The base resolution of my screen is 2560x1440 but I have it in 1920x1080. My second monitor is scaled to 1920x1080. I'm pretty sure the game thinks the resolution is 1920x2160 with the top half of the game showing up on the bottom (laptop) monitor.

jupiterjosh May 5, 2018 @ 2:00pm 
LoL! I just flipped my monitors around using the Display widget and can verify that the game is indeed defaulting to the total resolution of the two monitors (1920x2160). Since I can see all the buttons now I will rescale the game and put it in windowed mode.
CoryTrese  [developer] May 5, 2018 @ 2:20pm 
Linux and Windows are completely different implementations of the drawing engine -- it sounds like they both have different, but similar in some ways, bugs.

I will work on fixing both of them -- the GLFW resolution detection issue for Linux and the Windows 2560x1440 issue.

I was able to confirm on our test hardware (2560x1440 w/ GSync + GTX 1080Ti) on the Dell S2716DG that we don't have a refresh mismatch issue with the default driver, control panel and application settings. I do not have an Asus ROG monitor to test with, however. I will try to figure this one out.
jupiterjosh May 5, 2018 @ 3:18pm 
Thanks!
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: May 5, 2018 @ 2:10am
Posts: 6